csbx Posted February 13, 2024 Author Share Posted February 13, 2024 On 2/13/2024 at 6:12 AM, scorrp10 said: I gave you the solution in my prior post. You attach the script fragments giving the item to player to the infos you do invisible continue FROM. Expand Lol. You're totally correct. I added them to the later catchall one. And in the process I learned how to call from formlists. I just needed to change it to: Game.Getplayer().Additem(CsbItemChoice.getat(MyGlobal.GetValueInt()), 1) It's all working. You're a genius, man - somehow understanding my ramblings and pointing to the solutions ! Link to comment Share on other sites More sharing options...
xkkmEl Posted February 15, 2024 Share Posted February 15, 2024 Instead of global vars, I use properties on quest scripts, as much as I can. If you make the quest script and property "conditional", you can also test its value in conditions. In the pre-invisible-continue script, just do "myquest.myproperty = 1". In the post-invisible-continue script, do "if myquest.myproperty == 1". Link to comment Share on other sites More sharing options...
scorrp10 Posted February 15, 2024 Share Posted February 15, 2024 Ok, the LL version is for LE.... and a pretty badly done one, too. The one at Schaken claims to be SSE... Link to comment Share on other sites More sharing options...
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