SherifOly Posted December 23, 2023 Share Posted December 23, 2023 I mean like if I don't equip the weapon it stays with one mesh or texture and after I equip it it uses other texture or mesh Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 25, 2023 Share Posted December 25, 2023 You'd need to have a script that calls some SKSE added functions which can change the mesh and / or texture set assigned to the weapon base record. However, if it is not a custom item, the change will affect all instances of the weapon. For a working example of such code see The Huntsman and its unofficial patch for LE. FYI - I do not recall the exact functions. However, I know that they exist as I did the aforementioned patch. Link to comment Share on other sites More sharing options...
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