Jazzfrezi Posted January 17 Share Posted January 17 Swap DAR for the superior OAR Link to comment Share on other sites More sharing options...
7531Leonidas Posted January 17 Share Posted January 17 Re: DAR - it may be that some of the animation packages mentioned are just not installed, and that some that you do have installed need an update, or reinstall? I think that this might be the case, because of the number of weather/climate packages mentioned that should conflict with each other if all were installed. Link to comment Share on other sites More sharing options...
Daelyn Posted January 18 Share Posted January 18 18 hours ago, 7531Leonidas said: Re: DAR - it may be that some of the animation packages mentioned are just not installed, and that some that you do have installed need an update, or reinstall? I think that this might be the case, because of the number of weather/climate packages mentioned that should conflict with each other if all were installed. Do you know how this situation would have happened? I thought purge and deploy were supposed to recreate the exact set up as before. This is confusing. Link to comment Share on other sites More sharing options...
7531Leonidas Posted January 19 Share Posted January 19 It could be that DAR is coded to look for specific files (maybe by keywords?), and show which ones are present, and those which are not present are being ignored. Check your mod list for the ones that you have installed, or look at the missing list, and compare it to your mod list. Not going to be fun. I hope someone else comes by with more knowledge than I. Link to comment Share on other sites More sharing options...
BarazSeighfryd Posted January 19 Share Posted January 19 (edited) Even though everything is updated and specifically for SE-AE 1.6.1170 (SKSE [AE], Address Library mod, PapyrusUtil), and I updated almost all my mods (except NFF and Particle Patch for ENB), I have the same issue: launching the game via SKSE does a silent crash and I see nothing abnormal in the SKSE log. I recently changed GPU and monitor if that can affect anything. UPDATE : Lucky me, thanks to a comment on Nexus, I found the one tiny utility mod (Scaleform Translation PP) that was crashing Skyrim SE (that mod is used by Skyrim Character Sheet but it is not necessary). That incompatible mod (Scaleform...) does not look like it will get an update and the mod author disabled all comments/bug reports. Edited January 19 by Seighfryd Link to comment Share on other sites More sharing options...
BarazSeighfryd Posted January 20 Share Posted January 20 (edited) On 1/16/2024 at 7:25 PM, 7531Leonidas said: I don't think that you are looking at the right folder, am including a pic that shows part of my SKSE folder in Documents... There are a ton of other .log files in my folder. If there are no other log files in yours, either you have no SKSE-based mods installed, or your SKSE install is still borked. Notice how far down my skse64_loader log is in the list, a lot of other logs in between, and the skse64 log near the top. (All ordered in descending date modified.)  Scaleform Translation PP is incompatible with game version 1.6.1170 (and probably also with 1.6.1130+). It causes a silent crash with no error messages.  I am responding because I see it in your list (image). Edited January 20 by Seighfryd Link to comment Share on other sites More sharing options...
7531Leonidas Posted January 20 Share Posted January 20 Thanks, Seighfryd - I am still on 1.6.640. Good to know for when I finally 'upgrade'. Link to comment Share on other sites More sharing options...
Arlodon Posted January 20 Share Posted January 20 On 1/15/2024 at 9:29 AM, Daelyn said: Okay, thanks very much. I downloaded it from the depot downloader on Steam, and this is from someone posting it last month in a big thread, probably from the Address Library comment section. This is how you get the correct version of Skyrim I take it. Possibly he linked the wrong one? I used the one from the other thread: I hope the one linked here is the correct version. How can you tell with these numbers though? download_depot 489830 489831 3660787314279169352 download_depot 489830 489832 2756691988703496654 download_depot 489830 489833 5291801952219815735 So I will purge, delete old files, reinstall in order, then deploy to this install from Vortex, and add in the other files necessary such as the proper SKSE. I have version skse64_2_00_16 which I downloaded back in December of 2022, and it worked fine for 1.6.640, so I have no idea what happened there. But I downloaded the 2.2.3 version from Nexus, and will try that. The only other file is the second engine fixes mod which has to manually be installed. I am late to the party but those are the correct download_depot numbers for v1.6.640 verified by others and myself. The third one down has the .exe you can check properties on and that will confirm also. How far did you get to back up and running? Forward, I see you having trouble with DAR and wouldn't you know it I use OAR. For some reason in my world engine fixes gives me a "trampoline" warning and my game will not run. So I am situationally different and an illustration why it is hard for Nexus techs as much as they know to know all the variables we have applied. I can try to be of help but recommend Leonidas or epinter check what I tell you, they helped me get back to where I was before the update. 1.6.1130 -> 1.6.640 In my bubble I am happy with my results. I also found the Steam community a good resource. Pickysaurus and others from Nexus are working hard over there as well. Good Luck! SKSE plugins https://modding.wiki/en/skyrim/users/skse-plugins Confirmation on Steam archive numbers for using the Steam console: https://steamcommunity.com/sharedfiles/filedetails/?id=3106769503 Link to comment Share on other sites More sharing options...
Daelyn Posted February 4 Share Posted February 4 On 1/18/2024 at 5:02 PM, 7531Leonidas said: It could be that DAR is coded to look for specific files (maybe by keywords?), and show which ones are present, and those which are not present are being ignored. Check your mod list for the ones that you have installed, or look at the missing list, and compare it to your mod list. Not going to be fun. I hope someone else comes by with more knowledge than I. Okay. Sorry for the delay getting back to you. I tried OAR and got rid of DAR and still it won't work. Here is the file for OAR. I am not sure if there is anything wrong in there, but there are some things in a few other log files in the SKSE folder. I'm about to start from scratch with the mods, to eliminate the issues, but it will take a while. Let me know what you think from those files. Thanks a lot for all the help!   OpenAnimationReplacer.log po3_KeywordItemDistributor.log MapMarkerFramework.log MCMHelper.log po3_BaseObjectSwapper.log skee64.log0 Link to comment Share on other sites More sharing options...
7531Leonidas Posted February 4 Share Posted February 4 I can't help with OAR, I haven't changed over yet, was waiting for 1.6.1170+ Beth update to renew/adjust my LO. I really want to get to a working DynDOLOD 3 in that setup. Link to comment Share on other sites More sharing options...
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