Jump to content

Recommended Posts

Im having an issue with custom cells not showing the Grenade Arc properly. Why? I have no idea. My guess is either its becaues of

FIrst, Non-PreCombined and PreVis cells, since im designing interior (new) cells there is no need to use either PC and/or PV.

Second, because of a user post i stumbled across speaking about Room Bounds and Portals.

Any idea? Thanks in advance.

Link to comment
Share on other sites

My guess is roombouns and portals but I don't know..

As for the grenade arc, it's called "GranadeTrajectory" in both the game files and the EXE; see game settings fPerkGrenadeTrajectoryStartTangentEndLength and fPerkGrenadeTrajectoryStartTangentStartLength for example. The shader is an actual EffectShader GrenadeTrajectoryFXS [EFSH:001D4761]. Its behavior is mostly hardcoded but I think it's not rendered basically when the game considers the area for it too small.

  • Thanks 1
Link to comment
Share on other sites

Hmm that makes perfect sense:

Quote

As for the grenade arc, it's called "GranadeTrajectory" [...] it's not rendered basically when the game considers the area for it too small.

So technically it would work if the area is "large" enough.

I wouldnt be suprised if the game also "screws something up" when there are to many room bounds next to each other and/or maybe overlapping a tiny bit.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...