363rdChemicalCompany Posted January 25 Share Posted January 25 Still playing for the minutemen but ONLY Neeher weapons and Power Armor allowed for me and my Minutemen. Weapons : Primary for my Minutemen and Me https://www.nexusmods.com/fallout4/mods/46234 For variety also: https://www.nexusmods.com/fallout4/mods/66856 https://www.nexusmods.com/fallout4/mods/48433 (for PA users only) And for Power Armor Operator of course this. (this will mean for my minutemen I will strip any found PA to the frame and build the pieces in the bench) https://www.nexusmods.com/fallout4/mods/66456 What do you guys think? Link to comment Share on other sites More sharing options...
RoNin1971 Posted January 25 Share Posted January 25 (edited) Why the constraint?  edit: & If you are including Neeher's "Pip-boy 2000 MK VI", know that my holo-cassetteTape has a patch for it  Edited January 25 by RoNin1971 Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted January 25 Author Share Posted January 25 38 minutes ago, RoNin1971 said: Why the constraint?  edit: & If you are including Neeher's "Pip-boy 2000 MK VI", know that my holo-cassetteTape has a patch for it  Just want to mix it up a bit. Also I like the thought of the SE-01 getting known amongst the CW NPCs as "that Minuteman Power Armor" For the file itself I use the .esl version.  I do have acouple of mods I LOVE to use with power armor (they just make too much sense not to) though which keep me from using SE-01 in my playthroughs now as my personal kit. These 2 dont "hook" into the SE-01 w/o a patch and have yet to find anyone who might make one (The classic jetpack is just way to bulky for my taste, at that size it should do a lot more than it does, plus the direction of trhust is badly unbalanced and would tip the user over ) https://www.nexusmods.com/fallout4/mods/76387 https://www.nexusmods.com/fallout4/mods/7584  Other power amror mods that I use work just fine with SE-01: https://www.nexusmods.com/fallout4/mods/54766 https://www.nexusmods.com/fallout4/mods/3852  Link to comment Share on other sites More sharing options...
RoNin1971 Posted January 25 Share Posted January 25 Ok, I'll bite. I might be able to do that. BUT: besides hardly medling with armor etc. yet (so I might not succeed), there is the problem of 'permission'. Even for just a patch. So, for the first one you would need permission from both mod-authors, to create a patch. On a irrelevant side note: I would NOT want to have that kind of jetpack for real. The main boosters at your feet is a sure way to die, quickly. They should really be on your back, with steering boosters at hands & feet. Â For the second one (the NV style "impervious PA"), you don't really need a patch. You need (to create) a mod that does just that for the SE-01 Â Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted January 25 Author Share Posted January 25 3 hours ago, RoNin1971 said: Ok, I'll bite. I might be able to do that. BUT: besides hardly medling with armor etc. yet (so I might not succeed), there is the problem of 'permission'. Even for just a patch. So, for the first one you would need permission from both mod-authors, to create a patch. On a irrelevant side note: I would NOT want to have that kind of jetpack for real. The main boosters at your feet is a sure way to die, quickly. They should really be on your back, with steering boosters at hands & feet. Â For the second one (the NV style "impervious PA"), you don't really need a patch. You need (to create) a mod that does just that for the SE-01 Â haha you know where I am going with this.... As for the jetpack, your actual feet are about 12 inches from where the flames come out ( when you look at the entering graphics and hwere your feet go. And it IS just a booster and legs steer our orientation real world all the time and is IS a century of materials science advances.. so I think its not outside the realm of reasonbly possible in a SciFi game no less Link to comment Share on other sites More sharing options...
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