mejoff Posted December 8, 2023 Share Posted December 8, 2023 (edited) So, we have a mod that lets you take off and land in first person (cockpit) view, and a mod that lets you have conversations without any forced camera lurching, so the techniques are known. Could there be a mod that keeps you in first person view for the sequences where you get into the cockpit, sit on a chair, climb a ladder, or start using a workbench? I already have the mod that speeds these up, but they're still immersion breaking. A decent placeholder alternative until more mod tools become available would be to remove them all (probably except the ladder one) entirely, as even a jump cut would be more immersive than suddnely watching yourself do things when you've been seeing through your own eyes the rest of the time. I have no idea why Bethesda decided it would be a good idea to go to the effort of forcing people out of their preferred view! Edited December 8, 2023 by mejoff 1 Link to comment Share on other sites More sharing options...
Pellape Posted December 9, 2023 Share Posted December 9, 2023 (edited) There are some other stuff that do not make sense as well. Why is it so complicated to switch weapons? Lets say you are scanning the area, a process that do occure inside your helmet anyway or do we hold a hand scanner? I have not seen a hand scanner, so when we are in the scanning mode, we should be able to open the doors or switch between weapons or open containers. The whole menu system needs to be optimized. Why does the game slow down so much when we are in the menusystem at all, like when we are trying to use computers or are inside the crafting menues as my mouse slows down a lot in those interfaces. I do have a slow graphic card and i do recall we did had an option in Skyrim to control the mouse from the hardware and maybe that is what is needed here, to optimize the menues? i should look in the game settings, but I write this at my GF computer and have no access to my computer right now, well maybe from remote but that will be extremely slow to do. I will try anyway. Well my computer is in the sleeping mode right now. I will change that next week. Edited December 9, 2023 by Pellape Link to comment Share on other sites More sharing options...
mejoff Posted January 10 Author Share Posted January 10 On 12/9/2023 at 10:09 AM, Pellape said: There are some other stuff that do not make sense as well. Why is it so complicated to switch weapons? Lets say you are scanning the area, a process that do occure inside your helmet anyway or do we hold a hand scanner? I have not seen a hand scanner, so when we are in the scanning mode, we should be able to open the doors or switch between weapons or open containers. The whole menu system needs to be optimized. Why does the game slow down so much when we are in the menusystem at all, like when we are trying to use computers or are inside the crafting menues as my mouse slows down a lot in those interfaces. I do have a slow graphic card and i do recall we did had an option in Skyrim to control the mouse from the hardware and maybe that is what is needed here, to optimize the menues? i should look in the game settings, but I write this at my GF computer and have no access to my computer right now, well maybe from remote but that will be extremely slow to do. I will try anyway. Well my computer is in the sleeping mode right now. I will change that next week. That's awesome buddy I'm really happy for you well done. Link to comment Share on other sites More sharing options...
mejoff Posted February 15 Author Share Posted February 15 Just gonna bump this because I'm bored, 1 Link to comment Share on other sites More sharing options...
rulitawyn Posted August 9 Share Posted August 9 Bump. I have been dying for this. Like damnit Todd. You said this would be an immersive game then you go and show you don't know what immersion is. Link to comment Share on other sites More sharing options...
mejoff Posted November 30 Author Share Posted November 30 a little bumpybump There are already mods that change these animations, surely those can be adapted? Link to comment Share on other sites More sharing options...
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