Blankenese Posted February 24 Share Posted February 24 Hello everyone, I hope that you can help me, We all know the charming assaultron lady "KL-E-0" from Goodneightbor who not only sellsonly sells weapons and ammunition, but also entertains us with nice, funny dialogs.entertaining dialogs. I recruited KL-E-0 as a settler and assigned her to Sanctuary. So far so good. Unfortunately, all her dialogs have disappeared, so a conversation with KL-E-0 is not possible. possible.I know that there are mods for example " Isabel Cruz " after her main questshe can be recruited as a settler, she keeps her dialogs. What can you do to make KL-E-0 keep her charming dialogs after KL-E-0 is recruited as a settler?was recruited as a settler. I have tried the following options. Moved your location from Goodneightbor to Sanctuary. ( FormID: 0010b697 ) Removed your faction ( FormID: 000228ce ) DialogueGoodneightbor ( FormID: 33582 ) faction removed nothing helped. KL-E-0 still without diaglogue Who can help me, or create a mod that KL-E-0 keeps its diaglogue,I admit I am very inexperienced with Fallout 4 modding, especially the PEX scripts.I have no knowledge about that. I apologize for my bad english, I am not english. Link to comment Share on other sites More sharing options...
rsm000rsm Posted February 24 Share Posted February 24 Typically, dialog is tied to faction affiliation, so restoring her vanilla factions may restore some of her dialog. That said, she's a unique, scripted NPC, and moving such characters away from where they're supposed to be can break their scripts. In KLEO's case, if some (or all) of her dialog is connected to her storefront, her script won't trigger her voice lines if she isn't there. 1 Link to comment Share on other sites More sharing options...
Blankenese Posted February 25 Author Share Posted February 25 Many thanks for your reply, I was afraid that this would require changes to PEX script files. So I have no chance if something is changed only in FO4Edit that KL-E-0 keeps its funny dialogs. I would be very happy if someone has experience to change this script so that KL-E-0 keeps its dialog lines outside of Goodneightbor. Link to comment Share on other sites More sharing options...
Karna5 Posted February 25 Share Posted February 25 If I understand correctly, you're using console commands to turn people into settlers? Have you tried restoring the original Kleo to her store and leaving her untouched and then using the "spawndupe" to make a copy of her for your settlements? I've had a few play throughs in which I used duplicates of my characters as settlers. On a player character it can be a little buggy in odd situations as a player character is a special race, but perhaps Kleo's duplicate might be less buggy. I think rsm is right that most of the dialogue is linked to Good Neighbor, but if you're going to play around with a unique character, it's probably still best to experiment on a duplicate than on the original. Link to comment Share on other sites More sharing options...
Blankenese Posted February 25 Author Share Posted February 25 I did not use any console commands. I hacked KL-E-0 with the skill " Robot Expert " and gave the command that KL-E-0 follows me, ran towards Rexford Hotel ( KL-E-0 followed me ) then used the fast travel to Sanctuary. In Sanctuary I assigned KL-E-0 her Sanctuary as her new home in workshop mode. I only added these entries with FO4Edit: ( see screen ) I hope I have understood your question correctly. Link to comment Share on other sites More sharing options...
Karna5 Posted February 25 Share Posted February 25 Since you're comfortable with FO4Edit, I still suggest you at least use FO4Edit to make a duplicate record (and change it how you want) so that you're working with a copy, keeping the original intact. Sometimes I make copies of NPCs with FO4Edit for experimentation as well 1 Link to comment Share on other sites More sharing options...
Blankenese Posted February 25 Author Share Posted February 25 This is a bit awkward, but how do I create a duplicate of KL-E-0 ? Is there also a possibility to edit the corresponding script? Even if it does not fit here to this topic, I tried this a few weeks ago with "PAM" from Railroad, to my surprise, PAM keeps its dialogs in Sanctuary, gives me sidequest(s) I still have some testing to do and will probably release a mod with PAM in March. Since PAM is assigned to a faction just like KL-E-0, I don't understand why PAM keeps all dialogs and KL-E-0 has all dialogs disabled Link to comment Share on other sites More sharing options...
Karna5 Posted February 25 Share Posted February 25 8 hours ago, Blankenese said: This is a bit awkward, but how do I create a duplicate of KL-E-0 ? Is there also a possibility to edit the corresponding script? Right click the record and "copy as new record into" whatever new plugin you want to use. I maintain a plugin of NPC overrides and copies so I don't mess with vanilla or other people's plugins. As for P.A.M. versus KL-E-O, PAM is not a vendor, so PAM's dialogue is probably not tied to a weapons booth. Link to comment Share on other sites More sharing options...
Blankenese Posted February 26 Author Share Posted February 26 My idea is to assign KL-E-0 in Sanctuary as a weapon vendor in the hope that her dialog will remain. And here "rsm000rsm" has correctly recognized that a script must be changed that removes the dialog lock. Unfortunately, I have no idea how to implement this, as I am not familiar with PEX. I completely agree with you about duplicating, unfortunately I can't get around the fact that a script has to be changed Link to comment Share on other sites More sharing options...
Blankenese Posted March 2 Author Share Posted March 2 Unfortunately, KL-E-0 with FO4edit did not manage to retain its dialog. Unfortunately I can't cope with this script system ( PEX ), in other games the values " true " and " false " are processed in most cases. The tool "Pexinspector" did not really help me, so I will give up this project and stop looking for a solution. I would like to thank Karna5 and rem000rem for their answers and help. Unfortunately, I have not been able to find any mods with KL-E-0. Link to comment Share on other sites More sharing options...
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