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Anyone wanna make a (short) Total Conversion Campaign together?


Radioactivelad

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So like, every "Game-Sized"/"DLC-Sized" mod that tries to get made wants to emulate the bethesda model of a massive open-world sandbox with a hundred quests, thousands of lines, and a dozen-dozen hours of gameplay.

Instead of attempting to commit 10 years of our lives on a project like that, what if we tried scaling back to a mission-based structure, 10-12 segmented levels or so, totaling maybe 4-6 hours of gameplay (not including dialogue/cutscenes/intermissions.)? Put another way, kinda like what Fallout: Tactics was to Fallout.

This sounds like your average "big quest mod", on the level of a someguy experience, but that's kinda the point- "big quest mods" would be relatively easy for a team to make in a shorter amount of time, but the TC angle still provides the opportunity  to tell a wholly independent story with gameplay that doesn't need to fit in with the New Vegas setting and rules.

The skills I would bring to this table are

  • Content Implementation (Scripting, Quests, Events, Progression, Cutscenes, NPC design, etc)
  • Level design. (Gameplay spaces; clutter, Encounter design. Interiors, Navmeshing.)
  • Mechanics. (gameplay systems to fit the mod's smaller scale.)
  • QA (Time to spend on bugfixing, Content Scrutiny/Polish)
  • Supplementary Writing. (Additional NPC/PC dialogue, Notes, Message/Examine text)
  • Music (maybe).
  • Voice Acting/Directing.

Some of my published mods and a few videos of mine as a portfolio of sorts:

Mods:

Videos:

Skills I'd like to work with:

  • Lead Writer. (Someone who can give the story a compelling beginning, middle, and end, and able to define places the story should take us.)
  • Small-Scale Worldspace creation. (Someone knowledgeable with or otherwise able to parse the black magic inherent to this part of the geck.)
  • At least one partner to work together with in my own areas of competency. (Particularly Content Implementation and Level Design).

 

I think there's a lot of potential with this concept and would love to work together with others to make it happen.

Edited by Radioactivelad
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Hey so I wanted to say im interested on doing additional writing.
Examples of my work:
https://joacon.itch.io/horror-waiting-beyond-the-light
https://joacon.itch.io/when-the-lake-shines-its-reflected-on-her-eye
https://joacon.itch.io/when-the-light-at-the-end-of-the-tunnel-shines-its-reflected-on-your-eyes

I also work currently under Revelation Blues as an additional write.
Any extra places we could communicate or a discord server you frequent?

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On 12/7/2023 at 12:08 AM, joacoN12 said:

Oh I quite liked these.

Reading the first story especially, I'm really liking the potential of the campaign's story being framed as a sort of oral legend or tall tale.

I was planning on creating a discord server, but we could talk shop directly for now if you'd like; My id is listed right there below my profile pic.

Edited by Radioactivelad
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