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need help with mod order (CTD's)


hentaishinri

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Hello

 

so i recently updated a few mods and added ASIS

and ever since that I've been getting random crashes.

Skyrim was working fine up until then.

 

And on my wrye bash i get this

 

http://i.imgur.com/ftRJfOb.png

 

but when I run BOSS it says that everything is ok.
Since I know that BOSS can't always be trusted 100% i wanted to ask what's wrong with my mod order, what's causing things to crash?

 

Here is my BOSS log, thanks in advance.

 

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Unofficial Skyrim Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Dawnguard Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • HearthFires.esm Active
    • Contains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Unofficial Hearthfire Patch.esp Active
  • Dragonborn.esm Active
  • Unofficial Dragonborn Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Stats}}
  • ApachiiHair.esm Active
  • Skyrim Project Optimization - Full Version.esm Active
  • JSwords.esm Active
  • moonpath.esm Active
    • Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • SPIKE.esm Active
  • Weapons & Armor Fixes_Remade.esp Active
    • Bash Tag suggestion(s): {{BASH: Stats}}
  • Clothing & Clutter Fixes.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • Better Dynamic Snow.esp Active
  • AOS.esp Active
  • AOS_DGDB Patch.esp Active
  • Improved Combat Sounds v2.2.esp Active
  • AOS_ICS Patch.esp Active
  • realrain.esp Active
  • FantasySoundtrackProject.esp Active
  • FantasySoundtrackProjectCombatMusic.esp Active
  • Auto Unequip Ammo.esp Active
  • Dead Body Collision.esp Active
  • Dual Sheath Redux.esp Active
    • Requires: Java Runtime Environment 7 update 17+
  • Populated Dungeons Caves Ruins.esp Active
  • Populated Forts Towers Places.esp Active
  • Populated Lands Roads Paths.esp Active
  • Radiant and Unique Potions Poisons and BOOZE.esp Active
  • Real Clouds.esp Active
  • Skyrim Immersive Creatures.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Immersive Creatures - DLC2.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • JSwords_Load_Screens.esp Active
  • RaceMenu.esp Active
  • RaceMenuPlugin.esp Active
    • Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
  • SkyUI.esp Active
  • iHUD.esp Active
  • TakeNotes.esp Active
  • AMB Glass Variants Lore.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Cloaks.esp Active
  • Cloaks - Dawnguard.esp Active
  • 1nivWICCloaks.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • 1nivWICSkyCloaksPatch.esp Active
  • Hothtrooper44_ArmorCompilation.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Immersive Weapons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • JSwordsDistributionBalancePlugin.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Complete Crafting Overhaul_Remade.esp Active
  • DeadlyDragons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • SkyRe_Main.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev, Delev}}
    • Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
    • Note: If you have a problem with aiming try to install this mod.
    • Note: To make aiming easier add the following lines to Skyrim.ini:
    • Note: [Actor]
    • Note: fVisibleNavmeshMoveDist=12288.0000
    • Note: [Combat]
    • Note: f1PArrowTiltUpAngle=0.64
    • Note: f3PArrowTiltUpAngle=0.64
    • Note: fMagnetismStrafeHeadingMult=0.0
    • Note: fMagnetismLookingMult=0.0
  • SkyRe_Combat.esp Active
  • SkyRe_EncounterZones.esp Active
  • SkyRe_EnemyScaling.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • SkyRe_StandingStones.esp Active
  • SkyRe_SIC Crossbowfix.esp Active
  • Inconsequential NPCs.esp Active
  • moonpath_questdata.esp Active
    • Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Run For Your Lives.esp Active
  • The Paarthurnax Dilemma.esp Active
  • Babette.esp Active
    • Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Book Covers Skyrim.esp Active
  • Book Covers Dawnguard.esp Active
  • Book Covers Hearthfire.esp Active
  • Book Covers Dragonborn.esp Active
  • Differently Ebony.esp Active
  • Guard Dialogue Overhaul.esp Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • Headtracking.esp Active
  • Rebirth Monster.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • dD - Enhanced Blood Main.esp Active
  • dD-DG-DB-Immersive Creatures EBT Patch.esp Active
  • EnhancedBlood-ImprovedCombatSounds.esp Active
  • AOS_EBT Patch.esp Active
  • TheChoiceIsYours.esp Active
  • TheChoiceIsYours_Dawnguard.esp Active
  • aMidianborn_Skyforge_Weapons.esp Active
  • Populated Cities 2.esp Active
    • Contains dirty edits: 59 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • SoS - The Dungeons.esp Active
    • Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.
  • SoS - The Wilds.esp Active
    • Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.
  • SoS - Civilization.esp Active
    • Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.
  • Realistic Lighting Overhaul - Dungeons.esp Active
  • Realistic Lighting Overhaul - Dawnguard Interiors.esp Active
  • Realistic Lighting Overhaul - Major City Exteriors.esp Active
    • Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Realistic Lighting Overhaul - Major City Interiors.esp Active
  • Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Active
  • Realistic Lighting Overhaul - Weathers.esp Active
  • RLO - Adaptive Interiors Vanilla Weathers Patch.esp Active
  • SoS - The Dungeons-PatchRLODungeons.esp Active
  • SoS - The Dungeons-PatchRLOMajorCityInteriors.esp Active
  • AOS_SoS-Wilds Patch.esp Active
  • AOS_SoS-Civ Patch.esp Active
  • SoS - Civilization-PatchRLOMajorCityInteriors.esp Active
  • SoS - Civilization-PatchRLOMinorCities.esp Active
  • Predator Vision.esp Active
  • BFSEffects.esp Active
  • dovahkiinrelax.esp Active
  • ShowRaceMenuAlternative.esp Active
  • Duel - Combat Realism.esp Active
  • DragonCombatOverhaulDragonborn.esp Active
  • AOS_DCOd Patch.esp Active
  • The Dance of Death - Ultimate Edition.esp Active
    • Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • TheEyesOfBeauty.esp Active
  • The Eyes Of Beauty - Elves Edition.esp Active
  • mjhKhajiitSpeak.esp Active
    • Note: This mod overwrites all dialogue enable only when playing Khajiit.
  • mjhKhajiitSpeakDLC - Dawnguard.esp Active
    • Note: This mod overwrites all dialogue enable only when playing Khajiit.
  • mjhKhajiitSpeakDLC - Dragonborn.esp Active
  • mjhKhajiitSpeakExtra - Ohmes-Raht.esp Active
    • Note: Use only one KhajiitSpeakExtra esp.
  • mjhKhajiitSpeakMod - Inconsequential NPCs.esp Active
  • mjhKhajiitSpeakMod - Moonpath.esp Active
  • mjhKhajiitSpeakMod - The Choice Is Yours.esp Active
  • mjhKhajiitSpeakMod - The Paarthurnax Dilemma.esp Active
  • dD - Realistic Ragdoll Force - Realistic.esp Active
    • Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
  • SkyRe_Races.esp Active
  • WATER.esp Active
  • WATER Plants.esp Active
  • WATER DG.esp Active
  • WATER DB Waves.esp Active
  • GreenWaterFix_v2withDawnguard.esp Active
  • Bashed Patch, 0.esp Active
  • Pre Automatic Variants IC Patch.esp Active
  • ASIS-Dependency.esp Active
  • PreASISPatchIW.esp Active
  • ASIS.esp Active
  • Dual Sheath Redux Patch.esp Active
  • Pre ReProccer WA Fixes IW aMidianSS IA Patch.esp Active
  • ReProccer.esp Active
  • SkyRe_EnemyAI.esp Active
    • Note: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.
  • qotsafans Miscellaneous ReProccer + IA Patch.esp Active
  • qotsafans LeveledLists JSwords IW IA Patch.esp Active
  • qotsafans Books + Book Covers Skyrim HF Patch.esp Active
  • qotsafans Ingestibles + Radiant Potions + Unique Booze HF Patch.esp Active
  • AOS_CTD_Fix.esp Active

my unrecognized plugins:

 

  • Rebirth Monster - SIC Patch.esp Active
  • BCS - SkyRe Patch.esp Active
  • TCIY-BCS Patch.esp Active
  • CCO_SIC_Patch.esp Active
  • Hothtrooper44_Armor_Ecksstra.esp Active
  • ElementalArrows.esp Active

also: I do understand that some mods are dirty but I'm afraid to clean them since sometimes cleaning only makes it worse, but if you think I should I will give it a shot.

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Well, first off, the bashed patch should be below everything except the plugins specifically designated to come after it. You should move your unrecognized plugins to just above it, if nothing else.

 

The orange checkboxes mean that the files the plugin depends on aren't in the order the plugin expects them. You'd have to either re-sort their parent plugins to match or use the "Sort Masters" function of TES5Edit to fix that.

 

Beyond that, I don't know much about the mods you're using and can't say what could be causing your CTDs, other than the obvious "updating or removing plugins mid-game can mess up your saves" and "using too many plugins causes instability".

Edited by banjo2E
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OH the bashed patch haha okay ^^

 

and thank you, the "sort masters" worked perfectly :smile:

 

i will put bashed on bottom now and try it again, thanks for replying so fast :smile:

 

edit: i haven't edited any plugins, i updated one or two at the most.

over all i have only added new mods since the beginning of the game, i haven't removed/changed any (i learned my lesson not to remove mods that rely on script haha)

 

edit 2: I just found out that I get a crash every time I open the Kyr's Bounty item? wtf?

 

here is my new mod order log

 

 

 

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Unofficial Skyrim Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Dawnguard Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • HearthFires.esm Active
    • Contains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Unofficial Hearthfire Patch.esp Active
  • Dragonborn.esm Active
  • Unofficial Dragonborn Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Stats}}
  • ApachiiHair.esm Active
  • Skyrim Project Optimization - Full Version.esm Active
  • JSwords.esm Active
  • moonpath.esm Active
    • Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • SPIKE.esm Active
  • Weapons & Armor Fixes_Remade.esp Active
    • Bash Tag suggestion(s): {{BASH: Stats}}
  • Clothing & Clutter Fixes.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • Better Dynamic Snow.esp Active
  • AOS.esp Active
  • AOS_DGDB Patch.esp Active
  • Improved Combat Sounds v2.2.esp Active
  • AOS_ICS Patch.esp Active
  • realrain.esp Active
  • FantasySoundtrackProject.esp Active
  • FantasySoundtrackProjectCombatMusic.esp Active
  • Auto Unequip Ammo.esp Active
  • Dead Body Collision.esp Active
  • Dual Sheath Redux.esp Active
    • Requires: Java Runtime Environment 7 update 17+
  • Populated Dungeons Caves Ruins.esp Active
  • Populated Forts Towers Places.esp Active
  • Populated Lands Roads Paths.esp Active
  • Radiant and Unique Potions Poisons and BOOZE.esp Active
  • Real Clouds.esp Active
  • Skyrim Immersive Creatures.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Immersive Creatures - DLC2.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • JSwords_Load_Screens.esp Active
  • RaceMenu.esp Active
  • RaceMenuPlugin.esp Active
    • Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
  • SkyUI.esp Active
  • iHUD.esp Active
  • TakeNotes.esp Active
  • AMB Glass Variants Lore.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Cloaks.esp Active
  • Cloaks - Dawnguard.esp Active
  • 1nivWICCloaks.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • 1nivWICSkyCloaksPatch.esp Active
  • Hothtrooper44_ArmorCompilation.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Immersive Weapons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • JSwordsDistributionBalancePlugin.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Complete Crafting Overhaul_Remade.esp Active
  • DeadlyDragons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • SkyRe_Main.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev, Delev}}
    • Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
    • Note: If you have a problem with aiming try to install this mod.
    • Note: To make aiming easier add the following lines to Skyrim.ini:
    • Note: [Actor]
    • Note: fVisibleNavmeshMoveDist=12288.0000
    • Note: [Combat]
    • Note: f1PArrowTiltUpAngle=0.64
    • Note: f3PArrowTiltUpAngle=0.64
    • Note: fMagnetismStrafeHeadingMult=0.0
    • Note: fMagnetismLookingMult=0.0
  • SkyRe_Combat.esp Active
  • SkyRe_EncounterZones.esp Active
  • SkyRe_EnemyScaling.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • SkyRe_StandingStones.esp Active
  • SkyRe_SIC Crossbowfix.esp Active
  • Inconsequential NPCs.esp Active
  • moonpath_questdata.esp Active
    • Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Run For Your Lives.esp Active
  • The Paarthurnax Dilemma.esp Active
  • Babette.esp Active
    • Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Book Covers Skyrim.esp Active
  • Book Covers Dawnguard.esp Active
  • Book Covers Hearthfire.esp Active
  • Book Covers Dragonborn.esp Active
  • Differently Ebony.esp Active
  • Guard Dialogue Overhaul.esp Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • Headtracking.esp Active
  • Rebirth Monster.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • dD - Enhanced Blood Main.esp Active
  • dD-DG-DB-Immersive Creatures EBT Patch.esp Active
  • EnhancedBlood-ImprovedCombatSounds.esp Active
  • AOS_EBT Patch.esp Active
  • TheChoiceIsYours.esp Active
  • TheChoiceIsYours_Dawnguard.esp Active
  • aMidianborn_Skyforge_Weapons.esp Active
  • Populated Cities 2.esp Active
    • Contains dirty edits: 59 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • SoS - The Dungeons.esp Active
    • Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.
  • SoS - The Wilds.esp Active
    • Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.
  • SoS - Civilization.esp Active
    • Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.
  • Realistic Lighting Overhaul - Dungeons.esp Active
  • Realistic Lighting Overhaul - Dawnguard Interiors.esp Active
  • Realistic Lighting Overhaul - Major City Exteriors.esp Active
    • Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Realistic Lighting Overhaul - Major City Interiors.esp Active
  • Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Active
  • Realistic Lighting Overhaul - Weathers.esp Active
  • RLO - Adaptive Interiors Vanilla Weathers Patch.esp Active
  • SoS - The Dungeons-PatchRLODungeons.esp Active
  • SoS - The Dungeons-PatchRLOMajorCityInteriors.esp Active
  • AOS_SoS-Wilds Patch.esp Active
  • AOS_SoS-Civ Patch.esp Active
  • SoS - Civilization-PatchRLOMajorCityInteriors.esp Active
  • SoS - Civilization-PatchRLOMinorCities.esp Active
  • Predator Vision.esp Active
  • BFSEffects.esp Active
  • dovahkiinrelax.esp Active
  • ShowRaceMenuAlternative.esp Active
  • Duel - Combat Realism.esp Active
  • DragonCombatOverhaulDragonborn.esp Active
  • AOS_DCOd Patch.esp Active
  • The Dance of Death - Ultimate Edition.esp Active
    • Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • TheEyesOfBeauty.esp Active
  • The Eyes Of Beauty - Elves Edition.esp Active
  • mjhKhajiitSpeak.esp Active
    • Note: This mod overwrites all dialogue enable only when playing Khajiit.
  • mjhKhajiitSpeakDLC - Dawnguard.esp Active
    • Note: This mod overwrites all dialogue enable only when playing Khajiit.
  • mjhKhajiitSpeakDLC - Dragonborn.esp Active
  • mjhKhajiitSpeakExtra - Ohmes-Raht.esp Active
    • Note: Use only one KhajiitSpeakExtra esp.
  • mjhKhajiitSpeakMod - Inconsequential NPCs.esp Active
  • mjhKhajiitSpeakMod - Moonpath.esp Active
  • mjhKhajiitSpeakMod - The Choice Is Yours.esp Active
  • mjhKhajiitSpeakMod - The Paarthurnax Dilemma.esp Active
  • dD - Realistic Ragdoll Force - Realistic.esp Active
    • Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
  • SkyRe_Races.esp Active
  • WATER.esp Active
  • WATER Plants.esp Active
  • WATER DG.esp Active
  • WATER DB Waves.esp Active
  • GreenWaterFix_v2withDawnguard.esp Active
  • Bashed Patch, 0.esp Active
  • Pre Automatic Variants IC Patch.esp Active
  • ASIS-Dependency.esp Active
  • PreASISPatchIW.esp Active
  • ASIS.esp Active
  • Dual Sheath Redux Patch.esp Active
  • Pre ReProccer WA Fixes IW aMidianSS IA Patch.esp Active
  • ReProccer.esp Active
  • SkyRe_EnemyAI.esp Active
    • Note: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.
  • qotsafans Miscellaneous ReProccer + IA Patch.esp Active
  • qotsafans LeveledLists JSwords IW IA Patch.esp Active
  • qotsafans Books + Book Covers Skyrim HF Patch.esp Active
  • qotsafans Ingestibles + Radiant Potions + Unique Booze HF Patch.esp Active
  • AOS_CTD_Fix.esp Active

and my unrecognized plugins

 

  • Rebirth Monster - SIC Patch.esp Active
  • BCS - SkyRe Patch.esp Active
  • TCIY-BCS Patch.esp Active
  • CCO_SIC_Patch.esp Active
  • Hothtrooper44_Armor_Ecksstra.esp Active
  • ElementalArrows.esp Active

i tried searching for something similar, but i found nothing...

Edited by hentaishinri
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Clean the dirty mods - in my experience, they only improve matters, not make them worse. Do a Google search for 'Jeir tes5edit' to find my condensed version of the cleaning guide.

 

You should only have Moonpath and related plugins active when you're actually playing it, and to disable them after. It's a huge mod, and is known to cause issues if you run it all the time.

 

Bashed patch belongs before the Reproccer.esp, so let BOSS move it, as it's correct.

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Clean the dirty mods - in my experience, they only improve matters, not make them worse. Do a Google search for 'Jeir tes5edit' to find my condensed version of the cleaning guide.

 

You should only have Moonpath and related plugins active when you're actually playing it, and to disable them after. It's a huge mod, and is known to cause issues if you run it all the time.

 

Bashed patch belongs before the Reproccer.esp, so let BOSS move it, as it's correct.

but if i disable moonpath won't there be a loss of scripts in the saves?

 

and sure i will clean everything ^^

 

also should i let boss place bashed patch whereever it wants, or only before reproccer.esp?

Edited by hentaishinri
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I've never played Moonpath, but pretty much every time it comes up in someone's BOSS log when someone's posting about issues, they always get told to only have it activated when playing it, not before and not after. So, I would assume it would be safe enough to do as recommended.

 

In my experience, BOSS has only ever been wrong about cosmetic mods in my load order (putting them before AFT, EEO etc.), and I have a pretty stable game.

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I've never played Moonpath, but pretty much every time it comes up in someone's BOSS log when someone's posting about issues, they always get told to only have it activated when playing it, not before and not after. So, I would assume it would be safe enough to do as recommended.

 

In my experience, BOSS has only ever been wrong about cosmetic mods in my load order (putting them before AFT, EEO etc.), and I have a pretty stable game.

what if I reload an older safe where, while it's still activated, i haven't started the quest? I activated it ever since i left Helgen and played a few days without following the quest, i just started following it yesterday... if I reload older saves where I didn't go there and get all the items and stuff will it be safer, or is it just the same? (I don't know why I assume you might know, though, I'm just looking for the safest way to do it, don't feel like starting a new game xD)

 

as for cosmetic mods - I'm not sure what you mean :/

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If you've started the quest, then continue with it, and deactivate Moonpath after. Better to deactivate stuff before you begin anything.

 

Cosmetic mods are mods that change an NPC's hair, makeup, warpaint, face shape...or all the above. They need to go below mods like AFT and EEO, else those mods may overwrite them, but BOSS puts pretty much all of the ones I've installed above those mods.

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If you've started the quest, then continue with it, and deactivate Moonpath after. Better to deactivate stuff before you begin anything.

 

Cosmetic mods are mods that change an NPC's hair, makeup, warpaint, face shape...or all the above. They need to go below mods like AFT and EEO, else those mods may overwrite them, but BOSS puts pretty much all of the ones I've installed above those mods.

so you're suggesting that it's better i don't load the older save, even though I haven't followed the quest? I mean, sure, I will do it, but that confuses me a little xD

 

And I see... isn't EEO cosmetic as well?

Edited by hentaishinri
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You said you had started it. If you haven't, then deactivate it and reactivate it when you do want to play Moonpath.

 

EEO affects all elves, and thus if I put the cosmetic mods I have that affect single NPCs before it, it will overwrite them and cause some issues. By putting them after, they overwrite EEO and I get the NPC appearances I want.

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