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SPS Updates and Discusstion


TheOzoneHole

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Good news: The altered pathgrids work, so slaves can walk through the Tel Aruhn Underground with no major problems.

 

Bad news: Textures for the piercings aren't working. The nif (in NifScope) shows the correct path and even displays the textures on the nif...but once I get it into the CS it just gives me a pale white/yellow "!" for no obvious reason.

 

Edit: Posted request for help w/ the texture issue on ER, they seem to get more traffic than this.

 

Edit Edit: Here are the details for the enchantments to the bondage gear.

Ankle chains, & anything with ankle chains will have Damage Speed enchantments.

(25 points)

Ball and chains will have a high Burden enchantment & Damage Agility.

(200 points & 15 points)

Collars and piercings will have a Fortify Personality & Speechcraft enchantments.

(5 points & 10 points)

Punishment Helms are enchanted with Blind and Silence.

(50 points)

Wrist chains, & anything with wrist chains will fortify your Strength (by a very small amount) & Damage Agility.

(2 points & 10 points)

Waist belts, & anything with ankle chains will fortify Endurance.

(5 points)

Slave bracers damage magicka for 10 points (up from the base 3) and restore fatigue by 3 points.

 

Slave bracers and wrist chains can't be worn at the same time, but due to the way Morrowind works, if you (or an NPC) are wearing slave bracers you can still equip things that include wrist chains but aren't using specificly the hand/wrist slot.

 

I've "created" the slaves, but only in the most basic form. Two of each Man & Mer race, and both have the same head/hair, no scripts attached and no names...yet. I was able to find the "demographics" of morrowind, but I'm not going to create slaves based on that, simply because I'd have to subtract 15% of the population to account for the beast races and the Dunmer make up 55% of the un-altered population giving me a perponderance of Dunmer slaves. *Note to self; send fruit basket to moderators of UESP wiki.

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Slaves have been named, faces and hair to be done soon.

 

Regarding the names of the slaves, all I've done is look through the lists of female names (UESP) and chop a few of them, for each race, apart and put them back together. All these slaves were taken or sold into slavery at a very young age and have no family name as they are property rather than people. The fact that they have been allowed to keep a name at all is mostly due to the fact that it is easier to call a slave by a given name than shout "Hey, you! No the other one...no, the naked one...no, the other naked one!"

 

Edit: Heads/hair done for all but one redguard and the dunmer & altmer slaves.

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No work on Slaves to report on, but I've been thinking about what I want to do with the rest of the SPS series.

 

1. Slaves will be finished with all items, or as many as possible, as outlined in previous posts. The Shemayle slaves are on "hold" and might simply be included in #3.

 

2. Guards will be cut down to simple "s e x for reduced fines" rather than the attempt to create a s-exual prison to replace working in the mines. (SPS Guards)

 

3. ComVlad's request for the Camonna Tong will be answered, but it will also include some unique interactions for various named NPCs. I thought of this while doing some Redoran quests the other evening, that Guar herder that you help with the mudcrabs... Well, it got me thinking, let's just put it that way. (SPS Compendium)

 

4. Mages, and other major mage type classes. Plenty of Daedra s e x, can't do necro since Dark0ne changed the T&C. :down: Burns my britches to not get to have the necromancers summon skeletons and Bonelords to work the player over, but that's unlife for you. (SPS Magic)

 

5. Rogues, Agents, Acrobats and other Stealth type classes. Much like Warriors, Knights, Crusaders this will be limited in total dialogue and just repeat for many of the classes. (SPS Stealth)

 

6. At this point a second re-build of SPS and the brothels are an unlikely event; as is the port of SPS to Oblivion. I have simply run out of time, and I must find a job with in the next few months at the very longest. With luck, it will be part time and won't affect my modding.

 

Depending on the changes Dark0ne keeps making, and subject to the T&C of the Nexus, I might have to move the mods. PlanetElderScrolls would be the new home if such a move is required and the forum would be moved to Enmesharra's Refuge, seeing as I already have a membership there and since Game Vixen Zone disallowed adult content and discussion some time ago. I know I could move the mods to Wolflore or TES Revolution (Dezi's hangout), but I've got everything set up at ER and it wouldn't mean as much work for me.

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To follow up on #3 in my previous post I have some specifics. SPS Compendium will again be script heavy, but the amount of dialogue shouldn't be nearly as much as SPS Slaves. Due to the fact that the Camonna Tong is not a joinible faction and that there really aren't very many (that I've run across) defined members, I'm adding in or tweaking the dialogue of some NPCs. SPSC will require the SPS rebuild, due to an NPC added in that mod that will be altered by Compendium. So far I've come up with four NPCs, so far, who are going to get special dialogue.

 

-Drulene Falen; The guar herder I mentioned before. Since she is in the "Herder" class, I'll be adjusting that to a custom class so the dialogue remains specificly for her.

-Listien Bierles; Whitless wonder that he is, I'll be adding properly servile dialogue. While I normally wouldn't do something quite so female dominated, it really seems correct and might be good for kicks if nothing else.

-Drerel & Falanu Indaren; They are just so grateful for your help they gave you a...book. *Yawn* A three-way should spice their gratitude up a notch or ten. I'm not going to change their classes so that you can, if you're a female player, still prostitute yourself to them.

 

 

Edit: Picture shows the slave bracers/chains from the parent mod.

 

 

These are the only ones I've got for now, I'm trying to find people involved in quests that the player will come across, but who aren't super important in the game. Falen & the Indarens will be doable with both male or female PC but Bierles will be limited to female PCs only.

 

Edit:

-Pania Cadiusus; A female Noble in the ruin of Nchuleftingth, see seems rather distressed

by the death of Anes Vendu

. Makes me think that there might 've been something going on there. :wink: I don't see any reason that the player couldn't compfort her in her time if distress.

 

-Senilias Cadiusus; Pinia's dad, also in the ruin of Nchuleftingth. This is where I start to wonder about how far I want to go with the mods. Father/daughter incest, even as a threesome with the player might be going a bit far. I think this one might be limited to only female players rather than have dad walk in on his little girl screwing some random guy.

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Andysarus website This is where the slave bracers, chains, etc. came from.

 

Edit: After completing Slaves, and possibly the cut down version of Guards, I'm taking a break to a) find a freaking job, and b) learn to mesh correctly. Moving stuff around in Blender & NifScope is all well and good, but it seems to have reached the point where that isn't good enough. The length of the break will be depending on how frustrated I get with the attempt.

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  • 2 weeks later...

Hee hee hee, nice goof Mr. Green. :teehee: :biggrin:

 

Sorry to anyone who's been looking for updates/trying to reach me. My internet has been down for no obvious reason and has come back up (don't know how long it's going to last) again with no obvious reason.

 

I've placed the cages, and pathgrids, in both Sadrith Mora and Tel Aruhn. Tel Aruhn will require a new npc slave seller, seeing as the existing one plays a part in the MW main quest. I need to yank the purchasing scripts from SSC, and re-grab the companion script. I need to look at the way Andy added the stuff to the CS and duplicate it as best I can. I'm only going to mess with one piece rather than try and do what I really wanted. I think I know now how to get it to do what I want, so thanks, particularly to Geralt043, for the help.

 

Edit: All the slave dialogue is now in the CS, with, I think/hope the proper continuation commands. I've altered the "My Trade" dialogue for the slave class, Argonians and Khajiit will give you some sob story about how life sucks, and other slaves will tell you about how they suck dick. Kidding. They will give you a more detailed look at how slavery in MW works and tell you where you can go to buy a slave. I'm going to have to add a new slave merchant in Sadrith Mora as well, I didn't realize that the one there has a script attached to him already.

I'll be adding the restraint shop to Sadrith Mora as well, back on the far side of town from Wolverine Hall.

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Two little reminders for people.

 

1) If you were, or have, downloaded the Prison Objects and/or BDSM Dungeon mods from Andy's site, they break the game. You have to be in his "Prison Guard" faction to get any services, and 99% of NPCs don't recognize the faction.

 

2) Any set of restraints that have the words "Autolocking" or "AutoLock" in the name lock automaticly and require a key to remove. Without the key it will be stuck on your character until you get a key. Don't come crying to me about how you can't take off a collar or ball and chain, etc. I have had several character that have been stuck just like that because of Andy's crapy modding skills. I feel you pain, but have no sympathy for you, because you were warned.

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I don't understand something...what is the motive to making a prostitute mod?

 

I mean is it going to add anything other then prostitutes and quests to "bang" 'em?

 

Not trying to uhh "cramp your style" or anything but just wondering.....

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I don't understand something...what is the motive to making a prostitute mod?

 

I mean is it going to add anything other then prostitutes and quests to "bang" 'em?

 

Not trying to uhh "cramp your style" or anything but just wondering.....

 

I did this mostly because, after playing Kie's version of SPS, I felt that there was so much more that could have been done but wasn't. And since I'd not done any modding before and wanted to learn it seemed to be a way to both learn to mod and mod something that I'd enjoy doing. If I might eject due modesty for a moment, I feel I've learned quite a lot and that I've made strides in terms of quality since I started working on the SPS mods almost two years ago. As to the point of the mods in game, it serves as an alternate method of monitary procurment for female player characters. Also, prostitution is lore correct based on my understanding of the Elder Scrolls universe, and most fantasy RPGs in general. I started reading The Book of Erotic Fantasy, which was writen to help add rules for mature adult themes to D&D, and based on their rules my mods would be rated (using the American movie rating system) as "R" (Nudity and sexual situations common, but detail stops at a certain point.). SPS Slaves would, I think, get the "NC-17" rating (Nothing is taboo, sexual situations described in depth and such situations are common, characters & creatures who use sex as a weapon common.); but I try not to make Morrowind into a "Sex-venture", where the only goal of the entire game is to have sex.

I consider the rating to be "R" by default simply because this is entirely text based. Many mods include sound, mine does not. Lover's and Legends is fully animated, in fact L&L is, I feel, a better sex mod than anything of adult nature produced for Oblivion and possibly Fallout 3. It is also one of, if not the, most complex and complicated to run mods I've seen.

 

If SPS and "adult" mods aren't your thing, ShaddowT, that's fine. What I like and the way I play aren't the way many people play. You aren't "cramping my style" by asking; I'd rather have you ask and be clear on my motivations than try the mod and not like it or simply dismiss it as trash. Having people ask me about it helps to remind everyone about my motivations and helps me to articulate those motivations both to the person asking and myself. Sometimes even I need a little reminder about why I'm doing this. If you use the mods and ejoy them, that's great; if you tried them and didn't like them, I'm sorry you weren't happy with them. The first rule of mods is the simplest: "What you use is up to you."

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Slave name, race & location:

 

Pengail, Bosmer, Suran

Delphine, Breton, Suran

Raelene, Breton, Suran

Fentia, Imperial, Suran

Lumana, Imperial, Suran

Frysten, Nord, Suran

Sverine, Nord, Suran

Ronet, Redguard, Suran

Camaline, Altmer, Sadrith Mora

Imesse, Altmer, Sadrith Mora

Bodasa, Dunmer, Tel Aruhn

Ulesi, Dunmer, Tel Aruhn

 

I currently have two un-used slaves: Loralfin, a Bosmer; and Kati, a Redguard. I haven't decided what to do with them yet, I might replace the slave Yakov in Suran with one of them, but I'm not sure. All the slaves I'm adding start at level 5, so they won't be to far behind the player and can serve as guards/companions after some easy work.

Edit: I'm thinking of replacing one of the other Argonian slaves in the suran slave market with the remaining slave. Haven't made up my mind yet.

**The slaves are ment to serve as eye-candy and sex objects first guards and travelling companions second.** And before some feminist shows up and starts screaming about how I'm using women as sex objects, I'll put in a reminder that this is fantasy and not real. My mod, my rules, tough beans.

 

I have one other NPC added so far, the owner of the restraint shop in Sadrith Mora, Clara (Bosmer). I'm thinking of making one of the two other slaves her "assistant", but for sale through dialogue. All placed slaves are in cages, and all doors will be key locked, so no chance to pick the door and walk off with your prize. Trying to take a slave without paying counts as Theft and the slave trader will attack you. And we're talking major theft, the type of theft that the guards say: "You have earned a death mark! Goodbye."

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