Jump to content

Black head (uv normal map?) when exporting heads in Blender. HELP!


VrynProdigy

Recommended Posts

The short of it is this:

When I export a .blend head with the DOS2/BG3 Collada, the head appears in game with weird black textures on their face:

image.png?ex=658f2144&is=657cac44&hm=5ee

The kicker is that this happens to ANY head I export. I have tested it where other people export the same .blend file on their own computers and it turns out great (I copied the exact same settings and also add-ons and same blender version 3.6) but when I export it, it looks like this.
ALSO, if I simply import a .blend file of a head and immediately re-export it without making ANY changes, the face looks like the image above, yet again. 

I am not well versed in Blender at all, but I was told it might be the "UV normals"? I tried a bunch of settings, flipping them not flipping them, etc but always it looks f*#@ed.

Anyone got any ideas?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...