tonicmole Posted February 1 Share Posted February 1 Let me explain where I'm at. I've edited a .mesh in Blender and exported it, and put it in the game. No problem, but it was a file from another mod. Once I passed that test, I extracted the NIF and Geometery data from Starfield's BA2, but cannot narrow down which geometry is which without importing it into Blender one by one. I opened the NIF files in NIF Scope, but I couldn't find an entry pointing towards the geometry. I'm assuming there's a tool or I'm just being dumb. So, what I'm asking is if there is an easier way to find the specific .mesh file you're hoping to edit? Link to comment Share on other sites More sharing options...
Pelgar Posted February 1 Share Posted February 1 With the nif open in nifskope select BSGeometry in the Block List. Scroll to the bottom of Block Details and expand Meshes. Expand Mesh 0, scroll down to Mesh Path. For example, I have Outfit_Sarah_Torso_f.nif open in nifskope. The path to this nif's geometry is 6f89b710a8601cc1e79b\b9a4813c2649254b121f. 6f89b710a8601cc1e79b is the geometry sub folder and b9a4813c2649254b121f. is the .mesh file name. Hope this helps. 1 Link to comment Share on other sites More sharing options...
tonicmole Posted February 1 Author Share Posted February 1 Thank you so much! That's exactly what I needed to know! Link to comment Share on other sites More sharing options...
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