Radioactivelad Posted December 6, 2023 Share Posted December 6, 2023 (edited) So like, every "Game-Sized"/"DLC-Sized" mod that tries to get made wants to emulate the bethesda model of a massive open-world sandbox with a hundred quests, thousands of lines, and a dozen-dozen hours of gameplay. Instead of attempting to commit 10 years of our lives on a project like that, what if we tried scaling back to a mission-based structure, 10-12 segmented levels or so, totaling maybe 4-6 hours of gameplay (not including dialogue/cutscenes/intermissions.)? Put another way, kinda like what Fallout: Tactics was to Fallout. This sounds like your average "big quest mod", on the level of a someguy experience, but that's kinda the point- "big quest mods" would be relatively easy for a team to make in a shorter amount of time, but the TC angle still provides the opportunity to tell a wholly independent story with gameplay that doesn't need to fit in with the New Vegas setting and rules. The skills I would bring to this table are Content Implementation (Scripting, Quests, Events, Progression, Cutscenes, NPC design, etc) Level design. (Gameplay spaces; clutter, Encounter design. Interiors, Navmeshing.) Mechanics. (gameplay systems to fit the mod's smaller scale.) QA (Time to spend on bugfixing, Content Scrutiny/Polish) Supplementary Writing. (Additional NPC/PC dialogue, Notes, Message/Examine text) Music (maybe). Voice Acting/Directing. Some of my published mods and a few videos of mine as a portfolio of sorts: Mods: The High Roller The Axe Man Fives Aces (Lol, but people still seem to like it.) Videos: Level design & music sample Navmeshing (same level as the above.) Character Writing / "Cutscene" scripting. Player Character Generation Concept. Skills I'd like to work with: Lead Writer. (Someone who can give the story a compelling beginning, middle, and end, and able to define places the story should take us.) Small-Scale Worldspace creation. (Someone knowledgeable with or otherwise able to parse the black magic inherent to this part of the geck.) At least one partner to work together with in my own areas of competency. (Particularly Content Implementation and Level Design). I think there's a lot of potential with this concept and would love to work together with others to make it happen. Edited December 8, 2023 by Radioactivelad Link to comment Share on other sites More sharing options...
joacoN12 Posted December 7, 2023 Share Posted December 7, 2023 Hey so I wanted to say im interested on doing additional writing. Examples of my work: https://joacon.itch.io/horror-waiting-beyond-the-light https://joacon.itch.io/when-the-lake-shines-its-reflected-on-her-eye https://joacon.itch.io/when-the-light-at-the-end-of-the-tunnel-shines-its-reflected-on-your-eyes I also work currently under Revelation Blues as an additional write. Any extra places we could communicate or a discord server you frequent? Link to comment Share on other sites More sharing options...
Radioactivelad Posted December 8, 2023 Author Share Posted December 8, 2023 (edited) On 12/7/2023 at 12:08 AM, joacoN12 said: Examples of my work: https://joacon.itch.io/horror-waiting-beyond-the-light https://joacon.itch.io/when-the-lake-shines-its-reflected-on-her-eye https://joacon.itch.io/when-the-light-at-the-end-of-the-tunnel-shines-its-reflected-on-your-eyes Oh I quite liked these. Reading the first story especially, I'm really liking the potential of the campaign's story being framed as a sort of oral legend or tall tale. I was planning on creating a discord server, but we could talk shop directly for now if you'd like; My id is listed right there below my profile pic. Edited December 8, 2023 by Radioactivelad Link to comment Share on other sites More sharing options...
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