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Modded Multiplayer


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For a few weeks now, when I start up a new game, I get this error line in the Script Extender console. I'm on Patch 21 (or I suppose it'll be 22 now) and using the same mods, yada yada. Everything was working just fine before patch 19 came out.
Osiris Error: 2 error(s), 0 warning(s) in compilation.

Now, normally I would call that a mod issue and look for which mod is causing it. And I've done that. However, I've tested several different mods - including mods that were updated since patch 20 or 21, and the error is always there with any single mod, or a set. Usually, either 2 or 6 errors are reported. The console does not specify what the errors actually are, and the errors don't seem to come up when I reload a save from the same game at any later point.

Mod content seems to work fine despite this error. However, I can no longer play modded multiplayer, which had been working just fine with friends before. We can start multiplayer with no mods but the script extender enabled, we can both get into our own modded worlds, but we cannot join each others' even with the same mods, or single mod, installed.

Now, this Osiris error line could be entirely unrelated to my problem. There is one other error that I've seen, which is in our network log files. Specifically, the log shows that a player successfully connects to the host, but then is kicked out and the log specifies "the host must first take a long rest." It says this on a new save or an old save, and taking a long rest doesn't seem to fix anything.

I don't know exactly what's going on, and I've asked in a few different places. Nothing so far has been conclusive, or helpful in identifying the root of the problem, so I'm asking here now too. Has anyone else had this problem, and is there a fix for it?

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