Skidgeroonie Posted April 21 Share Posted April 21 Hey everyone, I'm having an issue with my custom companion. Everything seems to work in the basic sense, hiring, firing etc. Only problem is, when I dismiss him, he just stands in place. The messages comes up saying that he's heading back to the specific cell, but he doesn't move. To test, I tried changing his location to a few base-game cells like Nick's Office or Strong's waiting position at Trinity Tower and he still refuses to move. I've also made sure to try it from random locations to ensure it's not some kind of navmesh problem. He will travel to settlements listed like Sancatury or Red Rocket. I've been trying to compare scripts etc to pre-existing companions but I'm not seeing any glaring differences. There's a sandbox package in place for the cell he's meant to travel to. If anyone has any idea or tips, I'd appreciate it. Link to comment Share on other sites More sharing options...
AaronOfMpls Posted April 21 Share Posted April 21 At his home location, is he placed someplace he can get to without breaks in the navmesh? Even if he can get to his home cell just fine, maybe he can't get to the specific home spot you placed him at. (I don't have Fallout 4, but if FO4 followers work anything like Skyrim's... ↑) Link to comment Share on other sites More sharing options...
Skidgeroonie Posted April 21 Author Share Posted April 21 Hey, thanks for the reply. The navmesh was certainly a bit busted at his home location (does anyone else hate doing navmesh?) but I have since fixed it with no change. I've changed his home location to several different areas in the base game and none of them seem to make any difference. I've tried firing him from different areas too and it's always the same. Just stands in place until I talk to him again. Link to comment Share on other sites More sharing options...
AaronOfMpls Posted April 21 Share Posted April 21 (edited) Hmm, did you tell him to wait somewhere before dismissing him? My Skyrim followers can stay put sometimes if I do that, and don't tell them to follow again before dismissal. Edited April 21 by AaronOfMpls Link to comment Share on other sites More sharing options...
Skidgeroonie Posted April 22 Author Share Posted April 22 No, he's fully following me and responds to commands/gun drawing before I eventually tell him to leave. I have tried dismissing him while I have him wait and it's the same result, unfortunately. I'm going to have a bit more of a play today and see if I can work this out... I'll update you if I fix it but any more ideas from anyone, I'd be very appreciative! Link to comment Share on other sites More sharing options...
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