wfandrews Posted April 15 Share Posted April 15 I noticed a perk at the start of my game after exiting from vault 101 that I had never noticed before in the perk menu. I am hoping someone can tell me what mod it comes from and what it means. I am pretty sure it does come from a mod, although I could be wrong. The perk is "SP killer" and it says "For the extra perks - gotta prevent extra SP!" I save just before exiting and start adding my mods 5 or 6 at a time and exiting to check I do not have any incompatibilities that would cause a crash. Spoiler 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CALIBR.esm 8 8 Mart's Mutant Mod.esm 9 9 AWorldOfPainFO3.esm 10 a ImaginatorFO3.esp 11 b RH_IRONSIGHTS.esm 12 c BobbleHead Collectors Book.esm 13 d CALIBRxMerchant.esp 14 e BetterGamePerformance.esp 15 f MoreMapMarkers.esp 16 10 WeaponModKits.esp 17 11 ZL-ACR.esp 18 12 Mart's Mutant Mod.esp 19 13 Mart's Mutant Mod - DLC Anchorage.esp 20 14 Mart's Mutant Mod - DLC The Pitt.esp 21 15 Mart's Mutant Mod - DLC Broken Steel.esp 22 16 Mart's Mutant Mod - DLC Point Lookout.esp 23 17 Mart's Mutant Mod - DLC Zeta.esp 24 18 Dree Perks.esp 25 19 Dree Perks Anchorage.esp 26 1a Dree Perks Pitts.esp 27 1b RH_IronSights_Basic_VanillaPlugin.esp 28 1c RH_IronSights_Basic_AnchoragePlugin.esp 29 1d RH_IronSights_Basic_PittPlugin.esp 30 1e RH_IronSights_Basic_BrokenSteelPlugin.esp 31 1f RH_IronSights_Basic_PointLookoutPlugin.esp 32 20 RH_IronSights_Basic_ZetaPlugin.esp 33 21 RH_IronSights_PL_NewItems.esp 34 22 Dree Perks Broken Steel.esp 35 23 Dree Perks Point Lookout.esp 36 24 100000caps.esp 37 25 Trader100%Repair.esp 38 26 better armored 101.esp 39 27 richvendors.esp 40 28 Mart's Mutant Mod - Zones Respawn.esp 41 29 Mart's Mutant Mod - Master Menu Module.esp 42 2a Mart's Mutant Mod - Natural Selection.esp 43 2b Mart's Mutant Mod - Tougher Traders.esp 44 2c LongerDays.esp 45 2d INT and STR Bobblehead Swap.esp 46 2e hamiltonupgrade.esp 47 2f Flora Overhaul.esp 48 30 Speech Bobblehead Moved.esp 49 31 Dree Perks Mothership Zeta.esp 50 32 WeaponModKits - OperationAnchorage.esp 51 33 WeaponModKits - ThePitt.esp 52 34 RH_IronSights_Vanilla_NewWeapons.esp 53 35 WeaponModKits - BrokenSteel.esp 54 36 WeaponModKits - PointLookout.esp 55 37 WeaponModKits - Zeta.esp 56 38 RH_IronSights_Pitt_NewRifleSights.esp 57 39 RH_IronSights_RemoveReticule.esp 58 3a RH_WMK_Bridge.esp 59 3b Upgraded Sniper Rifles.esp 60 3c 2Perks Per Level.esp Link to comment Share on other sites More sharing options...
JimboUK Posted April 15 Share Posted April 15 I would load that up in FO3Edit and expand each mod to see which ones have perks and what those perks are. Link to comment Share on other sites More sharing options...
wfandrews Posted April 15 Author Share Posted April 15 Thank you for your reply, it worked. The mod was "2 perks per level" I believe it installs that perk because of the way it gets you 2 perks per level. I appreciate your replying. Link to comment Share on other sites More sharing options...
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