ThomicStridon79 Posted March 23 Share Posted March 23 First of all, I can indeed make an esp. Problem is that it does not work without it requiring master mods. I've tried removing them by selecting 'clean masters', with the previous steps required involving things like copying records as override, copying them as new records, and even changing form ids. What I'm trying to do exactly is create an armor replacer consisting of assets imported from three other mods. Again, problem is that getting rid of the masters (successfully) just gets rid of should be effect of the new mod. I've followed online guides, some of which don't use paragraphs, are on other unreliable sites. Can someone help me with this? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 24 Share Posted March 24 An armor replacer with assets from other mods. Are you replacing existing base game meshes / textures? If yes, you just need to place the loose files (meshes & textures) and make sure that the necessary armor and armor addon records are pointing to the correct meshes. If you do not want to edit the NIF files to ensure that they point to the correct textures, texture sets can be created in the Creation Kit to override anything assigned to the mesh file. If you're doing something else, you'll need to be more specific. This will be a good read: https://wiki.nexusmods.com/index.php/Creating_an_armour_for_Skyrim._Part_2. Yes, the wiki was written for LE. But it is still valid for SE. If anything, read the Add the armour to the game sections for both the _0 and _1 mesh files. Link to comment Share on other sites More sharing options...
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