Jump to content

Why won't this script fire a story manager quest node?


15gudasc

Recommended Posts

Hello, this script is attached to a custom flare gun explosion. When it fires, it's supposed to launch a quest via a story manager node. But each time I fire the flare in game, I get the debug failure message below.

event OnInit()
    utility.wait(1.0)
    if LGMIAFlareGunStart.SendStoryEventAndWait(akLoc = GetCurrentLocation(), akRef1 = self)
            debug.Notification("Flare Tracker Quest Started!")
        Else
            debug.MessageBox("Flare Tracker Quest didn't start")    
    endif
endEvent

Here are images of the story manager node and quest data. https://imgur.com/a/aycJDUZ

Despite the story manager node not having any conditions, and despite the quest's first stage to run on start, it just isn't running.

Any ideas? Thanks!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...