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What 'fixes' would be a good idea to install by putting them directly in the data folder?


InDarkestNight

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Just installed a new OS (Ubuntu if you care). Still in the process of getting things set up. While I wait for something to download, I decided to ask this even though I still don't have the ability to play the game (well, it technically runs, but there's a sound issue I'm still trying to resolve).

When I ran windows 10, I kept several different 'fix mods' installed. I can't remember what they all were, I think they include Bug Fixes and Crash Fixes (I don't recall either really helping me honestly). I also had things like NVAC (a new vegas mod that fixes quite a few crashes, it as by far the most effective fix I ever installed) and various 'grid transition' fixes. I added so many over the years I lost track of what all I had, even though I made sure to enable all of them every time I made a new load order in Mod Organizer.

Right now, I have no way to mod the game, since in my process of learning to use my new OS I haven't gotten to messing with emulators, so I have no way to run any mod manager. However, I've thought; I kept my stability mods installed in every playthrough, and occasionally had issues where I would start a test load order and forget to enable them, leading to crashes (well, more than usual anyway). Given that, maybe I should just drop these mods into my data folder? I mean, they always need to be there, so why not? It would keep me from forgetting about them, and right now doing this would at least let me install my stability mods.

Of course, on the other hand I could just run without them to see if running the game in Ubuntu makes it more stable than it was on Windows 10. Maybe a baseline test would be better, though if I do have excessive crashes I would like to know if I could install some fixes mid-playthrough at least? I was planning a long-winded playthrough where I did every quest and explored every location (mostly to make sure everything worked, but also I've never explored the game in its entirety anyway). Given that I'm in for the long haul, I would prefer to not have to start all over again, or have to suffer unnecessary crashes along my journey.

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Copying mod files into a directory will certainly work.  It's just hell to maintain.

On linux, you should consider using hard links instead of copying files.  With hard links, you can have as many "copies" of the base game as you like, at no storage cost.  You can fairly easily simulate MO2's vfs with scripts using hard links ("ln -h", "ls -I", "diff", "grep", "cut").  Well... it should be easy once you are familiar with bash.

 

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  • 2 months later...

Very late, but ... rockerbacon's Mod Organizer 2 Linux installer script worked pretty well for me in Manjaro Linux,* after I'd updated a few other programs in Dec and Jan.  I now have installs of Mod Organizer 2 launching happily through Steam Proton, for both Skyrim LE and SE and for Oblivion. 

My old LE mod setup runs happily, with seemingly no more issues than it had in Mod Organizer 1 on my old Windows computer.  I've been slowly building a new mod setup for SE, which I'd never installed or played before.  Oblivion is ready and waiting for me to play it again someday.  And I'll probably set up MO2 installs for Fallout 3 and New Vegas eventually.

(Morrowind, meanwhile, I'm launching with the Linux version of OpenMW instead.  So no MO2 setup used or required there.)

 

* I know Ubuntu is a different distro (especially since Manjaro is based on Arch, not Debian).  But this installer doesn't seem to rely on anything distro-specific -- so I don't think it 'cares' what distro it's on.

Edited by AaronOfMpls
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