ericws Posted December 27, 2023 Share Posted December 27, 2023 I made a body in Bodyslide and there was a certain feature I didn't like that the sliders couldn't address, so I loaded the preset into Outfit Studio and used the deflate tool to manipulate the mesh to my liking. I then saved it as a project, but I don't know how to convert an .osp (a project save) into a .xml (a preset file). Does anyone have any idea how to do that, or else some type of workaround? Link to comment Share on other sites More sharing options...
ericws Posted January 1 Author Share Posted January 1 renew Link to comment Share on other sites More sharing options...
SirCadsimar Posted June 30 Share Posted June 30 (edited) The Deflate tool thing is only used as like a temporary visual example in Outfit Studio. The specific thing you don't want has to be Deleted (Right click->Delete) for it to work in game how you want to see it, then Saved in Outfit Studio. Pressing the X button in the corner to quit will give you a pop-up prompt telling you that if you save the changes will be permanent, and ask you if you really want to save it like that. This is about the extent of my knowledge on this, I don't really know much about converting file types and whatnot. Edited June 30 by SirCadsimar more context, details Link to comment Share on other sites More sharing options...
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