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Do I need to reinstall fresh?


Reefor

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Well this is crazy.

I turned off everything except USSEP and SKSE and loaded the save from right after I made a character. The axe guy stood over me but the dragon never showed up, so he just stood there. I tried a new start but the wagon wouldn't move.

So I turned on Faster HDT-SMP, CBBE 3BA, CBPC, SMP-NPC Crash Fix, Json, J Containers, & the address library and got the same results

So I turned back on the Alternative Start mod and it worked and hasn't crashed so far. So I guess I'll start adding mods back in now. Just strange that I couldn't get the intro to work even with everything turned off except USSEP & SKSE.

I saw a video that said Skyrim was doing all this to try to create a pay for mod setup. Is that true?

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Are you using Vortex mod manager?   If you are using Vortex, you can just click all your mods off "DISABLE" to start troubleshooting. 

All of the mods you are using should have mod pages, and on those mod pages there is a section at the top marked "REQUIREMENTS".  This is where it will say what your mod requires, such as SKSE.  An easy way to check which mods are using SKSE.  These mods are the ones giving most of problems.  Check to see If you need to get the latest update, or if the mod author didn't update.  

LOOT is a good option for doing sorting and you should start using it as a beginner. 

 LOOT - Load Order Optimisation Tool at Modding Tools - Nexus Mods

 

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16 hours ago, NexBeth said:

Are you using Vortex mod manager?   If you are using Vortex, you can just click all your mods off "DISABLE" to start troubleshooting. 

All of the mods you are using should have mod pages, and on those mod pages there is a section at the top marked "REQUIREMENTS".  This is where it will say what your mod requires, such as SKSE.  An easy way to check which mods are using SKSE.  These mods are the ones giving most of problems.  Check to see If you need to get the latest update, or if the mod author didn't update.  

LOOT is a good option for doing sorting and you should start using it as a beginner. 

 LOOT - Load Order Optimisation Tool at Modding Tools - Nexus Mods

 

Thanks, I usually don't have too many problems figuring out a load order issue but I'll look into this. But I ran into a new problem that I don't think is load order related, I'll post an update below with the new problem

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3 hours ago, 7531Leonidas said:

Guide page for SKSE-based update availability and compatibility:

https://modding.wiki/en/skyrim/users/skse-plugins )

- a good compilation of information, can be a bit behind the very latest.

Thanks, I actually used that page when I was updating my mods to see if there were any new mods that I needed since the mid 2022 update.

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I'm using MO2.

OK, so the last problem listed was just me being a bone head I figured out later. I hadn't thought to run FNIS and somehow the animals became frozen, which is why the dragon didn't show and the cart didn't move.

I got the alternate start mod working and started a new game in Riften which is when I realized the animals were frozen. Running FNIS fixed that.

So I got bodyslide working and started working on the physics mods & SLAL/SOS.

I got SLAL & SOS working fine then started working on the physics mods. I was getting that weird infinite stretch thing & realized that I forgot to turn on the skeleton. So I installed the latest version of XP32 and that messed up SOS. I could no longer adjust the size and was left with a tiny tot. So I started working on that.

I tried everything I could think of. Changing the load order,  uninstalling & reinstalling, leaving out the SOS skeleton when reinstalling and going with the XP32 & unchecking the XP32 patch for SOS when reinstalling and going with the SOS skeleton. All I did was make things worse.

Now the game is telling me: "The following content is not present: Schlongs of Skyrim.esp" leaving me with a hole where my thing should be.

I checked and the esp is physically there. I've tried uninstalling and reinstalling everything. I guess whatever program/mod that keeps track of the address was overwritten and is now showing the wrong address for it. I'm thinking I can just go and update the address physically, I just don't know where the address is recorded or what's looking for it.  (At some point I found SOS AE that wasn't installed so I uninstalled the other one and tried it & it crashed my game on startup. I uninstalled it and went back to the other version but I think that's when the esp address might have gotten overwritten)

Can anyone give any suggestions or tell me where I can go to update the address for the SOS ESP?

 

I have the latest version of the XP32 Skeleton, Schlongs of Skyrim SE 1.1.4,  Schlongs of Skyrim Settings Loader 3.0.0, and SOS PapyrusUtil Version Beta 4

Edited by Reefor
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I think I solved the SOS problem. Skip the next 2 paragraphs if you're not interested, but I hope this helps someone somewhere down the line.

I uninstalled the 3 SOS mods, loaded in my last save, and ran around the countryside for 20 minutes. Then I went to an empty cell (my house in Riften) and saved to a new slot. I then exited to desktop, reloaded my new save, and hung out in the empty cell for 20 minutes. Then I made a new save, exited to desktop, reinstalled my 3 SOS mods at the bottom of my load order with it's skeleton clicked on, and loaded in the last new save. That fixed the problem.

Interesting note, the infinite boob stretching was also fixed for some reason. I guess when I loaded SOS the first time with it's skeleton  (I think above the XP32 skeleton in the load order) it caused the infinite stretching and even when I uninstalled SOS, it didn't fix it. Not until I did what I just mentioned  that is. I guess with SOS if you have to change anything at all, you have to go through that whole process. I really hope a good modder steps in and starts maintaining SOS because it's the only mod of it's kind that I know of.

So on to the new problem. I'm using Faster HDT-SMP, CBPC, CBBE 3BA, and Caliente's Body Beautiful Enhancer - CBBE.

The infinite stretch is resolved but 2 interesting new problems.
1. I made a few changes to body slide and did both the build & batch build, but the changes aren't showing in game.
2. At 100 weight the physics seem to work great but at 0 weight they don't work at all. Same mesh & textures. Only difference is the build in bodyslide at 0 weight is more slender.

I'm having a hard time wrapping my head around these 2 problems unless it's just a glitch in some mods that still have to be updated for the newest Skyrim version.

Anyone having these problems or can anyone shed some light on what might be going on or maybe a possible fix.

Thanks again.

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4 hours ago, 7531Leonidas said:

What body weight did you choose when setting up CBPC and/or FSMP?  I use the 0->100 setup option.  I think that I had the light weight physics option for bust actually a bit stronger than for the heavy.

I used the 30% at 0 weight and 80% at 100 weight I believe. For boobs, belly, & legs.

There were so many options between the 4 programs it's hard to remember. I continued to use those settings for each experiment while trying to change various things. So far these are my results:

CBPC doesn't work at all no matter what I've tried
SMP works, but not well. There are 2 spells because I guess you can't use it automatically, only by using spells. One spell the boobs vibrate, the V barely works, and the legs are overly sensitive. The 2nd spell - nothing works at all.

2 years ago I had to change the setting in the .ini to get it to work fairly well, but I don't remember what I changed. I remember it took a lot of experiments to get it right, I don't have time for that this time around. I will continue to experiment with the options it gives me while installing though.

In regard to body slide
I used CBBE Body Amazing to make the changes, I think it's using another body for the NPCs. Since the other CBBE meshes don't have the same sliders my changes didn't save to the NPCs. I'm going to try to figure out how to use the CBBE Body Amazing body for NPCs but if anyone knows, you'll save me time if you let me know.

And a quick update on SOS:
I went through that process again and reinstalled it without it's skeleton at the bottom of my load order and it worked. So now my game only has the 1 skeleton which I'm sure will save me headaches down the road.
 

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Many NPC mods use their own bodies, which you would have to build individually in BSlide to get them to work w/physics.  I try to use as many 'default' body options for my NPC mods as a result.  I am not well-versed in using BS with individual mods, and I know that there is a way to cut and paste your default body (and skin) into most, if you can find the proper folder(s).  If you have SkyUI running well, there is also FSMPM - The FSMP MCM ( https://www.nexusmods.com/skyrimspecialedition/mods/104462 ).

One or more of the CBPC 'reinstaller' files on the CBBE 3BA page ( https://www.nexusmods.com/skyrimspecialedition/mods/30174 ) might help, especially the physics reinstaller, so you can experiment with changes more easily.

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