Qrsr Posted April 19, 2024 Share Posted April 19, 2024 I would like to override the power armor race once a certain actor uses a special power armor furniture. As i can see it the power armor race is a default object. And properly the entire race to armor to actor sequence is hardcoded. Is there any chance to override the body part data? I would like to swap the body part data based on the items and or furniture used. Link to comment Share on other sites More sharing options...
LarannKiar Posted April 20, 2024 Share Posted April 20, 2024 (edited) You can overwrite PowerArmorBodyPartData but take into account that it may affect all NPCs who are in a Power Armor. As far as I know, you can't make a separate, unique Power Armor Race for one NPC though. (I might be wrong, I've never tried it. Maybe F4SE DefaultObject >> Set() can be of help). Edited April 20, 2024 by LarannKiar Link to comment Share on other sites More sharing options...
Qrsr Posted April 20, 2024 Author Share Posted April 20, 2024 18 hours ago, LarannKiar said: As far as I know, you can't make a separate, unique Power Armor Race for one NPC though. (I might be wrong, I've never tried it. Maybe F4SE DefaultObject >> Set() can be of help). Yeah, thats what i am fearing. Maybe some of the template function per actor might trick the game but i doubt it. The reason why is very simple, body part data is superior in making unique damage calculation. I wonder if armor can overwrite or force the game to use new body part data ?! The problem is body part data is tied to race and once body part differ from race the armor and anything applied to the actor is off. Correct me if im wrong. I cant find anything on the net about it. SOme good tutorials here and there about basic editing but nothing in depth which forces the game to use new body part data once a certain armor or else is used... Link to comment Share on other sites More sharing options...
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