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Mod idea / Request : Resident Evil 4 Remake Ammo System


reh7777

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Resident evil 4 remake has an incredible ammo drop system that scans what ammo is low and has enemies drop that specific ammo, at low quantities. For example, if you have 5 shotgun ammo and idk 20 pistol ammo, even if you use up all 5 shotgun ammo since you have a ton of pistol ammo you will barely get any shotgun drops. But as soon as you hit like 10-5 pistol ammo, shotgun ammo will start dropping. Snipers are OP in most games, like in fnv you can clear NCR correctional from a mountain effortlessly with a sniper - so you will carry around 3-4 bullets max at a time, forcing you to get close and personal. I know this sounds crazy hard to make, but it would turn FNV into true survival game which forces you to use everything you got in your inv.


Specific implementation: Every time you kill an npc, or npc dies in vicinity (doesn't matter if it's human or creature, since if creatures dont drop ammo game over), the game scans your inventory for all possessed ammo and calculates a "weight" variable using a formula, and makes the NPC either - physically drop some ammo on the ground like sonic rings or something idk, or add it to their inventory post mortem (idk if you can even do this, first option sounds easier, just spawn ammo on the ground). The ammo dropped has nothing to do with the type of gun npc is using or if they are even human, but they must only drop ammo for a gun you currently possess in your inventory. Ammo drops in chunks, 1-3-5-10 pistol/smg ammo (depending if it's super low), 1-2 shotgun ammo and 1 sniper ammo per drop. If you have room to get any type of this ammo, pistol/smg ammo should be more common than shotgun>assault rifle>sniper. Storing ammo would be cheating so delete any ammo stored in containers? More powerful weapon ammo like snipers will have a higher "weight". for example, snipers>shotguns>ARs>smg/pistol ammo. (sorry forgot ammo names in game). When you have too much of this weight value, ammo drop rate becomes exponentially lower. I imagine it would be easy to make MCM menu that lets you modify the weight constant per ammo type depending on your tastes. If you feel like idk 4 sniper ammo is too low, you bump the constant down and you can carry around like 10.

 

Script to remove/significantly reduce merchant ammo.

 

Example: weight max - 100, sniper constant 20, shotgun constant 10, smg or pistol constant 1. lets say you got 5 sniper ammo. Weight becomes 20*5=100, so you get super low, around 1% chance for any other ammo drop. so with this formula, to have high chance for drops (can be set in mcm, lets just say by default 60%) you must have 4 sniper ammo (80), 1 shotgun ammo (10) and (9 pistol/smg ammo). Since your weight variable is 99, and giving player sniper ammo will put it to 119, you will have a much higher chance to get pistol ammo, but a higher chance of 1-2 bullets dropping than 5 or 10. Lets say you have 80 weight constant. You have higher chance to get 10 pistol/smg ammo than 1 sniper ammo, since we established pistol has higher chance to drop than shotgun than assault rifle than sniper

 

For the beginning ignore modded gun ammo and just focus on vanilla ammo. 

 

In game example: Imagine you are hitting NCR correctional with AMR. You have 3 shots, take out 3 guys easily. Now you have no sniper ammo, and good luck hitting anything with assault rifles with recoil mods installed. So you are forced to get close, and use stealth to kill enemies from close up, or collect more ammo from their corpses. On top of that, miss too much and run out of ammo, and you will have to attempt to recover ammo from your fallen enemies while avoiding all the incoming bullets.

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That goes against the economy balance of FNV~ There is a need to balance: so you can resupply rare ammo through buying and picking up fixed placement. If you can access it easily, it's no longer rare.

Take 12 gauge coinshot for example: about the most expensive ammo in the game, and you can only create it. Now if we can collect it the loot suddenly become like ten times more valuable. Ruin the balance~

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9 minutes ago, laclongquan said:

That goes against the economy balance of FNV~ There is a need to balance: so you can resupply rare ammo through buying and picking up fixed placement. If you can access it easily, it's no longer rare.

Take 12 gauge coinshot for example: about the most expensive ammo in the game, and you can only create it. Now if we can collect it the loot suddenly become like ten times more valuable. Ruin the balance~

You can't collect 12 gauge coin shot, I am talking about the most common form of ammo that drops from enemies. I also mentioned that ammo from merchants should be removed or significantly reduced, but now that you mention crafting I guess same should apply to crafting mats for ammo as well, so you can't craft 100 shotgun bullets and be set for rest of the game. but for example if a player is struggling they can keep restocking merchants and getting more ammo to attack a spot they are struggling with, let's just say its a "dev intended" way to cheese it.

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You sound just like a guy with a mod similar to your description. I think the name is ammo drops, bullet collect or something. But there's so many feedback about economy breaking, balance breaking I think he just deleted his mod.

To be really struggling in this game, you need to install a bunch of mods. Not just any mods but you really need to pick and choose mods to make game harder. 

There is, really, no need to cater to bad players. There is really no need to make game easier, if only because the game is easy enough.

Edited by laclongquan
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tbh im not expecting much but maybe a modder sees this and at some point decides it's a good idea, because re4 remake honestly got the best ammo system, like in any game sniper is objectively better than assault rifle which is better than shotgun > smg or pistol, since most game ai including new vegas ai struggles against players at longer ranges. So giving the player low ammo for op weapons makes them choose to use it on high priority targets like armored enemies etc and kill normal enemies with weaker guns like pistols.

idk this stuff about economy since special ammo needs 1 normal ammo to craft anyways, so make normal ammo rare special ammo becomes even rarer

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