csbx Posted February 13 Author Share Posted February 13 8 minutes ago, scorrp10 said: I gave you the solution in my prior post. You attach the script fragments giving the item to player to the infos you do invisible continue FROM. Lol. You're totally correct. I added them to the later catchall one. And in the process I learned how to call from formlists. I just needed to change it to: Game.Getplayer().Additem(CsbItemChoice.getat(MyGlobal.GetValueInt()), 1) It's all working. You're a genius, man - somehow understanding my ramblings and pointing to the solutions ! Link to comment Share on other sites More sharing options...
xkkmEl Posted February 15 Share Posted February 15 Instead of global vars, I use properties on quest scripts, as much as I can. If you make the quest script and property "conditional", you can also test its value in conditions. In the pre-invisible-continue script, just do "myquest.myproperty = 1". In the post-invisible-continue script, do "if myquest.myproperty == 1". Link to comment Share on other sites More sharing options...
scorrp10 Posted February 15 Share Posted February 15 Ok, the LL version is for LE.... and a pretty badly done one, too. The one at Schaken claims to be SSE... Link to comment Share on other sites More sharing options...
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