DaleTheeMagnificent Posted December 18, 2023 Share Posted December 18, 2023 So Im trying to make it so a few recipes I added in my mod will only appear when using a specific campfire, but I cant seem to figure out what function would do that inside the geck. Or would it be easier to make a script that makes them visible only when using the campfire I want to tie them to? I also thought about making a unique campfire with a unique ID and then using GetIsId on Target for the recipes. Havent done that yet, but its the plan for tonight. Any ideas? Link to comment Share on other sites More sharing options...
DaleTheeMagnificent Posted December 19, 2023 Author Share Posted December 19, 2023 (edited) Well, I didnt get it to function quite yet like I wanted, but I am going to try making the recipes visible only if the player has a specific note in their inventory using the GetItemCount function. Itll hopefully work almost like I wanted, plus guess its better to let the players make it anywhere once they 'unlock' it. As to my original problem, Im gonna go with a script and just make a specific activator for future recipes instead. Though would still love any ideas on how to do it like I originally hoped! Edit: Oh hey, theres a GetHasNote function that does exactly what I need. Yay. Edited December 19, 2023 by DaleTheeMagnificent Link to comment Share on other sites More sharing options...
Mktavish Posted December 26, 2023 Share Posted December 26, 2023 The problem with "GetHasNote" is can you say "GetHasNote + 1" ??? Link to comment Share on other sites More sharing options...
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