hentaishinri Posted January 22, 2014 Share Posted January 22, 2014 Hello so i recently updated a few mods and added ASISand ever since that I've been getting random crashes.Skyrim was working fine up until then. And on my wrye bash i get this http://i.imgur.com/ftRJfOb.png but when I run BOSS it says that everything is ok.Since I know that BOSS can't always be trusted 100% i wanted to ask what's wrong with my mod order, what's causing things to crash? Here is my BOSS log, thanks in advance. Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}HearthFires.esm ActiveContains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Hearthfire Patch.esp ActiveDragonborn.esm ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Stats}}ApachiiHair.esm ActiveSkyrim Project Optimization - Full Version.esm ActiveJSwords.esm Activemoonpath.esm ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.SPIKE.esm ActiveWeapons & Armor Fixes_Remade.esp ActiveBash Tag suggestion(s): {{BASH: Stats}}Clothing & Clutter Fixes.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Better Dynamic Snow.esp ActiveAOS.esp ActiveNote: See also AOS compatibility patches page on Nexus.AOS_DGDB Patch.esp ActiveImproved Combat Sounds v2.2.esp ActiveAOS_ICS Patch.esp Activerealrain.esp ActiveFantasySoundtrackProject.esp ActiveFantasySoundtrackProjectCombatMusic.esp ActiveAuto Unequip Ammo.esp ActiveDead Body Collision.esp ActiveDual Sheath Redux.esp ActiveRequires: Java Runtime Environment 7 update 17+Populated Dungeons Caves Ruins.esp ActivePopulated Forts Towers Places.esp ActivePopulated Lands Roads Paths.esp ActiveRadiant and Unique Potions Poisons and BOOZE.esp ActiveReal Clouds.esp ActiveSkyrim Immersive Creatures.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Skyrim Immersive Creatures - DLC2.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}JSwords_Load_Screens.esp ActiveRaceMenu.esp ActiveRaceMenuPlugin.esp ActiveNote: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.SkyUI.esp ActiveiHUD.esp ActiveTakeNotes.esp ActiveAMB Glass Variants Lore.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Cloaks.esp ActiveCloaks - Dawnguard.esp Active1nivWICCloaks.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}1nivWICSkyCloaksPatch.esp ActiveHothtrooper44_ArmorCompilation.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Immersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}JSwordsDistributionBalancePlugin.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Complete Crafting Overhaul_Remade.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}SkyRe_Main.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.Note: If you have a problem with aiming try to install this mod.Note: To make aiming easier add the following lines to Skyrim.ini:Note: [Actor]Note: fVisibleNavmeshMoveDist=12288.0000Note: [Combat]Note: f1PArrowTiltUpAngle=0.64Note: f3PArrowTiltUpAngle=0.64Note: fMagnetismStrafeHeadingMult=0.0Note: fMagnetismLookingMult=0.0SkyRe_Combat.esp ActiveSkyRe_EncounterZones.esp ActiveSkyRe_EnemyScaling.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SkyRe_StandingStones.esp ActiveSkyRe_SIC Crossbowfix.esp ActiveInconsequential NPCs.esp Activemoonpath_questdata.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Run For Your Lives.esp ActiveThe Paarthurnax Dilemma.esp ActiveBabette.esp ActiveContains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Book Covers Skyrim.esp ActiveBook Covers Dawnguard.esp ActiveBook Covers Hearthfire.esp ActiveBook Covers Dragonborn.esp ActiveDifferently Ebony.esp ActiveGuard Dialogue Overhaul.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.Headtracking.esp ActiveRebirth Monster.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}dD - Enhanced Blood Main.esp ActiveRequires: 0 Dragonborn-Dawnguard_Compatibility Patch \ Dawnguard + Dragonborn.dD-DG-DB-Immersive Creatures EBT Patch.esp ActiveEnhancedBlood-ImprovedCombatSounds.esp ActiveAOS_EBT Patch.esp ActiveTheChoiceIsYours.esp ActiveTheChoiceIsYours_Dawnguard.esp ActiveaMidianborn_Skyforge_Weapons.esp ActivePopulated Cities 2.esp ActiveContains dirty edits: 59 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.SoS - The Dungeons.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.SoS - The Wilds.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.SoS - Civilization.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.Realistic Lighting Overhaul - Dungeons.esp ActiveRealistic Lighting Overhaul - Dawnguard Interiors.esp ActiveRealistic Lighting Overhaul - Major City Exteriors.esp ActiveContains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Realistic Lighting Overhaul - Major City Interiors.esp ActiveRealistic Lighting Overhaul - Minor Cities and Town Interiors.esp ActiveRealistic Lighting Overhaul - Weathers.esp ActiveRLO - Adaptive Interiors Vanilla Weathers Patch.esp ActiveSoS - The Dungeons-PatchRLODungeons.esp ActiveSoS - The Dungeons-PatchRLOMajorCityInteriors.esp ActiveAOS_SoS-Wilds Patch.esp ActiveAOS_SoS-Civ Patch.esp ActiveSoS - Civilization-PatchRLOMajorCityInteriors.esp ActiveSoS - Civilization-PatchRLOMinorCities.esp ActivePredator Vision.esp ActiveBFSEffects.esp Activedovahkiinrelax.esp ActiveShowRaceMenuAlternative.esp ActiveDuel - Combat Realism.esp ActiveDragonCombatOverhaulDragonborn.esp ActiveAOS_DCOd Patch.esp ActiveThe Dance of Death - Ultimate Edition.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.TheEyesOfBeauty.esp ActiveThe Eyes Of Beauty - Elves Edition.esp ActivemjhKhajiitSpeak.esp ActiveNote: This mod overwrites all dialogue enable only when playing Khajiit.mjhKhajiitSpeakDLC - Dawnguard.esp ActiveNote: This mod overwrites all dialogue enable only when playing Khajiit.mjhKhajiitSpeakDLC - Dragonborn.esp ActivemjhKhajiitSpeakExtra - Ohmes-Raht.esp ActiveNote: Use only one KhajiitSpeakExtra esp.mjhKhajiitSpeakMod - Inconsequential NPCs.esp ActivemjhKhajiitSpeakMod - Moonpath.esp ActivemjhKhajiitSpeakMod - The Choice Is Yours.esp ActivemjhKhajiitSpeakMod - The Paarthurnax Dilemma.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.SkyRe_Races.esp ActiveWATER.esp ActiveWATER Plants.esp ActiveWATER DG.esp ActiveWATER DB Waves.esp ActiveGreenWaterFix_v2withDawnguard.esp ActiveBashed Patch, 0.esp ActivePre Automatic Variants IC Patch.esp ActiveASIS-Dependency.esp ActivePreASISPatchIW.esp ActiveASIS.esp ActiveDual Sheath Redux Patch.esp ActivePre ReProccer WA Fixes IW aMidianSS IA Patch.esp ActiveReProccer.esp ActiveSkyRe_EnemyAI.esp ActiveNote: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.qotsafans Miscellaneous ReProccer + IA Patch.esp Activeqotsafans LeveledLists JSwords IW IA Patch.esp Activeqotsafans Books + Book Covers Skyrim HF Patch.esp Activeqotsafans Ingestibles + Radiant Potions + Unique Booze HF Patch.esp ActiveAOS_CTD_Fix.esp Activemy unrecognized plugins: Rebirth Monster - SIC Patch.esp ActiveBCS - SkyRe Patch.esp ActiveTCIY-BCS Patch.esp ActiveCCO_SIC_Patch.esp ActiveHothtrooper44_Armor_Ecksstra.esp ActiveElementalArrows.esp Activealso: I do understand that some mods are dirty but I'm afraid to clean them since sometimes cleaning only makes it worse, but if you think I should I will give it a shot. 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banjo2E Posted January 22, 2014 Share Posted January 22, 2014 (edited) Well, first off, the bashed patch should be below everything except the plugins specifically designated to come after it. You should move your unrecognized plugins to just above it, if nothing else. The orange checkboxes mean that the files the plugin depends on aren't in the order the plugin expects them. You'd have to either re-sort their parent plugins to match or use the "Sort Masters" function of TES5Edit to fix that. Beyond that, I don't know much about the mods you're using and can't say what could be causing your CTDs, other than the obvious "updating or removing plugins mid-game can mess up your saves" and "using too many plugins causes instability". Edited January 22, 2014 by banjo2E Link to comment Share on other sites More sharing options...
hentaishinri Posted January 22, 2014 Author Share Posted January 22, 2014 (edited) OH the bashed patch haha okay ^^ and thank you, the "sort masters" worked perfectly :smile: i will put bashed on bottom now and try it again, thanks for replying so fast :smile: edit: i haven't edited any plugins, i updated one or two at the most.over all i have only added new mods since the beginning of the game, i haven't removed/changed any (i learned my lesson not to remove mods that rely on script haha) edit 2: I just found out that I get a crash every time I open the Kyr's Bounty item? wtf? here is my new mod order log Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}HearthFires.esm ActiveContains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Hearthfire Patch.esp ActiveDragonborn.esm ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Stats}}ApachiiHair.esm ActiveSkyrim Project Optimization - Full Version.esm ActiveJSwords.esm Activemoonpath.esm ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.SPIKE.esm ActiveWeapons & Armor Fixes_Remade.esp ActiveBash Tag suggestion(s): {{BASH: Stats}}Clothing & Clutter Fixes.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Better Dynamic Snow.esp ActiveAOS.esp ActiveNote: See also AOS compatibility patches page on Nexus.AOS_DGDB Patch.esp ActiveImproved Combat Sounds v2.2.esp ActiveAOS_ICS Patch.esp Activerealrain.esp ActiveFantasySoundtrackProject.esp ActiveFantasySoundtrackProjectCombatMusic.esp ActiveAuto Unequip Ammo.esp ActiveDead Body Collision.esp ActiveDual Sheath Redux.esp ActiveRequires: Java Runtime Environment 7 update 17+Populated Dungeons Caves Ruins.esp ActivePopulated Forts Towers Places.esp ActivePopulated Lands Roads Paths.esp ActiveRadiant and Unique Potions Poisons and BOOZE.esp ActiveReal Clouds.esp ActiveSkyrim Immersive Creatures.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Skyrim Immersive Creatures - DLC2.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}JSwords_Load_Screens.esp ActiveRaceMenu.esp ActiveRaceMenuPlugin.esp ActiveNote: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.SkyUI.esp ActiveiHUD.esp ActiveTakeNotes.esp ActiveAMB Glass Variants Lore.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Cloaks.esp ActiveCloaks - Dawnguard.esp Active1nivWICCloaks.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}1nivWICSkyCloaksPatch.esp ActiveHothtrooper44_ArmorCompilation.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Immersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}JSwordsDistributionBalancePlugin.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Complete Crafting Overhaul_Remade.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}SkyRe_Main.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.Note: If you have a problem with aiming try to install this mod.Note: To make aiming easier add the following lines to Skyrim.ini:Note: [Actor]Note: fVisibleNavmeshMoveDist=12288.0000Note: [Combat]Note: f1PArrowTiltUpAngle=0.64Note: f3PArrowTiltUpAngle=0.64Note: fMagnetismStrafeHeadingMult=0.0Note: fMagnetismLookingMult=0.0SkyRe_Combat.esp ActiveSkyRe_EncounterZones.esp ActiveSkyRe_EnemyScaling.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SkyRe_StandingStones.esp ActiveSkyRe_SIC Crossbowfix.esp ActiveInconsequential NPCs.esp Activemoonpath_questdata.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Run For Your Lives.esp ActiveThe Paarthurnax Dilemma.esp ActiveBabette.esp ActiveContains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Book Covers Skyrim.esp ActiveBook Covers Dawnguard.esp ActiveBook Covers Hearthfire.esp ActiveBook Covers Dragonborn.esp ActiveDifferently Ebony.esp ActiveGuard Dialogue Overhaul.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.Headtracking.esp ActiveRebirth Monster.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}dD - Enhanced Blood Main.esp ActiveRequires: 0 Dragonborn-Dawnguard_Compatibility Patch \ Dawnguard + Dragonborn.dD-DG-DB-Immersive Creatures EBT Patch.esp ActiveEnhancedBlood-ImprovedCombatSounds.esp ActiveAOS_EBT Patch.esp ActiveTheChoiceIsYours.esp ActiveTheChoiceIsYours_Dawnguard.esp ActiveaMidianborn_Skyforge_Weapons.esp ActivePopulated Cities 2.esp ActiveContains dirty edits: 59 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.SoS - The Dungeons.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.SoS - The Wilds.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.SoS - Civilization.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.Realistic Lighting Overhaul - Dungeons.esp ActiveRealistic Lighting Overhaul - Dawnguard Interiors.esp ActiveRealistic Lighting Overhaul - Major City Exteriors.esp ActiveContains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Realistic Lighting Overhaul - Major City Interiors.esp ActiveRealistic Lighting Overhaul - Minor Cities and Town Interiors.esp ActiveRealistic Lighting Overhaul - Weathers.esp ActiveRLO - Adaptive Interiors Vanilla Weathers Patch.esp ActiveSoS - The Dungeons-PatchRLODungeons.esp ActiveSoS - The Dungeons-PatchRLOMajorCityInteriors.esp ActiveAOS_SoS-Wilds Patch.esp ActiveAOS_SoS-Civ Patch.esp ActiveSoS - Civilization-PatchRLOMajorCityInteriors.esp ActiveSoS - Civilization-PatchRLOMinorCities.esp ActivePredator Vision.esp ActiveBFSEffects.esp Activedovahkiinrelax.esp ActiveShowRaceMenuAlternative.esp ActiveDuel - Combat Realism.esp ActiveDragonCombatOverhaulDragonborn.esp ActiveAOS_DCOd Patch.esp ActiveThe Dance of Death - Ultimate Edition.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.TheEyesOfBeauty.esp ActiveThe Eyes Of Beauty - Elves Edition.esp ActivemjhKhajiitSpeak.esp ActiveNote: This mod overwrites all dialogue enable only when playing Khajiit.mjhKhajiitSpeakDLC - Dawnguard.esp ActiveNote: This mod overwrites all dialogue enable only when playing Khajiit.mjhKhajiitSpeakDLC - Dragonborn.esp ActivemjhKhajiitSpeakExtra - Ohmes-Raht.esp ActiveNote: Use only one KhajiitSpeakExtra esp.mjhKhajiitSpeakMod - Inconsequential NPCs.esp ActivemjhKhajiitSpeakMod - Moonpath.esp ActivemjhKhajiitSpeakMod - The Choice Is Yours.esp ActivemjhKhajiitSpeakMod - The Paarthurnax Dilemma.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.SkyRe_Races.esp ActiveWATER.esp ActiveWATER Plants.esp ActiveWATER DG.esp ActiveWATER DB Waves.esp ActiveGreenWaterFix_v2withDawnguard.esp ActiveBashed Patch, 0.esp ActivePre Automatic Variants IC Patch.esp ActiveASIS-Dependency.esp ActivePreASISPatchIW.esp ActiveASIS.esp ActiveDual Sheath Redux Patch.esp ActivePre ReProccer WA Fixes IW aMidianSS IA Patch.esp ActiveReProccer.esp ActiveSkyRe_EnemyAI.esp ActiveNote: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.qotsafans Miscellaneous ReProccer + IA Patch.esp Activeqotsafans LeveledLists JSwords IW IA Patch.esp Activeqotsafans Books + Book Covers Skyrim HF Patch.esp Activeqotsafans Ingestibles + Radiant Potions + Unique Booze HF Patch.esp ActiveAOS_CTD_Fix.esp Activeand my unrecognized plugins Rebirth Monster - SIC Patch.esp ActiveBCS - SkyRe Patch.esp ActiveTCIY-BCS Patch.esp ActiveCCO_SIC_Patch.esp ActiveHothtrooper44_Armor_Ecksstra.esp ActiveElementalArrows.esp Activei tried searching for something similar, but i found nothing... Edited January 22, 2014 by hentaishinri Link to comment Share on other sites More sharing options...
Jeir Posted January 22, 2014 Share Posted January 22, 2014 Clean the dirty mods - in my experience, they only improve matters, not make them worse. Do a Google search for 'Jeir tes5edit' to find my condensed version of the cleaning guide. You should only have Moonpath and related plugins active when you're actually playing it, and to disable them after. It's a huge mod, and is known to cause issues if you run it all the time. Bashed patch belongs before the Reproccer.esp, so let BOSS move it, as it's correct. Link to comment Share on other sites More sharing options...
hentaishinri Posted January 22, 2014 Author Share Posted January 22, 2014 (edited) Clean the dirty mods - in my experience, they only improve matters, not make them worse. Do a Google search for 'Jeir tes5edit' to find my condensed version of the cleaning guide. You should only have Moonpath and related plugins active when you're actually playing it, and to disable them after. It's a huge mod, and is known to cause issues if you run it all the time. Bashed patch belongs before the Reproccer.esp, so let BOSS move it, as it's correct.but if i disable moonpath won't there be a loss of scripts in the saves? and sure i will clean everything ^^ also should i let boss place bashed patch whereever it wants, or only before reproccer.esp? Edited January 22, 2014 by hentaishinri Link to comment Share on other sites More sharing options...
Jeir Posted January 22, 2014 Share Posted January 22, 2014 I've never played Moonpath, but pretty much every time it comes up in someone's BOSS log when someone's posting about issues, they always get told to only have it activated when playing it, not before and not after. So, I would assume it would be safe enough to do as recommended. In my experience, BOSS has only ever been wrong about cosmetic mods in my load order (putting them before AFT, EEO etc.), and I have a pretty stable game. Link to comment Share on other sites More sharing options...
hentaishinri Posted January 22, 2014 Author Share Posted January 22, 2014 I've never played Moonpath, but pretty much every time it comes up in someone's BOSS log when someone's posting about issues, they always get told to only have it activated when playing it, not before and not after. So, I would assume it would be safe enough to do as recommended. In my experience, BOSS has only ever been wrong about cosmetic mods in my load order (putting them before AFT, EEO etc.), and I have a pretty stable game.what if I reload an older safe where, while it's still activated, i haven't started the quest? I activated it ever since i left Helgen and played a few days without following the quest, i just started following it yesterday... if I reload older saves where I didn't go there and get all the items and stuff will it be safer, or is it just the same? (I don't know why I assume you might know, though, I'm just looking for the safest way to do it, don't feel like starting a new game xD) as for cosmetic mods - I'm not sure what you mean :/ Link to comment Share on other sites More sharing options...
Jeir Posted January 22, 2014 Share Posted January 22, 2014 If you've started the quest, then continue with it, and deactivate Moonpath after. Better to deactivate stuff before you begin anything. Cosmetic mods are mods that change an NPC's hair, makeup, warpaint, face shape...or all the above. They need to go below mods like AFT and EEO, else those mods may overwrite them, but BOSS puts pretty much all of the ones I've installed above those mods. Link to comment Share on other sites More sharing options...
hentaishinri Posted January 22, 2014 Author Share Posted January 22, 2014 (edited) If you've started the quest, then continue with it, and deactivate Moonpath after. Better to deactivate stuff before you begin anything. Cosmetic mods are mods that change an NPC's hair, makeup, warpaint, face shape...or all the above. They need to go below mods like AFT and EEO, else those mods may overwrite them, but BOSS puts pretty much all of the ones I've installed above those mods. so you're suggesting that it's better i don't load the older save, even though I haven't followed the quest? I mean, sure, I will do it, but that confuses me a little xD And I see... isn't EEO cosmetic as well? Edited January 22, 2014 by hentaishinri Link to comment Share on other sites More sharing options...
Jeir Posted January 22, 2014 Share Posted January 22, 2014 You said you had started it. If you haven't, then deactivate it and reactivate it when you do want to play Moonpath. EEO affects all elves, and thus if I put the cosmetic mods I have that affect single NPCs before it, it will overwrite them and cause some issues. By putting them after, they overwrite EEO and I get the NPC appearances I want. Link to comment Share on other sites More sharing options...
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