GeminiVoid Posted May 4, 2024 Share Posted May 4, 2024 Hey guys! I recently made a new set of armor in blender, and have about a dozen paintjobs for it as well. Most of these are simply paints which can be applied to the armor and provide no bonus. I have already implemented the normal paints, but now I'd like to add the others as armor upgrades, similar to how combat armor functions. I have a standard, reinforced, shadowed, and winterized variant I have made but I've noticed these work a bit differently than just putting a paint on the armor. I tried taking the reinforced OMod off combat armor, duplicating it, and changing the color remapping to material swap instead. It works in game, but removes my options for adding different paints. Clearly I'm doing something wrong with this, but I'm having some trouble determining what. Can anyone point me towards a good tutorial on adding armor tiers? Or provide your own workflow for doing this if possible. Thanks in advance! Link to comment Share on other sites More sharing options...
worm82075 Posted May 4, 2024 Share Posted May 4, 2024 Armor tiers are separate meshes. You can achieve the same thing with materials and they are just a material swap. In order to fully clone an armor set you have to duplicate EVERYTHING including keywords and formlists.(some keywords are general though and shouldn't be duplicated). Your tutorial for learning how can be found in We are the Minutemen. Load that up in the CK and see how he was able to fully clone the combat armor. Right click + use info to sus out everything that needs to be duplicated. Link to comment Share on other sites More sharing options...
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