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kryten397

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Everything posted by kryten397

  1. It looks as though the modding side of things has improved quite a lot since the last time i tried,Thanks for the link to your tutorial it will be usefull when i move to linux.My computer isnt supported by Win 11 so will have to switch when Win 10 ends. Debian stable probably wasnt the best choice since its not exactly cutting edge.Played around with a live disk of Fedora that seems to be more up to date.
  2. Theres a global value called TimeScale which can be found using SSEedit or CK.I got it wrong its 20 minutes not 30. So for 2 game hours its 6 minutes That value can be changed ,because i noticed the mod Requiem has reduced that down to 10 minutes. It will show in game as real time 6 minutes,not game time -2hours
  3. In skyrim 1 minute = 20 game minutes so for 2 game hours ,set the duration to 6 minutes. Durations have always been real time, not game time.
  4. Interesting.the last time i tried a linux install (about 18 months ago with Debian) i tried that script but couldnt get MO2 to work properly Skyrim SE ran fine with Steam Proton and was able to mod manually.I couldnt get SKSE or SSEedit to work either and i dont think the CK will ever work. Win 10 support ends oct/25 and i will probaly switch to linux so im hoping the modding tools side of things will have improved further..Its a shame theres not many posts about the current state of gaming on linux so thanks for the info.
  5. Have you tried either of these fixes for SkyUi Quest Journal Fix Skui SE Difficulty Persistence fix
  6. No longer needed with 1.6.1170 update + https://www.nexusmods.com/skyrimspecialedition/mods/67166 Or you could load SkyUI plugin into SSEEdit and add skyrim esm as a master easily yourself.
  7. I usually play with gamepad.But i tested it and keyboard controls are working fine for me with that installed. You must have a conflict with other UI mods such as Nordic UI.It would be best to post in that mods nexus page. In the last few days this was uploaded Quest Journal Fix for SkyUI It also does the difficulty persistance fix but also has multiple patches for various UI mods that will cause conflicts. You could try that.
  8. It looks as though you have fixed it.The 2 BSA files and ESP all in the data folder. You can flag the ESP file header as esl using SSEedit,then check for errors with it as well. Test it in your game Upload that (with the 2 BSA files)as an optional file download Craftable Armored Mage Robes ESPFE
  9. If your on the latest version 1.6.1130 and using SkyUi you need SkyUI SE - Difficulty Persistence Fix One of the things the update broke
  10. You dont need to go through the early game over and over You are not a novice mod helps with that.
  11. Ive just downloaded and tested it on game version 1.6.640 and it worked fine.There was nothing wrong with the floors.Only tested the stormcloack version not the other optional one. This suggests that its a problem on your end and not the mod.You need to verify the integrity of your game files in steam.If its still broken then you will have to find the mod in your load order thats causing it. Start with just the unofficial patch installed in a new profile and add in your other mods in groups until it breaks again.Its tedious,but there is no easy answer.
  12. No thats normal.Had a look at the file contents of that Oldrim mod .Cant see any problem with the way it is structured. Let your mod manager handle the install,it will be easier to uninstall. Not a good idea to mess about with a mods file structure.
  13. A lot of oldrim mods have Meshes/Texture formats that are no longer supported by SE and so need to be converted.Changing the esp form version in creation kit may not be enough. Run the downloaded folder through Cathedral Assets Optimizer Once that has completed replace the old esp with the form 44 esp and try again. If it still doesnt work then post over at the CAO mod page.
  14. SkyUI mod has 8 equip slots - you can add all pieces of thieves guild and what weapon/spell you want in L/R hand to one slot. for example.Then do the same for dark brotherhood using another slot etc. If using a gamepad then use gamepad plus plus or the more complicated IEquip, which i personally dont like cause its too slow for skyrims frenetic combat -but maybe you will like it. If using a keybord. then usually the slots are assigned to F1 - F8 key press
  15. Version 3.2 can be downloaded from the files section--old files on the SSEedit (xEdit) mod page here on nexus.
  16. I made this for my own game but it only changes H/M and Stamina.(Non-crafted potions) Doesnt change alchemy crafted potions. Never played requiem,so i dont know what you mean about that.
  17. LOL yes it really does.I find those annoying as well. No idea why the interface section was removed.
  18. Add the Interface section then add the tweak below it.
  19. The creation kit on steam is the old version for 32 bit skyrim. The creation kit for SE can only be downloaded from bethesda.net. Only way i know of to upload to bethesda is to use the SE version of the creation kit.
  20. Script extender has nothing to do with bethesda and never will.We have always had to block steamupdating the game if were in the middle of a playthrough untill skse is updated and some mods that use it are also updated.Nothing new with AE compared to SE so i dont understand the hatred They updated to fix game crashing bugs - whats wrong with that. AE has no microtransactions thats just untrue.No one is forced to pay for anything just as it was on SE with creation club. Need to ask that mod author why he doesnt utilise Address Library so he doesnt have to keep updating.I agree about not fixing game engine bugs though
  21. If you installed mods using vortex then that is your mod manager.Dont try to manage them from the ingame mods section. Enabling a mod in vortex is not enough,you have to Deploy them before they will show up in game. To remove them from your game you have to Purge them. If it still doesnt work then post in the vortex help forum.
  22. There hasnt been any new update since the last one 1.6.353 (6/JAN) Script extender updated same day 2.1.5 Working fine for me on AE. Are you sure you dont have any skse dependent mods installed or baked into your saves that also need to be updated?-- not all of them can use address library.
  23. Right click in left pane of SSEedit and select Apply Script Select the Find ESP plugins which could be turned into ESL script and run it. Plugins which can be changed will be listed in the right pane on completion.
  24. Thats a good point.I noticed that last night once i got skse updated that all my script extender mods that utilise address library still worked -the whole point of that mod. I dont no why mods like racemenu/jcontainers etc dont use address library.Maybe some technical reasons why they cant? I dont know enough about it,
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