Copeadd Posted April 11 Share Posted April 11 I recently got back onto to fallout and my game keeps crashing before even reaching the main menu. Buffout keeps calling out a nav mesh issue any help is appreciated. Down below is the buffout crash log, Thanks Fallout 4 v1.10.163 Buffout 4 v1.31.1 Feb 28 2023 00:32:02 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF772199300 Fallout4.exe+0DB9300 mov edx, [rax+0x1A0] | Actor::ShouldCutNavmesh(void)_DB9300) [Compatibility] F4EE: true [Debug] Symcache: c:symcache WaitForDebugger: false [Fixes] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true PipboyLightInvFix: false SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true WorkBenchSwap: true [Patches] Achievements: true BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: true HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: 2048 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true [Warnings] CreateTexture2D: true ImageSpaceAdapter: true SYSTEM SPECS: OS: Microsoft Windows 10 Home v10.0.19041 CPU: AuthenticAMD AMD Ryzen 5 5600X 6-Core Processor GPU #1: Nvidia GA106 [GeForce RTX 3060] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 11.76 GB/15.93 GB PROBABLE CALL STACK: [ 0] 0x7FF772199300 Fallout4.exe+0DB9300 mov edx, [rax+0x1A0] | Actor::ShouldCutNavmesh(void)_DB9300 -> 62480+0x10 mov edx, [rax+0x1A0] [ 1] 0x7FF77218DBCC Fallout4.exe+0DADBCC test al, al | Actor::InitItemImpl(void)_DADBCC -> 643034+0xEC test al, al [ 2] 0x7FF771532C3C Fallout4.exe+0152C3C or dword ptr [rdi+0x10], 0x08 | TESForm::InitItem(void)_152C3C -> 1420843+0x7C or dword ptr [rdi+0x10], 0x08 [ 3] 0x7FF77211E89A Fallout4.exe+0D3E89A mov rdi, [0x00007FF776E84388] | `anonymous_namespace'::Main_InitPlayerCharacter(void)_D3E89A -> 330940+0xCA mov rdi, [0x00007FF776E84388] [ 4] 0x7FF772117D0D Fallout4.exe+0D37D0D call 0x00007FF771A13430 | Main::InitTES(NiNode*)_D37D0D -> 708657+0x32D call 0x00007FF771A13430 [ 5] 0x7FF77211F253 Fallout4.exe+0D3F253 call 0x00007FF77211E910 | `anonymous_namespace'::Main_InitGameData(void)_D3F253 -> 407290+0x263 call 0x00007FF77211E910 [ 6] 0x7FF7721335A9 Fallout4.exe+0D535A9 call 0x00007FF772F3CBC0 | `anonymous_namespace'::InitGameDataThread::ThreadProc(void)_D535A9 -> 1085735+0x29 call 0x00007FF772F3CBC0 [ 7] 0x7FFD957BA8AC f4se_1_10_163.dll+000A8AC [ 8] 0x7FF772EFCFED Fallout4.exe+1B1CFED mov rcx, [0x00007FF776F3BD38] | BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D mov rcx, [0x00007FF776F3BD38] [ 9] 0x7FFE6A637344 KERNEL32.DLL+0017344 [10] 0x7FFE6A9826B1 ntdll.dll+00526B1 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x1E2FBB1E080 (PlayerCharacter*) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: Flags: 0x00000008 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) RDX 0x0 (size_t) [0] RBX 0x1E2FBB1E080 (PlayerCharacter*) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: Flags: 0x00000008 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) RSP 0x81B9A0F600 (void*) RBP 0x9C0 (size_t) [2496] RSI 0x1E2FBB1E080 (PlayerCharacter*) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: Flags: 0x00000008 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) RDI 0x1E2FBB1E080 (PlayerCharacter*) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: Flags: 0x00000008 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) R8 0x1E20B834100 (void*) R9 0x1E2FA171A10 (void*) R10 0x47D50001 (size_t) [1205141505] R11 0x81B9A0EFF8 (void*) R12 0x0 (size_t) [0] R13 0x0 (size_t) [0] R14 0x1E23A8F9D90 (void*) R15 0x9C0 (size_t) [2496] STACK: [RSP+0 ] 0x1E2FBB1E080 (PlayerCharacter*) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: Flags: 0x00000008 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) [RSP+8 ] 0x9C0 (size_t) [2496] [RSP+10 ] 0x1E23A8FA750 (char*) "b" [RSP+18 ] 0x1E2FBB1E080 (PlayerCharacter*) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: Flags: 0x00000008 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) [RSP+20 ] 0x1E23A8FA750 (char*) "b" [RSP+28 ] 0x7FF77218DBCC (void* -> Fallout4.exe+0DADBCC test al, al | Actor::InitItemImpl(void)_DADBCC) [RSP+30 ] 0x1E2FBB1E080 (PlayerCharacter*) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: Flags: 0x00000008 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) [RSP+38 ] 0x6700000066 (size_t) [442381631590] [RSP+40 ] 0x0 (size_t) [0] [RSP+48 ] 0x0 (size_t) [0] [RSP+50 ] 0x66 (size_t) [102] [RSP+58 ] 0x7FF771532C3C (void* -> Fallout4.exe+0152C3C or dword ptr [rdi+0x10], 0x08 | TESForm::InitItem(void)_152C3C) [RSP+60 ] 0x1E2FBB1E080 (PlayerCharacter*) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: Flags: 0x00000008 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) [RSP+68 ] 0x66 (size_t) [102] [RSP+70 ] 0x0 (size_t) [0] [RSP+78 ] 0x0 (size_t) [0] [RSP+80 ] 0x1E2FBB1E080 (PlayerCharacter*) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: Flags: 0x00000008 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00000408 FormID: 0x00000014 FormType: kACHR (65) [RSP+88 ] 0x0 (size_t) [0] [RSP+90 ] 0x0 (size_t) [0] [RSP+98 ] 0x0 (size_t) [0] [RSP+A0 ] 0x0 (size_t) [0] [RSP+A8 ] 0x0 (size_t) [0] [RSP+B0 ] 0x0 (size_t) [0] [RSP+B8 ] 0x0 (size_t) [0] [RSP+C0 ] 0x0 (size_t) [0] [RSP+C8 ] 0x0 (size_t) [0] [RSP+D0 ] 0x0 (size_t) [0] [RSP+D8 ] 0x0 (size_t) [0] [RSP+E0 ] 0x0 (size_t) [0] [RSP+E8 ] 0x0 (size_t) [0] [RSP+F0 ] 0x0 (size_t) [0] [RSP+F8 ] 0x0 (size_t) [0] [RSP+100] 0x0 (size_t) [0] [RSP+108] 0x0 (size_t) [0] [RSP+110] 0x0 (size_t) [0] [RSP+118] 0x0 (size_t) [0] [RSP+120] 0x0 (size_t) [0] [RSP+128] 0x0 (size_t) [0] [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x0 (size_t) [0] [RSP+140] 0x0 (size_t) [0] [RSP+148] 0x0 (size_t) [0] [RSP+150] 0x0 (size_t) [0] [RSP+158] 0x0 (size_t) [0] [RSP+160] 0x0 (size_t) [0] [RSP+168] 0x0 (size_t) [0] [RSP+170] 0x0 (size_t) [0] [RSP+178] 0x0 (size_t) [0] [RSP+180] 0x0 (size_t) [0] [RSP+188] 0x0 (size_t) [0] [RSP+190] 0x0 (size_t) [0] [RSP+198] 0x0 (size_t) [0] [RSP+1A0] 0x0 (size_t) [0] [RSP+1A8] 0x0 (size_t) [0] [RSP+1B0] 0x0 (size_t) [0] [RSP+1B8] 0x0 (size_t) [0] [RSP+1C0] 0x0 (size_t) [0] [RSP+1C8] 0x0 (size_t) [0] [RSP+1D0] 0x0 (size_t) [0] [RSP+1D8] 0x0 (size_t) [0] [RSP+1E0] 0x0 (size_t) [0] [RSP+1E8] 0x0 (size_t) [0] [RSP+1F0] 0x1E23A8F9D00 (void*) [RSP+1F8] 0x7FF77211E89A (void* -> Fallout4.exe+0D3E89A mov rdi, [0x00007FF776E84388] | `anonymous_namespace'::Main_InitPlayerCharacter(void)_D3E89A) [RSP+200] 0x2 (size_t) [2] [RSP+208] 0x0 (size_t) [0] [RSP+210] 0x0 (size_t) [0] [RSP+218] 0x0 (size_t) [0] [RSP+220] 0x0 (size_t) [0] [RSP+228] 0x1E23A8F9D00 (void*) [RSP+230] 0x4500000045000000 (size_t) [4971973989774655488] [RSP+238] 0x0 (size_t) [0] [RSP+240] 0x1E20B732800 (SceneGraph*) Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 280e Name: "WorldRoot Node" [RSP+248] 0x7FF772117D0D (void* -> Fallout4.exe+0D37D0D call 0x00007FF771A13430 | Main::InitTES(NiNode*)_D37D0D) [RSP+250] 0x7FF774B6E400 (void* -> Fallout4.exe+378E400 cmp [rdx+0x7FF77411], bh | aDiveBombChance_378E400) [RSP+258] 0x1E20B83CCC0 (NiNode*) Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: 280e Checking Parent: Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: 280e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 280e Name: "ObjectLODRoot" [RSP+260] 0x7FF774B6E400 (void* -> Fallout4.exe+378E400 cmp [rdx+0x7FF77411], bh | aDiveBombChance_378E400) [RSP+268] 0x1E23A8F9D00 (void*) [RSP+270] 0x0 (size_t) [0] [RSP+278] 0x1E20B83CF40 (NiNode*) Name: "WaterLOD" RTTIName: "NiNode" Flags: 280e Checking Parent: Name: "LODRoot" RTTIName: "BSClearZNode" Flags: e Checking Parent: Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: 280e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 280e Name: "WaterLOD" [RSP+280] 0x0 (size_t) [0] [RSP+288] 0x0 (size_t) [0] [RSP+290] 0x80000 (size_t) [524288] [RSP+298] 0x7FF700000000 (size_t) [140698833649664] [RSP+2A0] 0x0 (size_t) [0] [RSP+2A8] 0x0 (size_t) [0] [RSP+2B0] 0x0 (size_t) [0] [RSP+2B8] 0x0 (size_t) [0] [RSP+2C0] 0x7FF776EBD640 (GameScript::PathingCallbackMgr*) [RSP+2C8] 0x7FF772EF0DBA (void* -> Fallout4.exe+1B10DBA test al, al | BSTArrayBase::AddUninitialized(BSTArrayBase::IAllocatorFunctor&,uint,uint)_1B10DBA) [RSP+2D0] 0x7FF776E85178 (void* -> Fallout4.exe+5AA5178 add [rax], eax | aDiveBombChance_5AA5178) [RSP+2D8] 0x7FF776E85168 (void* -> Fallout4.exe+5AA5168 or al, 0x2C | aDiveBombChance_5AA5168) [RSP+2E0] 0x0 (size_t) [0] [RSP+2E8] 0x0 (size_t) [0] [RSP+2F0] 0x0 (size_t) [0] [RSP+2F8] 0x0 (size_t) [0] [RSP+300] 0x7FF776E85160 (void* -> Fallout4.exe+5AA5160 add [rax], al | aDiveBombChance_5AA5160) [RSP+308] 0x7FF772721B9B (void* -> Fallout4.exe+1341B9B cmp eax, 0xFFFFFFFF | BSTEventSource<BSPathEvent>::RegisterSink(BSTEventSink<BSPathEvent>*)_1341B9B) [RSP+310] 0x7FF776E85160 (void* -> Fallout4.exe+5AA5160 add [rax], al | aDiveBombChance_5AA5160) [RSP+318] 0x0 (size_t) [0] [RSP+320] 0x1E23A8FA750 (char*) "b" [RSP+328] 0x5110 (size_t) [20752] [RSP+330] 0x5110 (size_t) [20752] [RSP+338] 0x7FFD9506B53E (void* -> Buffout4.dll+00FB53E cmp eax, ebx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z) [RSP+340] 0x0 (size_t) [0] [RSP+348] 0x1E2F632DC60 (void*) [RSP+350] 0x7FF77402A948 (void* -> Fallout4.exe+2C4A948 shl byte ptr [rdx], 0x01 | hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C4A948) [RSP+358] 0x7FF776E85168 (void* -> Fallout4.exe+5AA5168 or al, 0x2C | aDiveBombChance_5AA5168) [RSP+360] 0x7FF776EBD640 (GameScript::PathingCallbackMgr*) [RSP+368] 0x7FF77271FDE6 (void* -> Fallout4.exe+133FDE6 mov [rsi], ebx | GameScript::PathingCallbackMgr::PathingCallbackMgr(void)_133FDE6) [RSP+370] 0x0 (size_t) [0] [RSP+378] 0x1E23A8FA750 (char*) "b" [RSP+380] 0x2 (size_t) [2] [RSP+388] 0x0 (size_t) [0] [RSP+390] 0x1E23A8FA750 (char*) "b" [RSP+398] 0x7FF772751DAA (void* -> Fallout4.exe+1371DAA mov [0x00007FF776EBCF30], rax | GameVM::PostThreadInit(void)_1371DAA) [RSP+3A0] 0x2 (size_t) [2] [RSP+3A8] 0x0 (size_t) [0] [RSP+3B0] 0x0 (size_t) [0] [RSP+3B8] 0x0 (size_t) [0] [RSP+3C0] 0x0 (size_t) [0] [RSP+3C8] 0x7FF77211F253 (void* -> Fallout4.exe+0D3F253 call 0x00007FF77211E910 | `anonymous_namespace'::Main_InitGameData(void)_D3F253) [RSP+3D0] 0x2 (size_t) [2] [RSP+3D8] 0x0 (size_t) [0] [RSP+3E0] 0x0 (size_t) [0] [RSP+3E8] 0x1E23A8FA750 (char*) "b" [RSP+3F0] 0x0 (size_t) [0] [RSP+3F8] 0x7FF7721335A9 (void* -> Fallout4.exe+0D535A9 call 0x00007FF772F3CBC0 | `anonymous_namespace'::InitGameDataThread::ThreadProc(void)_D535A9) [RSP+400] 0x1E2BB0FB2E0 (`anonymous namespace'::InitGameDataThread*) [RSP+408] 0x0 (size_t) [0] [RSP+410] 0x0 (size_t) [0] [RSP+418] 0x0 (size_t) [0] [RSP+420] 0x1E2BB0FB2E0 (`anonymous namespace'::InitGameDataThread*) [RSP+428] 0x7FFD957BA8AC (void* -> f4se_1_10_163.dll+000A8AC mov rcx, [0x00007FFD9587F7D8]) [RSP+430] 0x0 (size_t) [0] [RSP+438] 0x0 (size_t) [0] [RSP+440] 0x0 (size_t) [0] [RSP+448] 0x0 (size_t) [0] [RSP+450] 0x0 (size_t) [0] [RSP+458] 0x0 (size_t) [0] [RSP+460] 0x1E2BB0FB2E0 (`anonymous namespace'::InitGameDataThread*) [RSP+468] 0x0 (size_t) [0] [RSP+470] 0x0 (size_t) [0] [RSP+478] 0x7FF772EFCFED (void* -> Fallout4.exe+1B1CFED mov rcx, [0x00007FF776F3BD38] | BSThread::CallThreadProc(void)_1B1CFED) [RSP+480] 0x0 (size_t) [0] [RSP+488] 0x81B9A0FAA0 (void*) [RSP+490] 0x1E20B71BC90 (void*) [RSP+498] 0x0 (size_t) [0] [RSP+4A0] 0x1E2BB0FB2E0 (`anonymous namespace'::InitGameDataThread*) [RSP+4A8] 0x0 (size_t) [0] [RSP+4B0] 0x0 (size_t) [0] [RSP+4B8] 0x7FFE6A637344 (void* -> KERNEL32.DLL+0017344 mov ecx, eax) [RSP+4C0] 0x0 (size_t) [0] [RSP+4C8] 0x0 (size_t) [0] [RSP+4D0] 0x0 (size_t) [0] [RSP+4D8] 0x0 (size_t) [0] [RSP+4E0] 0x0 (size_t) [0] [RSP+4E8] 0x7FFE6A9826B1 (void* -> ntdll.dll+00526B1 jmp 0x00007FFE6A9826D3) [RSP+4F0] 0x0 (size_t) [0] [RSP+4F8] 0x0 (size_t) [0] [RSP+500] 0x0 (size_t) [0] [RSP+508] 0x0 (size_t) [0] [RSP+510] 0x0 (size_t) [0] [RSP+518] 0x0 (size_t) [0] [RSP+520] 0xEE2C97A200000000 (size_t) [uint: 17162259002042613760 int: -1284485071666937856] [RSP+528] 0x0 (size_t) [0] [RSP+530] 0x0 (size_t) [0] [RSP+538] 0x7FFE6858DFB0 (void* -> KERNELBASE.dll+012DFB0 mov [rsp+0x10], rbx) [RSP+540] 0x81B9A0E780 (void*) [RSP+548] 0xA19D120480001FFF (size_t) [uint: 11645484021986631679 int: -6801260051722919937] [RSP+550] 0x7FFE86744812 (size_t) [140731154188306] [RSP+558] 0x81B9A0E780 (void*) [RSP+560] 0x0 (size_t) [0] [RSP+568] 0x0 (size_t) [0] [RSP+570] 0x0 (size_t) [0] [RSP+578] 0x0 (size_t) [0] [RSP+580] 0x0 (size_t) [0] [RSP+588] 0x0 (size_t) [0] [RSP+590] 0x0 (size_t) [0] [RSP+598] 0x0 (size_t) [0] [RSP+5A0] 0x0 (size_t) [0] [RSP+5A8] 0x0 (size_t) [0] [RSP+5B0] 0x0 (size_t) [0] [RSP+5B8] 0x0 (size_t) [0] [RSP+5C0] 0x0 (size_t) [0] [RSP+5C8] 0x0 (size_t) [0] [RSP+5D0] 0x0 (size_t) [0] [RSP+5D8] 0x0 (size_t) [0] [RSP+5E0] 0x0 (size_t) [0] [RSP+5E8] 0x0 (size_t) [0] [RSP+5F0] 0x0 (size_t) [0] [RSP+5F8] 0x0 (size_t) [0] [RSP+600] 0x0 (size_t) [0] [RSP+608] 0x0 (size_t) [0] [RSP+610] 0x0 (size_t) [0] [RSP+618] 0x0 (size_t) [0] [RSP+620] 0x0 (size_t) [0] [RSP+628] 0x0 (size_t) [0] [RSP+630] 0x0 (size_t) [0] [RSP+638] 0x0 (size_t) [0] [RSP+640] 0x0 (size_t) [0] [RSP+648] 0x0 (size_t) [0] [RSP+650] 0x0 (size_t) [0] [RSP+658] 0x0 (size_t) [0] [RSP+660] 0x0 (size_t) [0] [RSP+668] 0x0 (size_t) [0] [RSP+670] 0x0 (size_t) [0] [RSP+678] 0x0 (size_t) [0] [RSP+680] 0x0 (size_t) [0] [RSP+688] 0x0 (size_t) [0] [RSP+690] 0x0 (size_t) [0] [RSP+698] 0x0 (size_t) [0] [RSP+6A0] 0x0 (size_t) [0] [RSP+6A8] 0x0 (size_t) [0] [RSP+6B0] 0x0 (size_t) [0] [RSP+6B8] 0x0 (size_t) [0] [RSP+6C0] 0x0 (size_t) [0] [RSP+6C8] 0x0 (size_t) [0] [RSP+6D0] 0x0 (size_t) [0] [RSP+6D8] 0x0 (size_t) [0] [RSP+6E0] 0x0 (size_t) [0] [RSP+6E8] 0x0 (size_t) [0] [RSP+6F0] 0x0 (size_t) [0] [RSP+6F8] 0x0 (size_t) [0] [RSP+700] 0x0 (size_t) [0] [RSP+708] 0x0 (size_t) [0] [RSP+710] 0x0 (size_t) [0] [RSP+718] 0x0 (size_t) [0] [RSP+720] 0x0 (size_t) [0] [RSP+728] 0x0 (size_t) [0] [RSP+730] 0x0 (size_t) [0] [RSP+738] 0x0 (size_t) [0] [RSP+740] 0x0 (size_t) [0] [RSP+748] 0x0 (size_t) [0] [RSP+750] 0x0 (size_t) [0] [RSP+758] 0x0 (size_t) [0] [RSP+760] 0x0 (size_t) [0] [RSP+768] 0x0 (size_t) [0] [RSP+770] 0x0 (size_t) [0] [RSP+778] 0x0 (size_t) [0] [RSP+780] 0x0 (size_t) [0] [RSP+788] 0x0 (size_t) [0] [RSP+790] 0x0 (size_t) [0] [RSP+798] 0x0 (size_t) [0] [RSP+7A0] 0x0 (size_t) [0] [RSP+7A8] 0x0 (size_t) [0] [RSP+7B0] 0x0 (size_t) [0] [RSP+7B8] 0x0 (size_t) [0] [RSP+7C0] 0x0 (size_t) [0] [RSP+7C8] 0x0 (size_t) [0] [RSP+7D0] 0x0 (size_t) [0] [RSP+7D8] 0x0 (size_t) [0] [RSP+7E0] 0x0 (size_t) [0] [RSP+7E8] 0x0 (size_t) [0] [RSP+7F0] 0x0 (size_t) [0] [RSP+7F8] 0x0 (size_t) [0] [RSP+800] 0x0 (size_t) [0] [RSP+808] 0x0 (size_t) [0] [RSP+810] 0x0 (size_t) [0] [RSP+818] 0x0 (size_t) [0] [RSP+820] 0x0 (size_t) [0] [RSP+828] 0x0 (size_t) [0] [RSP+830] 0x0 (size_t) [0] [RSP+838] 0x0 (size_t) [0] [RSP+840] 0x0 (size_t) [0] [RSP+848] 0x0 (size_t) [0] [RSP+850] 0x0 (size_t) [0] [RSP+858] 0x0 (size_t) [0] [RSP+860] 0x0 (size_t) [0] [RSP+868] 0x0 (size_t) [0] [RSP+870] 0x0 (size_t) [0] [RSP+878] 0x0 (size_t) [0] [RSP+880] 0x0 (size_t) [0] [RSP+888] 0x0 (size_t) [0] [RSP+890] 0x0 (size_t) [0] [RSP+898] 0x0 (size_t) [0] [RSP+8A0] 0x0 (size_t) [0] [RSP+8A8] 0x0 (size_t) [0] [RSP+8B0] 0x0 (size_t) [0] [RSP+8B8] 0x0 (size_t) [0] [RSP+8C0] 0x0 (size_t) [0] [RSP+8C8] 0x0 (size_t) [0] [RSP+8D0] 0x0 (size_t) [0] [RSP+8D8] 0x0 (size_t) [0] [RSP+8E0] 0x0 (size_t) [0] [RSP+8E8] 0x0 (size_t) [0] [RSP+8F0] 0x0 (size_t) [0] [RSP+8F8] 0x0 (size_t) [0] [RSP+900] 0x0 (size_t) [0] [RSP+908] 0x0 (size_t) [0] [RSP+910] 0x0 (size_t) [0] [RSP+918] 0x0 (size_t) [0] [RSP+920] 0x0 (size_t) [0] [RSP+928] 0x0 (size_t) [0] [RSP+930] 0x0 (size_t) [0] [RSP+938] 0x0 (size_t) [0] [RSP+940] 0x0 (size_t) [0] [RSP+948] 0x0 (size_t) [0] [RSP+950] 0x0 (size_t) [0] [RSP+958] 0x0 (size_t) [0] [RSP+960] 0x0 (size_t) [0] [RSP+968] 0x0 (size_t) [0] [RSP+970] 0x0 (size_t) [0] [RSP+978] 0x0 (size_t) [0] [RSP+980] 0x0 (size_t) [0] [RSP+988] 0x0 (size_t) [0] [RSP+990] 0x0 (size_t) [0] [RSP+998] 0x0 (size_t) [0] [RSP+9A0] 0x0 (size_t) [0] [RSP+9A8] 0x0 (size_t) [0] [RSP+9B0] 0x0 (size_t) [0] [RSP+9B8] 0x0 (size_t) [0] [RSP+9C0] 0x0 (size_t) [0] [RSP+9C8] 0x0 (size_t) [0] [RSP+9D0] 0x0 (size_t) [0] [RSP+9D8] 0x0 (size_t) [0] [RSP+9E0] 0x0 (size_t) [0] [RSP+9E8] 0x0 (size_t) [0] [RSP+9F0] 0x0 (size_t) [0] [RSP+9F8] 0x0 (size_t) [0] MODULES: XINPUT1_3.dll 0x000000400000 X3DAudio1_7.dll 0x00005C710000 steam_api64.dll 0x00005C720000 AAFInformer.dll 0x000180000000 LL_fourPlay_1_10_163.dll 0x01E208280000 Fallout4.exe 0x7FF7713E0000 gameoverlayrenderer64.dll 0x7FFD8A1E0000 XDI.dll 0x7FFD8A380000 SUP_F4SE.dll 0x7FFD8A3F0000 steamclient64.dll 0x7FFD8A620000 UnlimitedSurvivalMode.dll 0x7FFD8C170000 SprintSpeedController.dll 0x7FFD8C1C0000 ScreenArcherMenu.dll 0x7FFD8C210000 SAF.dll 0x7FFD8C370000 po3_SpellPerkItemDistributorF4.dll 0x7FFD8C460000 mcm.dll 0x7FFD8C570000 LongLoadingTimesFix.dll 0x7FFD8C610000 LighthousePapyrusExtender.dll 0x7FFD8C670000 HHS.dll 0x7FFD8C7A0000 CONCRT140.dll 0x7FFD8DE70000 F4z Ro D'oh.dll 0x7FFD8DEC0000 f4ee.dll 0x7FFD94D30000 ClassicHolsteredWeapons.dll 0x7FFD94E40000 cbp.dll 0x7FFD94EF0000 Buffout4.dll 0x7FFD94F70000 BakaFramework.dll 0x7FFD95290000 f4se_1_10_163.dll 0x7FFD957B0000 tier0_s64.dll 0x7FFD95890000 flexRelease_x64.dll 0x7FFD95A30000 vstdlib_s64.dll 0x7FFDA9760000 MSVCR110.dll 0x7FFDA9820000 DSOUND.DLL 0x7FFDC0F10000 cudart64_75.dll 0x7FFDF4A40000 nvspcap64.dll 0x7FFDF5C70000 GFSDK_GodraysLib.x64.dll 0x7FFDF7620000 Interior-NavCut-Fix.dll 0x7FFDFBE40000 achievements.dll 0x7FFE1E970000 MSVCP110.dll 0x7FFE1EF10000 GFSDK_SSAO_D3D11.win64.dll 0x7FFE27D40000 OneCoreCommonProxyStub.dll 0x7FFE288C0000 bink2w64.dll 0x7FFE29AD0000 flexExtRelease_x64.dll 0x7FFE2D700000 AudioDevProps2.dll 0x7FFE2FA70000 f4se_steam_loader.dll 0x7FFE32CB0000 XAudio2_7.dll 0x7FFE33150000 aswhook.dll 0x7FFE33E40000 ProductInfo.dll 0x7FFE44460000 MSVCP140.dll 0x7FFE46E70000 VCRUNTIME140_1.dll 0x7FFE46F00000 VCRUNTIME140.dll 0x7FFE470F0000 winmmbase.dll 0x7FFE47590000 vcheck_patcher.dll 0x7FFE482C0000 WININET.dll 0x7FFE4A020000 Secur32.dll 0x7FFE4C660000 InputHost.dll 0x7FFE52B20000 textinputframework.dll 0x7FFE52C80000 Windows.UI.dll 0x7FFE52D80000 nvwgf2umx.dll 0x7FFE53D80000 nvgpucomp64.dll 0x7FFE57F00000 nvldumdx.dll 0x7FFE5A120000 dxcore.dll 0x7FFE5A1E0000 OneCoreUAPCommonProxyStub.dll 0x7FFE5A9D0000 NvMessageBus.dll 0x7FFE5BA70000 WindowManagementAPI.dll 0x7FFE5BFE0000 nvapi64.dll 0x7FFE5C370000 WINMM.dll 0x7FFE5D420000 drvstore.dll 0x7FFE609A0000 cryptnet.dll 0x7FFE60C10000 VERSION.dll 0x7FFE60CC0000 twinapi.appcore.dll 0x7FFE60D40000 MMDevApi.dll 0x7FFE61160000 WINHTTP.dll 0x7FFE61320000 AudioSes.dll 0x7FFE61430000 ASM.Plugin.AudioDevProps2.dll 0x7FFE616C0000 MSVCP140_ATOMIC_WAIT.dll 0x7FFE61DD0000 avrt.dll 0x7FFE626B0000 gdiplus.dll 0x7FFE63040000 PropSys.dll 0x7FFE63460000 nvToolsExt64_1.dll 0x7FFE63640000 d3d11.dll 0x7FFE63AB0000 wintypes.dll 0x7FFE64740000 dcomp.dll 0x7FFE648A0000 CoreUIComponents.dll 0x7FFE64E10000 CoreMessaging.dll 0x7FFE65170000 apphelp.dll 0x7FFE653A0000 uxtheme.dll 0x7FFE654E0000 dbghelp.dll 0x7FFE656C0000 resourcepolicyclient.dll 0x7FFE65A90000 dwmapi.dll 0x7FFE65CB0000 kernel.appcore.dll 0x7FFE65E90000 windows.storage.dll 0x7FFE66090000 HID.DLL 0x7FFE66830000 dxgi.dll 0x7FFE66870000 rsaenh.dll 0x7FFE67020000 ntmarta.dll 0x7FFE67140000 UMPDC.dll 0x7FFE673E0000 IPHLPAPI.DLL 0x7FFE67400000 powrprof.dll 0x7FFE67520000 MSWSOCK.dll 0x7FFE67770000 CRYPTSP.dll 0x7FFE67960000 CRYPTBASE.DLL 0x7FFE67980000 Wldp.dll 0x7FFE67A10000 msasn1.dll 0x7FFE67BA0000 devobj.dll 0x7FFE67D70000 SSPICLI.DLL 0x7FFE67EC0000 profapi.dll 0x7FFE67F10000 ucrtbase.dll 0x7FFE67FE0000 bcrypt.dll 0x7FFE680E0000 msvcp_win.dll 0x7FFE68110000 CRYPT32.dll 0x7FFE681B0000 win32u.dll 0x7FFE68310000 gdi32full.dll 0x7FFE68340000 KERNELBASE.dll 0x7FFE68460000 cfgmgr32.dll 0x7FFE68760000 bcryptPrimitives.dll 0x7FFE68860000 wintrust.dll 0x7FFE688F0000 ole32.dll 0x7FFE689C0000 imagehlp.dll 0x7FFE68AF0000 OLEAUT32.dll 0x7FFE68B10000 combase.dll 0x7FFE68BE0000 clbcatq.dll 0x7FFE68F40000 sechost.dll 0x7FFE691A0000 MSCTF.dll 0x7FFE69240000 SHELL32.dll 0x7FFE69360000 SHCORE.dll 0x7FFE69B70000 IMM32.DLL 0x7FFE69C30000 WS2_32.dll 0x7FFE69C70000 PSAPI.DLL 0x7FFE69DC0000 msvcrt.dll 0x7FFE69DD0000 SETUPAPI.dll 0x7FFE69FB0000 shlwapi.dll 0x7FFE6A420000 USER32.dll 0x7FFE6A480000 KERNEL32.DLL 0x7FFE6A620000 ADVAPI32.dll 0x7FFE6A6E0000 RPCRT4.dll 0x7FFE6A790000 GDI32.dll 0x7FFE6A8C0000 ntdll.dll 0x7FFE6A930000 F4SE PLUGINS: AAFInformer.dll achievements.dll BakaFramework.dll v1.10 Buffout4.dll v1.31.1 cbp.dll ClassicHolsteredWeapons.dll f4ee.dll F4z Ro D'oh.dll v1.1.6.1030 HHS.dll Interior-NavCut-Fix.dll v1.0.3 LighthousePapyrusExtender.dll v1.4 LL_fourPlay_1_10_163.dll v46 LongLoadingTimesFix.dll mcm.dll po3_SpellPerkItemDistributorF4.dll v2 SAF.dll ScreenArcherMenu.dll SprintSpeedController.dll v1 SUP_F4SE.dll UnlimitedSurvivalMode.dll vcheck_patcher.dll XDI.dll PLUGINS: Link to comment Share on other sites More sharing options...
Nerocrypticassassin Posted April 22 Share Posted April 22 Do you have your custom ini file set to load loose mods? Link to comment Share on other sites More sharing options...
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