Qrsr Posted March 5, 2024 Share Posted March 5, 2024 Im having an issue with custom cells not showing the Grenade Arc properly. Why? I have no idea. My guess is either its becaues of FIrst, Non-PreCombined and PreVis cells, since im designing interior (new) cells there is no need to use either PC and/or PV. Second, because of a user post i stumbled across speaking about Room Bounds and Portals. Any idea? Thanks in advance. Link to comment Share on other sites More sharing options...
LarannKiar Posted March 7, 2024 Share Posted March 7, 2024 My guess is roombouns and portals but I don't know.. As for the grenade arc, it's called "GranadeTrajectory" in both the game files and the EXE; see game settings fPerkGrenadeTrajectoryStartTangentEndLength and fPerkGrenadeTrajectoryStartTangentStartLength for example. The shader is an actual EffectShader GrenadeTrajectoryFXS [EFSH:001D4761]. Its behavior is mostly hardcoded but I think it's not rendered basically when the game considers the area for it too small. 1 Link to comment Share on other sites More sharing options...
Qrsr Posted March 8, 2024 Author Share Posted March 8, 2024 Hmm that makes perfect sense: Quote As for the grenade arc, it's called "GranadeTrajectory" [...] it's not rendered basically when the game considers the area for it too small. So technically it would work if the area is "large" enough. I wouldnt be suprised if the game also "screws something up" when there are to many room bounds next to each other and/or maybe overlapping a tiny bit. Link to comment Share on other sites More sharing options...
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