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Posted (edited)

Looking at quest Bos101, Call to Arms,  specifically the escort scene with Danse toward Arcjet (BoS101SceneStage020_Escort). Somehow, this scene uses dialogue that doesn't require the traditional dialogue camera. Danse speaks and the player can run freely; the player isn't required to focus on Danse. 

I'm trying to create a scene that alternates between the traditional dialogue camera and this kind of non-dialogue camera. Anyone know how I do that? Unchecking "Camera Speaker Target" on a Dialogue Action box doesn't seem to work. Nothing I can find in BoS101SceneStage020_Escort suggests how this works, either.

Thanks!

Edited by 15gudasc
Posted

The Dialogue Camera won't be activated if your Scene is either:

1) not flagged as Player Dialogue and the Allow Dialogue Camera is unchecked, or

2) flagged as Player Dialogue but the Disable Dialogue Camera flag is checked.

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