lfadedragel Posted February 3, 2024 Share Posted February 3, 2024 Do NPC's automatically detect Trees within the bounds of Exterior Navmeshes? Or would I need to exclude the locations of trees within my Navmesh? Link to comment Share on other sites More sharing options...
lfadedragel Posted February 10, 2024 Author Share Posted February 10, 2024 Nothing? No answers to a pretty basic yes/no question? Ain't nowhere on the internet that has this answer so far. Link to comment Share on other sites More sharing options...
Qrsr Posted March 10, 2024 Share Posted March 10, 2024 https://falloutck.uesp.net/wiki/Static Quote NavMesh Generation Import Option: Controls how the Creation Kit will handle this object when automatically generating navmeshes. Collision Geometry: The Creation Kit will prevent the navmesh from intersecting this object's collision geometry. Bounding Box: The Creation Kit will prevent the navmesh from intersecting this object's bounding box. Filter: The Creation Kit will ignore this object, and allow the navmesh to intersect it. Ground: The Creation Kit will treat this object as ground, and wrap the navmesh over it. Check the tree in the CK and see which of these are used for the base object. Link to comment Share on other sites More sharing options...
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