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Is there a standard (even if tedious/difficult) way to uninstall a mod that has scripts/passives?


theycallmecheese

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Some mods have uninstall instructions that include opening BGSE command window and typing in commands to halt a given process, then save your game, to uninstall the mod safely. I've only had to do so once but it worked perfectly.

This mod (which is otherwise really cool), does NOT have any uninstall instructions: https://www.nexusmods.com/baldursgate3/mods/2986
And indeed uninstalling it and loading a savegame crashes, likely due to missing script or calls to passives that dont exist.
Is there any way to find which things I should turn off via BGSE command for any given mod? Can anyone do so for this mod specifically? Or is my savegame just at the mercy of the mod author?

Thank you for any help you can provide!

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What I tried to do, in my case, would be to look for all states and create a spell that removes them, I don't know if there is in the Nexus repertoire. But with some expertise you could do it.

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