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Tim(Toggle Immortal Mode) command


Newtonext1234

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I tried run the effect that is same as tim by script but it's different effect.

the tim can block thing such as command's "player.kill" or running the finish move motion of victim. 

if possible, could have any idea like function or member for getting effect same as  tim by script?

About different, I tried bellow setessential, setghost and setInvulnerable that is script.

it's not big problem because the console command are working.

 

1,setessential

I run this effect by script, it's running correctly but when player's hp become 0, player run bleed out motion.

it doesn't run by tim command.

 

2,setghost

player can avoid any attack but when input the "Player.Kill", player down.

also when run the finish move of victim, same effect.

 

3,SetInvulnerable 

it's not working.

Edited by Newtonext1234
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Did you consider checking how AAF Violate handles Essential status for player? It doesn't block player.kill or getting defeated in combat, but it has you go into a bleed out state for a few moments if you hit any condition which would normally kill you. I've been using that since AAF Violate added the feature roughly a year ago. I don't know how it does it, though. It also makes it a configurable function in MCM (Mod Configuration Menu).

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I can't find script that can give effect same as tim.

also I didn't use AAF however could found solution.

I confirmed again it, the "player.kill()" are blocked by Essential status of player.

and as next step, currently player block the finish move of victim side, so for resurrection,I added effect of "Debug.SetGodMode(true)" only a few seconds.

as result, I add the this script to equipment, so when player is gotten animation that is victim side from enemy, if use equip quickly this from short cut menu, player was able to avoid the take down.

those essential flg will remove after unequip so when again hp become zero or get victim motion without use this, player will down normally.

thx

Edited by Newtonext1234
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