4818843 Posted January 13 Share Posted January 13 buffout said: [!] CAUTION : High Heels System CONFLICTS WITH : Classic Holstered Weapons Classic Holstered Weapons will not work correctly with mods that modify the player skeleton or add new skeleton paths. If you encounter problems or crashes, see here how to add additional skeletons: https://www.nexusmods.com/fallout4/articles/2496 ----- [!] CAUTION : CBP Physics CONFLICTS WITH : Classic Holstered Weapons Classic Holstered Weapons will not work correctly with mods that modify the player skeleton or add new skeleton paths. If you encounter problems or crashes, see here how to add additional skeletons: https://www.nexusmods.com/fallout4/articles/2496 But HHS and CBP do not have AdditionalSkeleton. Link to comment Share on other sites More sharing options...
mkh97 Posted January 24 Share Posted January 24 On 1/13/2024 at 3:40 AM, 4818843 said: But HHS and CBP do not have AdditionalSkeleton. Well, sounds like there is your answer. If they don't have additional skeletons then they should actually work fine together. Maybe the Buffout scanner could be wrong in this case? Link to comment Share on other sites More sharing options...
RoNin1971 Posted January 24 Share Posted January 24 "Classic Holstered Weapons will not work correctly with mods that modify the player skeleton or add new skeleton paths." HHS: Requirements: Modified skeleton CBP Requires XP32 Maximum Skeleton Special Extended - XPMSSE So, yeah, both need a modified skeleton. The line: "If you encounter problems or crashes, see here how to add additional skeletons: https://www.nexusmods.com/fallout4/articles/2496" is in direct conflict with the message about HHS not working correctly with an added skeleton. So, not 100% sure, but it looks like you are out of luck. Link to comment Share on other sites More sharing options...
mkh97 Posted January 24 Share Posted January 24 1 hour ago, RoNin1971 said: CBP Requires XP32 Maximum Skeleton Special Extended - XPMSSE Isn't that a Skyrim mod? Ah, so HHS itself do not come with a skeleton but requires you to download one? So what needs to be done is download the ZaZ or CBBE Knee Fix skeleton and then add the "AdditionalSkeleton_example1=meshes\actors\coolExampleSkeleton1\skeleton.nif" line to the CHW.ini, if I am understanding it right. Just replace the ExampleSkeleton with the name of the skeleton you downloaded of course. Not sure about CBP though. Can't seem to find it on Nexus. Link to comment Share on other sites More sharing options...
RoNin1971 Posted January 24 Share Posted January 24 1 hour ago, mkh97 said: Isn't that a Skyrim mod? Ah, so HHS itself do not come with a skeleton but requires you to download one? So what needs to be done is download the ZaZ or CBBE Knee Fix skeleton and then add the "AdditionalSkeleton_example1=meshes\actors\coolExampleSkeleton1\skeleton.nif" line to the CHW.ini, if I am understanding it right. Just replace the ExampleSkeleton with the name of the skeleton you downloaded of course. Not sure about CBP though. Can't seem to find it on Nexus. Yep. I just copied the text from the CBP mod page, the link came along, but I didn't check, before. Anyway, Both mods (HHS & CBP) need something (additional skeletons) which CHW does not support (according to "buffout"). I'm not familiar with any of these mods, but based on the conflict info, its not all going to work correctly. Link to comment Share on other sites More sharing options...
robotized Posted January 26 Share Posted January 26 I don't know why buffout warns about CBP. CBP doesn't require a custom skeleton. Just recently I did a quick test of the physics, everything works with vanilla skeleton. From CBP mod page: Quote need some bones in mesh: LBreast_skin RBreast_skin LButtFat_skin RButtFat_skin Belly_skin Before posting, I installed CBP again and CHW system, to test them together. Physics and holstered weapons seemed to work fine, without any issues. I don't know anything about HHS, I haven't used the mod. Link to comment Share on other sites More sharing options...
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