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Does anyone else think the aiming mechanics in this game sucks?


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42 minutes ago, CrowOfItachi said:

Well, the thing is, I just want to be able to shoot an enemy without it being luck-based. I'll never understand why Bugfesta- I mean, Bethesda thought it was a good idea in the first place.

I'm pretty sure the luck and skill stats only kick in for VATS and Hip Fire. By pretty sure I mean 99.99999999999% and maybe a bit more than that 🙂

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17 minutes ago, Karna5 said:

I'm pretty sure the luck and skill stats only kick in for VATS and Hip Fire. By pretty sure I mean 99.99999999999% and maybe a bit more than that 🙂

Honestly, I don't really care about what it is. Either way, I have a video I made that shows how crap the aiming mechanics are. Here you go. The dead ones you see on the ground are the ones I took out trying to get this clip because the aiming is so inconsistent. Also, I was never talking about VATS. I'm talking about aiming normally.

Edited by CrowOfItachi
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17 minutes ago, CrowOfItachi said:

Honestly, I don't really care about what it is. Either way, I have a video I made that shows how crap the aiming mechanics are. Here you go. The dead ones you see on the ground are the ones I took out trying to get this clip because the aiming is so inconsistent. Also, I was never talking about VATS. I'm talking about aiming normally.

What's that box above the sight? It looks like some kind of auto-aim or aim-assist. My game has nothing like that. Mine just has a little dot for aiming, and the bullet on the handgun like you showed in the film hits the dot without fail. It seems like you might have either a weird configuration or a weird mod.

I can't log into the game until F4SE is fixed, but you saw from the above film I linked that I have nothing like that.

[Edit: Power Armor targets like head being exception, obviously.]

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Karna, I'm sorry but I'm not seeing what you are saying in your video, or in my video. 

Here's my findings from my own testing :  Third person shots actually go a little off to the left from where the reticle is on a few Bethesda guns in the unmodded game, if I remember correctly, but I think it is to do with the wrong AnimTextData for those particular guns (they probably updated the animations for those guns without updating the AnimTextData - this does not affect the first person).  Third person anim actually calculates the bullet trajectory from the center of the screen as if the shooter is at the center of screen, and not where you see the player character model is on screen (this only affects shots if the target is very very close).  Also, there are a few Bethesda gun models with iron sight not properly aligned on 3D models, but compensated in the first person animations (which is the reason why using Deliverer as the base for animating custom gun can make it really difficult to align the sight properly in game).  

I've tested specifically for the accuracy of aimed shots on guns extensively, and aimed shots always go to where I'm pointing at.  In my video, I've actually made some 60-80 m shots to demonstrate this.  Aimed shots are definitely not luck based.  I happen to be showing my own custom gun in the video, but the aiming works the same way for any vanilla guns with no mods used.  If the aimed shots hat cone of accuracy, or "luck based system" which I don't think exists in aimed shots, I'd have noticed while testing.  I disagree with all of you, lol, but this is after I've done countless hours of testing guns in FO4 specifically on the subject.

I do agree that Far Cry is much easier, though, but I think that is because the hit box in that game seems to be more forgiving while characters are moving.  In FC6, I found it ridiculously easy to make headshots, but that is because the game is compensating for my shots and not because I'm any good, lol.

Edited by DiodeLadder
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CrowOfItachi, I saw the video, and I can tell you that that's definitely not the vanilla game behavior.  My game is pretty much near vanilla because I don't want any other mods affecting my projects, and as I've said in my posts, aimed shots would always go where I'm pointing at. 

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15 minutes ago, DiodeLadder said:

Karna, I'm sorry but I'm not seeing what you are saying in your video, or in my video.

It's cool. It's kind of a moot point anyway because there's a new engine now which I can't test until F4SE is ported to it. If you're still here when that happens (which could be days from now, though it's in the works), then I look forward to doing some targeting testing. I love testing and will return to this thread when I can get back into Fallout.

It's possible we're not talking about the same thing anyway, so I very much wish to do an updated film explaining better what I'm thinking. I do suspect we may not even be disagreeing.

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1 minute ago, Karna5 said:

It's possible we're not talking about the same thing anyway, so I very much wish to do an updated film explaining better what I'm thinking. I do suspect we may not even be disagreeing.

I do suspect that is very much the case, too.  I'm trying to think of any other peculiarities with the gun mechanics in this game, but what I've said already is all I can think of at the moment.

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34 minutes ago, Karna5 said:

What's that box above the sight? It looks like some kind of auto-aim or aim-assist. My game has nothing like that. Mine just has a little dot for aiming, and the bullet on the handgun like you showed in the film hits the dot without fail. It seems like you might have either a weird configuration or a weird mod.

I can't log into the game until F4SE is fixed, but you saw from the above film I linked that I have nothing like that.

[Edit: Power Armor targets like head being exception, obviously.]

That's the aiming reticle. I have no aim assist mods and there's no setting for that in the game's settings menu.

14 minutes ago, DiodeLadder said:

CrowOfItachi, I saw the video, and I can tell you that that's definitely not the vanilla game behavior.  My game is pretty much near vanilla because I don't want any other mods affecting my projects, and as I've said in my posts, aimed shots would always go where I'm pointing at. 

I have no mods that change how guns function. Also, this has been happening since I started playing the game, which was before I even learned to mod it. So, this has to be vanilla.

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3 minutes ago, CrowOfItachi said:

That's the aiming reticle. I have no aim assist mods and there's no setting for that in the game's settings menu.

I looked at one of my old 2017 films I made of shooting ghouls, and back in 2017 I had that box as well. But I haven't had it in years, so I'm thinking there must be a game option to switch from box to a dot pointer.

When I had the box, I saw that aiming was more of an approximation, like firing a homing missile in GTA Online. But when the reticule is a dot, it hits the dot precisely.

I'd log into the game if I could to find the setting, but I have too many mods dependent on F4SE which means I can't log into the game until F4SE is updated.

My recommendation is to try to switch the aim model in the options.

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3 minutes ago, DiodeLadder said:

I do suspect that is very much the case, too.  I'm trying to think of any other peculiarities with the gun mechanics in this game, but what I've said already is all I can think of at the moment.

I appreciate you guys trying to help me figure this out because I have no idea why this is happening. As I said, I've been playing shooter and RPG games for most of my life, but this is new to me. Usually, I can find a way to make crappy aiming work, but this is just bizarre. In my game, I can use that 1911 you saw in the clip to hit someone from about forty yards away, but you also saw that I couldn't hit that stupid feral from ten feet away. I don't get it, either.

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