jkruse05 Posted March 11 Share Posted March 11 I've been working on a pack of stone age weapons and I'm trying to get a basic throwing knife working. No real issues with the basics, but the grenade arc absolutely refuses to work. I get this result, seemingly no matter what. https://staticdelivery.nexusmods.com/images/1151/79299-1710026957.png I've tried remaking the projectile entry from scratch, rather than copying and editing an existing one. Also tried copying everything, including collision, from the throwing knives in Grenade Expansion Pack 2, which work fine. Tried with no collision on the projectile mesh, and a few other tweaks with keywords and whatnot. Absolutely nothing seems to get the arc working properly. Would really appreciate any input here. Mod is nearly done, just need to iron out these little glitches. Link to comment Share on other sites More sharing options...
LarannKiar Posted March 12 Share Posted March 12 Are you sure the all vanilla grenade Weapon form data match? The keywords, Equip Type, Anim Type? Link to comment Share on other sites More sharing options...
jkruse05 Posted March 12 Author Share Posted March 12 Yep, far as I can tell that all matches a working sample. And everything else works fine except the arc. Link to comment Share on other sites More sharing options...
LarannKiar Posted March 12 Share Posted March 12 Does it work with another .nif as 3D for the weapon form? The arc is casted somewhere from the grenade equip slot and while before throwing the grenade its 3D is not visible the mesh may still block the arc. Link to comment Share on other sites More sharing options...
robotized Posted March 12 Share Posted March 12 I've seen it before. Check the Projectile. Usually this happens if the Timer of the explosion is set to 0. Even if not using Alt. Trigger, set the timer to something > 0, for example 2.5 like the frag grenades. Link to comment Share on other sites More sharing options...
jkruse05 Posted March 13 Author Share Posted March 13 Yep, that's the issue. Even with no explosion, it still needs a time entered. Thanks robotized. Link to comment Share on other sites More sharing options...
robotized Posted March 13 Share Posted March 13 Really weird "requirement" for the grenade arc. Anyway, glad I could help. Link to comment Share on other sites More sharing options...
LarannKiar Posted March 13 Share Posted March 13 1 hour ago, robotized said: Really weird "requirement" for the grenade arc. Anyway, glad I could help. Now that you mention it.. I made a grenade arc mod for Fat Man launchers once ("Trajectory Highlight for Fat Man and Nuka-nuke Launchers"), had to look it up how I made it and it seems I set the Alt. timer 0.6 for MIRV shells and 100 for normal shells to predict where the explosion would take place through the shader (i.e. 0.6 so the arc stops in the air where the MIRV would expload). I guess I should've taken notes during making mods.. anyway, I'm glad you remembered this. Β Link to comment Share on other sites More sharing options...
robotized Posted March 13 Share Posted March 13 I had a hunch that the timer mattered, but didn't know. Thanks. Link to comment Share on other sites More sharing options...
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