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I dont want to play freaking Mechanical Menace again!


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21 minutes ago, Ondrea said:

I've been avoiding this DLC for years using No Quest Autostart Automatron.  As long as you don't listen to the caravan radio, it won't start.  If you already have it started, I used a batch file from Impatient Mechanist Quick Finish a few years ago and it worked fine for me to quickly complete it.  And then I used Decreased Automatron BS Encounters so they're not showing up everywhere.

This should do one better and it should virtually eliminate the quest.  I haven't tested it yet, but the essence of the fix is I've erased all of the subrecords including the script VMAD so when the game goes to run the quest it doesn't connect with any quest stages or scripts or any other content for that questline.  I suppose you could get to the second quest DLC01MQ02 with console commands, but then you should probably just use the other mod in that case.

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10 hours ago, sattyre said:

I created an esp that should eliminate the Mechanical Menace quest from the game.  It simply blanks out all the quest alias's and scripts that make that quest run, so when the game tries to initialize  that quest it won't get any information.  I believe that is how bethesda dealt with some of their cut content.    I haven't tested it yet, but it shouldn't hurt a playthrough or be an issue.

if you try it, please let me know how it works, I published it to my catch all page for FO4.

Satyyre, I donwloaded your patch. I am excited to see it work. 

I hope it also works on the GOG copy of the game (see another topic of mine where I expressed doubts about steam and GOG FO4 being identical., and some mods dont seem to work anymore)

I will keep you posted how it goes.

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it should work on gog.  it's simply an esp with the MM quest alias for MQ01.  I believe MQ00 runs and checks what part of the game your in and whether conditions have been met to run MQ01 and runs MQ01 when the conditions are met.  MQ01 then sets up the stages for things to happen. 

I'm pretty sure actual GOG and Steam game file are identical.  The non actual game files and perhaps the executable FO4.exe have changes for sure.  I have both and while I've never looked for actual game changes in game or just in esms, It wouldn't make sense for them to change formids.  It would be a massive amount of work unless it was simply bug fixing.

9 hours ago, 363rdChemicalCompany said:

I will keep you posted how it goes.

Great.  I play more in Xedit then I ever do in game for some reason, and right now I am just not motivated to play.

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On 3/12/2024 at 6:20 AM, sattyre said:

it should work on gog.  it's simply an esp with the MM quest alias for MQ01.  I believe MQ00 runs and checks what part of the game your in and whether conditions have been met to run MQ01 and runs MQ01 when the conditions are met.  MQ01 then sets up the stages for things to happen. 

I'm pretty sure actual GOG and Steam game file are identical.  The non actual game files and perhaps the executable FO4.exe have changes for sure.  I have both and while I've never looked for actual game changes in game or just in esms, It wouldn't make sense for them to change formids.  It would be a massive amount of work unless it was simply bug fixing.

Great.  I play more in Xedit then I ever do in game for some reason, and right now I am just not motivated to play.

Looks Like this thread got some Attention or your clever mechanical menace fix. It went form 0-3 unique downloads within a couple days. 😀

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