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Can someone fix my CTD issue?


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14 hours ago, OdysseusTheWanderer said:

i removed elfx shortly after i posted my load order didn't realize it was still enabled and all my other lighting mods other then enb light and lux

Seems I misread into things. I just finished dealing with someone that wanted help and then turned around and attacked me for it. To clarify, I am just trying to help you do what you asked for initially. There is just a process if you want it to work well, which requires the fixes/patches, and then you can streamline your LO. IDK where you are now, but sounds like between this thread and the other you found a lot of the patches I noticed missing. It would be pointless now for me to look over one of your last LO attachments, so would you post another and I will review it.

Also, as my misunderstanding took me away, did you catch my post about your plugin limit. You can "Mark as Light" in vortex to save from doing it in xedit. IDK if there is benefits to that when it comes to updates, but I'd think there might be. One, you can just toggle the setting back on in Vortex after an update, where flagging it will require you to do it in xedit again. Personally I have only been converting ones I absolutely have to for LO requirements. If a mod author offers both an esp and esl, I take the esl, as long as I find no mention of other conflicting mods. Some plugins either need to be an esp or, as I have read, other mods could have problems with the esl version.

To refresh my memory, or in case it was not mentioned, where are you at in this LO build. Are you still building it or got everything and now making it work.

EDIT: my bad, I finished writing and scrolled up to see you posted another LO list. If you have not added more mods, that will work. Oh, and what is your status now. Are you able to launch the game, still having CTDs, fluctuations in performance, etc.

Edited by Indio21
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On 2/24/2024 at 7:25 PM, Hietanen said:

skee64.dll (RaceMenu) seems to crash in this log.

But in order to better understand what is happening, uninstall Trainwreck and install Crash Logger SSE. Trainwreck is not a good crash logger compared with the other

crash-2024-02-29-07-26-35.log

This the most recent crash without train wreck

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On 2/25/2024 at 4:57 AM, Indio21 said:

Seems I misread into things. I just finished dealing with someone that wanted help and then turned around and attacked me for it. To clarify, I am just trying to help you do what you asked for initially. There is just a process if you want it to work well, which requires the fixes/patches, and then you can streamline your LO. IDK where you are now, but sounds like between this thread and the other you found a lot of the patches I noticed missing. It would be pointless now for me to look over one of your last LO attachments, so would you post another and I will review it.

Also, as my misunderstanding took me away, did you catch my post about your plugin limit. You can "Mark as Light" in vortex to save from doing it in xedit. IDK if there is benefits to that when it comes to updates, but I'd think there might be. One, you can just toggle the setting back on in Vortex after an update, where flagging it will require you to do it in xedit again. Personally I have only been converting ones I absolutely have to for LO requirements. If a mod author offers both an esp and esl, I take the esl, as long as I find no mention of other conflicting mods. Some plugins either need to be an esp or, as I have read, other mods could have problems with the esl version.

To refresh my memory, or in case it was not mentioned, where are you at in this LO build. Are you still building it or got everything and now making it work.

EDIT: my bad, I finished writing and scrolled up to see you posted another LO list. If you have not added more mods, that will work. Oh, and what is your status now. Are you able to launch the game, still having CTDs, fluctuations in performance, etc.

I am no longer building just trying to get everything to work as intended I can launch and play for a little bit but i always end with a ctd i tried a new game without FEC and it ran better but still some stuttering and hitching I cant load my save I started with this LO without FeC though. I'm going to use bethini and lower my settings to see if i get better performance  which i really shouldn't have too as im rocking a 4070 ti 64 gb ram and a amd ryzen 9 3900xt 12 core processor i see people online with less good hardware running smoother with more mods and better graphical fidelity.

  

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48 minutes ago, OdysseusTheWanderer said:

I am no longer building just trying to get everything to work as intended I can launch and play for a little bit but i always end with a ctd i tried a new game without FEC and it ran better but still some stuttering and hitching I cant load my save I started with this LO without FeC though. I'm going to use bethini and lower my settings to see if i get better performance  which i really shouldn't have too as im rocking a 4070 ti 64 gb ram and a amd ryzen 9 3900xt 12 core processor i see people online with less good hardware running smoother with more mods and better graphical fidelity.

  

Nice to see you reply as I wasn't sure about input. Yes, with that hardware it does not seem like you would need to reduce settings. Are you using any textures above 4K? If so, are you using monitors rated for it. Just something to rule out.

I been kind of lost in my own situation with vortex and not recalling the specifics of your LO, currently. Another thing I am following up on is I am unable to find a location like vortex loadorder.txt that shows the order of the loose files loaded. That, is where I am curious if your problem lies. IDK if the loot LO list displays that or not. If you know a way to see it show it with your current lo. For another check, have you verified all your patches load after the last plugin they relate to. As I understand it, the game has the ability to search what is above a plugin for the info it needs, but not after. Hence, if the data sought is after the patch seeking it the info will not be found causing the gap in the info highway, meaning CTD or crash.

I'll watch for your current LO. If you cannot find a list of the loose files, I think the plugins list will show the mods only having loose files too. They just are not ordered as the rules we make instruct to. I'd research it more but dealing with multiple issues myself for my build currently as an issue blind sided me to say.

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2 hours ago, OdysseusTheWanderer said:

crash-2024-02-29-07-26-35.log 108.6 kB · 0 downloads

This the most recent crash without train wreck

  • skee64.dll
  • "skeletonbeast.nif"
  • "3DNPCs_Reimagined.esp"

These are the suspect culprits from the log. Race Menu crashes, but it might be due to 3DNPCs_Reimagined.esp. So you can try and reinstall that mod, or try without it.

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Yah, Race Menu can crash if it tries to load body or head parts that have issues.  Or sometimes if you try to go through too many in a short time; I know I've crashed it before by browsing back-and-forth through every hairstyle Apachii Sky Hair adds. 🙂

And I am surprised-but-not at how many overlapping overhaul mods there are out there, with patches to make them behave with each other.  I've actually held off altogether on installing a few (as I continue to build my SE mod setup) lest I forget a patch somewhere along the line. 😜

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