Jump to content

Creating random variations of npc response via sharedinfo


csbx

Recommended Posts

  On 2/13/2024 at 6:12 AM, scorrp10 said:

I gave you the solution in my prior post.

You attach the script fragments giving the item  to player to the infos you do invisible continue FROM.   

Expand  

Lol. You're totally correct. I added them to the later catchall one. And in the process I learned how to call from formlists. I just needed to change it to:

Game.Getplayer().Additem(CsbItemChoice.getat(MyGlobal.GetValueInt()), 1)

It's all working. 

You're a genius, man - somehow understanding my ramblings and pointing to the solutions !

Link to comment
Share on other sites

Instead of global vars, I use properties on quest scripts, as much as I can.  If you make the quest script and property "conditional", you can also test its value in conditions.

In the pre-invisible-continue script, just do "myquest.myproperty = 1".  In the post-invisible-continue script, do "if myquest.myproperty == 1".

 

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...