omena007 Posted January 9 Share Posted January 9 (edited) After the new update Vortex replaced incorrect files of a one mod with files from another mod within Vortex mod folders. this is pretty hard to explain and English is not my first. When Mod X loads after Mod Y (conflicting files), Vortex will actually try replace the files of the Mod Y with the files of Mod X within the vortex mod folder of the Y. The result is that you have identical files in the both mod folders X and Y. Normally Vortex doesn't touch the files, just changes which files are deployed to the game folder. So when I had the Mod X being deployed, Vortex asks if i want to deploy the changes in the Mod Y, but there were no changes being made, just Mod X that loads after Mod Y. In a hurry I didn't realize this and clicked deploy. The files that were in a totally different vortex mod folders were now replaced with the files from a totally different mod folder. And this actually happened to all of the mod folders the Mod X had conflict with. In other words: Vortex replaced/destroyed the Mod Y files in the vortex mod folder. Vortex should have not made changes into those files. I just lost a punch of mods/files made by me due to this bc I didn't realize what Vortex was doing before it was too late. Also if you think of commenting to this topic "Yeah right you just dum" (like someone already did) or in the lines of like I made this up for laughs bc I totally have no better things to do like consider: a. maybe you are not a software dev b. maybe your need of attention is not my problem. I have 600+ mods in use, made a few, I'm not making stuff up. I'm just letting people who actually develop the program know and warning others to watch out for this. Edited January 10 by omena007 Link to comment Share on other sites More sharing options...
vortexposer Posted January 9 Share Posted January 9 (edited) This sort of thing can happen when there's file conflicts between two different mod types that share the same file names (which Vortex can't handle). The workaround is to make sure file conflicts match mod types prior to deployment. E.g. Mod X is root folder injected mod type but shares file in conflict with Mod Y that isn't. They technically trigger conflict even though they don't have exact same folders path and it confuses deployment tracking, causing it to mix up which parent mod each file originates from, thereby forcing it to deploy both copies but then drop one on its next deployment or purge event. Edited January 9 by vortexposer Link to comment Share on other sites More sharing options...
omena007 Posted January 10 Author Share Posted January 10 19 hours ago, vortexposer said: This sort of thing can happen when there's file conflicts between two different mod types that share the same file names (which Vortex can't handle). The workaround is to make sure file conflicts match mod types prior to deployment. E.g. Mod X is root folder injected mod type but shares file in conflict with Mod Y that isn't. They technically trigger conflict even though they don't have exact same folders path and it confuses deployment tracking, causing it to mix up which parent mod each file originates from, thereby forcing it to deploy both copies but then drop one on its next deployment or purge event. I'm just making sure I understood correctly: in your example do the files have same names but totally different folder paths? Does the injected mod type mean a mod that is deployed currently? In my case the files have same names and same folder paths except of course for the Mods root folder and they were all nif files. So both mods targeted the exact same files. Link to comment Share on other sites More sharing options...
Solution vortexposer Posted March 13 Solution Share Posted March 13 Link to comment Share on other sites More sharing options...
vortexposer Posted March 13 Share Posted March 13 Update to your exact issue recently got fixed! Link to comment Share on other sites More sharing options...
omena007 Posted March 22 Author Share Posted March 22 Amazing! I was getting really paranoid I would accidentally destroy all my mods with the bug. Link to comment Share on other sites More sharing options...
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