HereIndeed Posted January 25, 2024 Share Posted January 25, 2024 (edited) There's a bug in Fallout 4 which makes the cigarette go into the npc's hand when they walk. It's a real b*tch to edit vanilla animations. I've tried this myself using 3ds Max. This bug has been present since the game released. If someone could point me to a comprehensive guide on how to get the models displaying so I can edit the animation, that would be appreciated greatly. Otherwise this is a request. We need to be able to fix vanilla animations in an easier manner...it's ridiculous. Edited January 25, 2024 by HereIndeed Weird censoring 1 Link to comment Share on other sites More sharing options...
HereIndeed Posted January 25, 2024 Author Share Posted January 25, 2024 Also it should be noted, when I imported the animation after converting it to FBX, there were glitches where the arm and leg would swing around at certain frames... Every guide I've seen is convoluted and not straightforward. Link to comment Share on other sites More sharing options...
LarannKiar Posted January 26, 2024 Share Posted January 26, 2024 (edited) If you open the console and call 'CAF' on the NPC this bug should go away (at least temporarly). It's because the animation doesn't get shut down properly. I don't know for sure but I think it has more to do with the behavior files or the code itself that controls the animations because it seems to happen with different kinds of animations (e.g., furniture: workbench, anim flavor: cigarette, etc.) so chances are it's not the cigarette animation file that's buggy. CAF means ChangeAnimFlavor and without providing a parameter to the console it resets the AnimFlavor the NPC is performing. (NPCs don't have a default AnimFlavor so this command shouldn't break the NPC. NPCs usually have AnimArchetypes though but that's unrelated). Edited January 26, 2024 by LarannKiar Link to comment Share on other sites More sharing options...
BlazeStryker Posted January 31, 2024 Share Posted January 31, 2024 I have had knives stay in one's hand "permanently" unless I saved and restarted the game, a real pain if you use the Knockout Framework finishing move and the animation glitches. The sad fact is that animation is... not all that consistent as a feature in this game. Link to comment Share on other sites More sharing options...
South8028 Posted February 15, 2024 Share Posted February 15, 2024 I don't know exactly how the smoking animation is loaded. A regular furniture animation has an exit hkx... The animObjUnequip annotation (which unloads the AnimObject) is in this separate hkx. Since smoking has an independent exit from the loop, the annotation is probably in the last frames of the hkx smoking itself. Then, as LarannKiar correctly noted, this is due to a bug in the havok engine (disabling animation before it is completed), and not with the animation itself. Link to comment Share on other sites More sharing options...
NextTurnIsRight Posted February 29, 2024 Share Posted February 29, 2024 Not even unofficial fallout 4 patch dosent have this fixed? those guys do wonders making fallout 4 a much more seamless experience. If you dont use it, perhaps try having it downloaded for a test. Link to comment Share on other sites More sharing options...
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