15gudasc Posted December 16, 2023 Share Posted December 16, 2023 Hello, this script is attached to a custom flare gun explosion. When it fires, it's supposed to launch a quest via a story manager node. But each time I fire the flare in game, I get the debug failure message below. event OnInit() utility.wait(1.0) if LGMIAFlareGunStart.SendStoryEventAndWait(akLoc = GetCurrentLocation(), akRef1 = self) debug.Notification("Flare Tracker Quest Started!") Else debug.MessageBox("Flare Tracker Quest didn't start") endif endEvent Here are images of the story manager node and quest data. https://imgur.com/a/aycJDUZ Despite the story manager node not having any conditions, and despite the quest's first stage to run on start, it just isn't running. Any ideas? Thanks! Link to comment Share on other sites More sharing options...
Fantafaust Posted December 16, 2023 Share Posted December 16, 2023 Have you tried it without parameters, will it send at all? Or try the non wait version. Also, are you sure your properties are filled in the CK? Link to comment Share on other sites More sharing options...
SKKmods Posted December 16, 2023 Share Posted December 16, 2023 The most likely issue is that you have alias(es) in the quest that are not marked as optional and are either empty or failing to fill. Link to comment Share on other sites More sharing options...
15gudasc Posted December 17, 2023 Author Share Posted December 17, 2023 Yep, that was it! I should make a habit of always ensuring aliases are optional. Thank you! Link to comment Share on other sites More sharing options...
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