Jump to content

A question about saving a file in Outfit Studio


Recommended Posts

I made a body in Bodyslide and there was a certain feature I didn't like that the sliders couldn't address, so I loaded the preset into Outfit Studio and used the deflate tool to manipulate the mesh to my liking. I then saved it as a project, but I don't know how to convert an .osp (a project save) into a .xml (a preset file). Does anyone have any idea how to do that, or else some type of workaround?

Link to comment
Share on other sites

  • 5 months later...

The Deflate tool thing is only used as like a temporary visual example in Outfit Studio.  The specific thing you don't want has to be Deleted (Right click->Delete) for it to work in game how you want to see it, then Saved in Outfit Studio. Pressing the X button in the corner to quit will give you a pop-up prompt telling you that if you save the changes will be permanent, and ask you if you really want to save it like that.  This is about the extent of my knowledge on this, I don't really know much about converting file types and whatnot.

Edited by SirCadsimar
more context, details
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...