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Is there any way to make CHW compatible with CBP and HHS?


4818843

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buffout said:

[!] CAUTION : High Heels System ❌ CONFLICTS WITH : Classic Holstered Weapons

Classic Holstered Weapons will not work correctly with mods that modify the player skeleton or add new skeleton paths.

If you encounter problems or crashes, see here how to add additional skeletons: https://www.nexusmods.com/fallout4/articles/2496

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[!] CAUTION : CBP Physics ❌ CONFLICTS WITH : Classic Holstered Weapons

Classic Holstered Weapons will not work correctly with mods that modify the player skeleton or add new skeleton paths.

If you encounter problems or crashes, see here how to add additional skeletons: https://www.nexusmods.com/fallout4/articles/2496

But HHS and CBP do not have AdditionalSkeleton.

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  • 2 weeks later...
On 1/13/2024 at 3:40 AM, 4818843 said:

But HHS and CBP do not have AdditionalSkeleton.

 

Well, sounds like there is your answer. If they don't have additional skeletons then they should actually work fine together. Maybe the Buffout scanner could be wrong in this case?

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"Classic Holstered Weapons will not work correctly with mods that modify the player skeleton or add new skeleton paths."

HHS:

Requirements: Modified skeleton

 

CBP

Requires XP32 Maximum Skeleton Special Extended - XPMSSE

 

So, yeah, both need a modified skeleton.

 

The line: "If you encounter problems or crashes, see here how to add additional skeletons: https://www.nexusmods.com/fallout4/articles/2496" is in direct conflict with the message about HHS not working correctly with an added skeleton.

So, not 100% sure, but it looks like you are out of luck.

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1 hour ago, RoNin1971 said:

 

Isn't that a Skyrim mod?


Ah, so HHS itself do not come with a skeleton but requires you to download one? So what needs to be done is download the ZaZ or CBBE Knee Fix skeleton and then add the "AdditionalSkeleton_example1=meshes\actors\coolExampleSkeleton1\skeleton.nif" line to the CHW.ini, if I am understanding it right. Just replace the ExampleSkeleton with the name of the skeleton you downloaded of course. Not sure about CBP though. Can't seem to find it on Nexus.

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1 hour ago, mkh97 said:

 

Isn't that a Skyrim mod?


Ah, so HHS itself do not come with a skeleton but requires you to download one? So what needs to be done is download the ZaZ or CBBE Knee Fix skeleton and then add the "AdditionalSkeleton_example1=meshes\actors\coolExampleSkeleton1\skeleton.nif" line to the CHW.ini, if I am understanding it right. Just replace the ExampleSkeleton with the name of the skeleton you downloaded of course. Not sure about CBP though. Can't seem to find it on Nexus.

😄 Yep.

I just copied the text from the CBP mod page, the link came along, but I didn't check, before.

 

Anyway, Both mods (HHS & CBP) need something (additional skeletons) which CHW does not support (according to "buffout").

I'm not familiar with any of these mods, but based on the conflict info, its not all going to work correctly.

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I don't know why buffout warns about CBP. CBP doesn't require a custom skeleton. Just recently I did a quick test of the physics, everything works with vanilla skeleton. From CBP mod page:

Quote

need some bones in mesh:
LBreast_skin
RBreast_skin
LButtFat_skin
RButtFat_skin
Belly_skin

Before posting, I installed CBP again and CHW system, to test them together. Physics and holstered weapons seemed to work fine, without any issues.

I don't know anything about HHS, I haven't used the mod.

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