A100N Posted February 8 Author Posted February 8 GAME DEMO >>> (brownser version) https://gx.games/games/h9lelx/iwa-retro-adventure NOW DEMO IS OFF.
A100N Posted April 12 Author Posted April 12 What do You think of such “cave platforms”? The view of the cave at the very bottom, the higher the platforms from red change color to yellow, green, and even higher they turn into a forest biome or ruins.
A100N Posted April 20 Author Posted April 20 in the “endgame” part, I made an artifact that, after purchase, when you hover the mouse over the sign above the selected expedition, displays how many “gems” of a particular type can be collected in the entire expedition. This makes it easier to prepare (store purchases" for a particular expedition to get the best score! The cost is quite high, and you have to pogrind a little to buy this feature...
Ginger8 Posted June 25 Posted June 25 (edited) I love the vibe you’re going for with IWA. If you’re planning to reach players in different countries later on, video game localization services can really help make the story and dialogue feel natural in each language. I used one for a small project before and it made a big difference with how international players responded. Makes feedback way easier too when things come across clearly. Edited July 1 by Ginger8
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