lfadedragel Posted February 3, 2024 Posted February 3, 2024 Do NPC's automatically detect Trees within the bounds of Exterior Navmeshes? Or would I need to exclude the locations of trees within my Navmesh?
lfadedragel Posted February 10, 2024 Author Posted February 10, 2024 Nothing? No answers to a pretty basic yes/no question? Ain't nowhere on the internet that has this answer so far.
Qrsr Posted March 10, 2024 Posted March 10, 2024 https://falloutck.uesp.net/wiki/Static Quote NavMesh Generation Import Option: Controls how the Creation Kit will handle this object when automatically generating navmeshes. Collision Geometry: The Creation Kit will prevent the navmesh from intersecting this object's collision geometry. Bounding Box: The Creation Kit will prevent the navmesh from intersecting this object's bounding box. Filter: The Creation Kit will ignore this object, and allow the navmesh to intersect it. Ground: The Creation Kit will treat this object as ground, and wrap the navmesh over it. Expand Check the tree in the CK and see which of these are used for the base object.
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