Asaptwelvyy Posted February 25 Share Posted February 25 (edited) I've noticed this beautiful " thigh squeeze" on some outfits I've downloaded. I am now horrendously down bad. I've been messing around with Outfit Studio to try and recreate the effect, but attempts have failed, and I only have basic understanding the tool's functionalities. I know how to make zap sliders, and move around the meshes of outfits, but cannot figure out how to to apply the squeeze effect to the actual body, so my end result just ends up having the stockings clip through the actual legs. Can someone help me out here? Example in the pic below Edited February 25 by Asaptwelvyy Precaution Link to comment Share on other sites More sharing options...
anjenthedog Posted February 26 Share Posted February 26 My guess is that it's done using custom skeleton nodes and CBPC or SMP collisions in-situ Link to comment Share on other sites More sharing options...
scorrp10 Posted February 27 Share Posted February 27 You can't really do it with 'Add-On' pieces without also creating a special version of the main body mesh. Essentially, the 'Body' portion (Bodysuit) which includes the Body mesh, needs to 'know' about the squeeze. You need to create a single outfit that includes both body mesh and the stockings. So lets say you have a collection that has the [bodysuit + body] outfit, and 2 or 3 different versions of stockings. (If the outfit already includes stockings, you skip steps 2 and 8 below You load the main outfit in outfit studio. You do 'Add Project' and add one of stockings versions. Now in the meshes widow you have the body outfit(can be several meshes), the reference body mesh in green (CBBE or 3BA or whatever) and the stocking mesh(s) In Slider menu, you choose New Slider, and call it 'Leg Squeeze' In the meshes list, click the green body mesh to select it and Ctrl+click the stocking meshes to select them as well. Find the new 'Leg Squeeze' slider and click the pencil icon next to it. It turns purple and goes to 100%. Now, start using the 'Deflate' tool very carefully, very slowly, to create that squeeze. Don't forget about the Undo button. Play with brush settings (focus/strength/spacing). It it starts to look ugly, it is often best to just delete the slider and start anew. Consider turning off textures(T) so you can better see the shape. You basically want to get it to the maximum possible amount of squeeze. Once you got it looking the way you like, unclick the pencil icon on the slider (it will return to non-squeezed look). Play with the slider to see how your results are. You can now delete the stocking mesh(s) and save. Now that you have the main outfit with the 'squeeze' slider, and want to add it to stockings as well: Load the stockings project. Add project - add the main outfit. In the sliders list, use De/Select sliders to get all sliders unchecked. Then, check just the Leg Squeeze. Select the stocking meshes. In Slider menu, choose 'Conform Selected' You can now delete all the meshes that were part on the main outfit and body, and save. Do the same for other stocking projects. Of course, these stockings must be the same height so that the squeeze in in the same place. You now could create a variant of your favorite preset, with squeeze slider values set for low and high weight. And build both main part and stockings with it. Link to comment Share on other sites More sharing options...
anjenthedog Posted February 27 Share Posted February 27 Ah well, my guess was wrong. Apparently its just another static deformation. 2 hours ago, scorrp10 said: Find the new 'Leg Squeeze' slider and click the pencil icon next to it. Cool though. Maybe one day I'll update my body types Link to comment Share on other sites More sharing options...
zed56 Posted Wednesday at 09:40 PM Share Posted Wednesday at 09:40 PM On 2/27/2024 at 12:24 PM, scorrp10 said: You can't really do it with 'Add-On' pieces without also creating a special version of the main body mesh. Just to be sure I understand - this means that for a squeeze slider to work, the outfit has to have a body rather than be freestanding like a piece of jewelry. I was trying to change a top with a body from slot 32 to 46 by changing the slot numbers in xEdit and removing the body branch and changing the slot numbers in Nifscope. This works fine to change the body slot but the squeeze sliders for the breasts no longer work without the body. Link to comment Share on other sites More sharing options...
scorrp10 Posted Wednesday at 10:34 PM Share Posted Wednesday at 10:34 PM Yeah, which is why chest covering garment is almost always slot 32 and includes the replacement body mesh. Cause otherwise you need the body underneath to be built to same exact preset and be of same exact physics model as the garment. Link to comment Share on other sites More sharing options...
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