Kamila11101 Posted April 2 Share Posted April 2 (edited) Hello , Through the years I had many weird crashes but my game is quite stable. The only crash I am getting ,non regularly is a mystery to me. NetScriptFramework always tells in relevant objects it is related to npc(or sometimes also player) , and in probable callstack I always get almost same stuff: "Probable callstack { [0] 0x7FF62A44607B (SkyrimSE.exe+10C607B) unk_10C5F40+13B [1] 0x7FF62A49259A (SkyrimSE.exe+111259A) IMovementPathManagerAgent::Func2_1112510+8A [2] 0x7FF62A441EC3 (SkyrimSE.exe+10C1EC3) MovementPathManagerArbiter::unk_10C1DC0+103 [3] 0x7FF62A441CD5 (SkyrimSE.exe+10C1CD5) MovementPathManagerArbiter::unk_10C1C30+A5 [4] 0x7FF62A47ECED (SkyrimSE.exe+10FECED) MovementControllerAI::Func7_10FEC60+8D [5] 0x7FF629958A4C (SkyrimSE.exe+5D8A4C) PlayerCharacter::unk_5D87F0+25C [6] 0x7FF629958265 (SkyrimSE.exe+5D8265) PlayerCharacter::unk_5D8170+F5 [7] 0x7FF629FB2A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1 [8] 0x7FF629FB4C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [9] 0x7FF629F8D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [10] 0x7FFB9C027034 (KERNEL32.DLL+17034) [11] 0x7FFB9C162651 (ntdll.dll+52651) } " as far as I seen npcs from vanilla game and mods are doing that equally. My only idea is navmesh issue? but I don't know. Thanks in advance for any tip/help. EDIT: As I started to test I noticed that disabling Immersive Citizens- AI Overhaul and al lthe aptches for it is getting rid of crashing.. Tho I need more tests to see Edited April 3 by Kamila11101 Link to comment Share on other sites More sharing options...
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