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custom spell timing issue


ghowriter

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So i created a custom passive spell and everything works in the game except the duration. The spell duration is supposed to be two in-game hours but the game engine applied it and the active effect shows 2 hours left but it's been active well over two in-game hours. Would someone please explain how the spell duration works? Seems it runs on real hours instead of game hours and this is uncool. Thanks to all.

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In skyrim 1 minute = 20 game minutes so for 2  game hours ,set the duration to 6 minutes.

Durations have always been real time, not game time.

Edited by kryten397
wrong game time entered
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Theres a global value called   TimeScale  which can be found using SSEedit or CK.I got it wrong its 20 minutes not 30. So for 2 game hours its 6 minutes

That value can be changed ,because i noticed  the mod Requiem has reduced that down to 10 minutes.

It will show in game as real time 6 minutes,not game time -2hours

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