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SPS Updates and Discusstion


TheOzoneHole

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I, too, must apologize for the length of time I took me to reply/update.

 

Sadly, no, I've gotten no work done on SPS or any of my other projects. The good news is that with the holiday coming up I can take some time off to get some work done. Since I'm heading home I'll be religated to using my laptop, but that still works just fine for writing dialogue, and while I could test, I'm not taking my copy of MW with me (I'm only going to be there for a few days).

 

I've done a little thinking about what-I-want-to-do/where-I-want-to-go with SPS, and haven't really come up with anything substantial. I fully plan to finish Slaves & Guards; I want to get the houses-of-major-groinal-anal-&-oral-action & island done; and I'd like to actually finish out everything I had planned, including the update to SinisterChipmunk's Wasteland Player: Compelling Captives componet and the ports to Oblivion and Fallout 3 of SPS. Is it going to happen? Don't bet on it. The FO3 port is almost a no go for sure, as is the WP:CC update, especially with SinisterChipmunk's apparent loss of interest or lack of time to devote to his mods. As for the Oblivion port, I still haven't gotten around to reading the article on Oblivion scripting. The dialogue shouldn't be a problem, just the scripting system changes that BethSoft made. What I'd like (heck, what I'd freaking LOVE) is to be able to use the bink video files from Hookers of Oblivion, but I've never been able to replicate the conditions to get them to play. Even making a copy of one of the three "hooker" npcs doesn't work. I don't know why, but then I don't have much experience with Oblivion modding.

 

Summary: Slaves/Guards will be released as finished (December at the very earliest, mostlikely not until next year); I might try and finish off Camnonna Tong before those two or it might wait, and the houses-of-major-groinal-anal-&-oral-action will be next year sometime. (And somewhere in here I need to get off my backend and find a job.)

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fully plan to finish Slaves & Guards; I want to get the houses-of-major-groinal-anal-&-oral-action & island done; and I'd like to actually finish out everything I had planned, including the update to SinisterChipmunk's Wasteland Player: Compelling Captives componet and the ports to Oblivion and Fallout 3 of SPS. Is it going to happen

 

the Guards/Slaves Idea Looks Good ^^ I'M Not rushing ya but i just wanted to say i can't wait to play the new sps mod that yer working on. I'M RLY Looking forward to it. thx Bro. is Rosanna not helping out this time? soory i just had to ask.

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fully plan to finish Slaves & Guards; I want to get the houses-of-major-groinal-anal-&-oral-action & island done; and I'd like to actually finish out everything I had planned, including the update to SinisterChipmunk's Wasteland Player: Compelling Captives componet and the ports to Oblivion and Fallout 3 of SPS. Is it going to happen

 

the Guards/Slaves Idea Looks Good ^^ I'M Not rushing ya but i just wanted to say i can't wait to play the new sps mod that yer working on. I'M RLY Looking forward to it. thx Bro. is Rosanna not helping out this time? soory i just had to ask.

 

 

I don't blame you for being interested geistxx. I've done a little work on the dialogue for the slaves, and plan on doing some more this week & next week. (All the current papers are due in the next two weeks.) So that will give me a little time between finishing current papers and starting the next set and studing for finals to get some modding work done. As I've said before, this will have the largest amount of new text that any of my mods has, and some interactions will have multiple "outcomes" (maybe that should be "outcums"?) for the same type of interaction. Again, big shout outs to Jac (of L&L add-on fame) and LucyNeon for their controbutions and help with the mod.

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  • 2 weeks later...

Been spending the past few days running through Assassin's Creed II. And something in that game gave me an idea. (No, I'm not changing SPS into an Assassin mod.) It was the paintings.

The ones that you can purchase to increase the value of your villia.

Some of them, in proper 15th century style, feature nude females, and SPS is all about nude females (well, actually, its really about groinal activity, but I associate groinal activity with nude females, so it isn't that much of a stretch). I started thinking, I'm going to make locations designed for the sale and major stimulation of groinal activity, then shouldn't the setting be designed to get people "in the mood"? And if I'm going to fill these places with images of naked people, why not use classic images rather than trying to find trashy, free to use porn? (Or less trashy adult themed stuff already out in the community.) I found a website dedicated to works from the 15th to early 20th centuries, here , that has quite a lot of what I was looking for. If you want to see what I picked (no way I'm going to list it all, there are over 150 files from this site alone), just browse through the pages and expand most anything with a nude female. Lots of it features the characters from Roman myth and the Roman Goddesses.

 

I've gotten some dialogue work done for the Slaves add-on, going to work more this week, hope to test by the end of the month. Please note, this mod will conflict with other mods that alter the scripts attached to the Slave class. This will work for all Slaves, not just the ones added by my mod.

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I should note that at this point, ALL slaves added by my mod (including default slaves changed by the mod) will be FEMALE. I am considering adding a few futa/hermephrodite (I think I spelled those right) slaves, but I haven't made up my mind as that would require a new body model. And, while I have an existing one, I don't really like it; plus, it wasn't made by me so I'd have to try and ask permission of the author (who, like Kie, is either gone or simply really hard to find). And yes, slaves will have different dialogue based on the gender of the player.

 

There are a few basic interaction types for the Slave add-on, and you select one of these when you ask the slave about "-pleasure".

 

You can have the slave give you a massage (only one result for this per gender, it's the same every time).

 

Male PC's can have the slave service them orally (two results, 50-50 chance of each).

 

F&ck, for men (anywhere from three to five results, all with equal {or mostly equal if its three} chance).

 

A$$ F&ck, again, the male takes the lead over the slave (I think only three for this).

 

Something Kinky, this will be both a male & female option, but with different dialogue results (I keep typing "resluts" for some reason...). This will involve at least three interactions with different percentages of apperance, one of them will be generic & vague, but the others will be something along the lines of role reversal, BDSM, public sex (possibly including public BDSM), threesomes and moresomes. ** Please note, I'm NOT a cannibalism, "let's kill and cook the slaves" type person, so if you're looking for that, then please go play Fallout 3. (Though I will admit that the idea of a slave deep throating the PC's %&$! until she dies would be an interesting way of executing a troublesome slave...until I remember that the asphyxiation induced spasms could cause her to bite down with enough force to sever the masters penis.) **

 

Maybe later, this is the standard "not just now" option that is built in to all the mods. Again, this one is both male and female, and will exit you from dialogue totally.

 

Female oral, is going to be two options, again with 50-50 chance of either one showing up.

 

Female F&ck will have, like the male version, three to five different outcums, with equal or mostly equal chances of showing up.

 

Le$bian a$$ play will have between two and four dialogues; and will be rather limited to what two women can do with fingers, tongues, toys and a pair of a$$holes.

 

Female kinky will be about the same as the male, but there will be differences. Expect three to five interactions.

 

 

IF I decide to include the multi-sex-organ slaves, then I will try to create a third gender in the game directory. These NPCs would exist only as slaves added by the mod, and only a few of them would be added to the game. They will have different dialogue than the standard female slave dialogue. If I'm unable to make a third gender, then I'll add them in as males so that I can make use of different dialogue in the "-pleasure" topic for them. That said, in the dialogue they will still be refered to using female pronouns (her, she, etc.).

Also, (I belive in fair warning) I've got a bit of a thing for piercings, and since I've found a set of opensource piercings (Thanks Axel & SpiritedTreasure!), I'm going to make some tweaks to them, including readopting them for Better Bodies, and add them to all the slaves. (NO, you won't be able to use companion share to take them, and NO, you can't kill the slave for them. I'll add them to a shop.)

 

Hope that covers all the basics. ;)

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Please note that you can still catch a disease from having sex with your slaves.

 

Also, in case I forgot to mention this earlier, since I now know how to forward the game clock (Thanks Jac!) sex actually takes time. Anywhere from 1-12 hours in the Slaves add-on.

Edit: I'm also going to update the scripts in all the mods and repost them with the updates as a bundle pack. The only one that is actually done is the Nobles add-on, being the most complicated (in terms of having the length of time specified in some dialogue), but most of the scenes take only 1 hour. (While it might not read that way from the text, the game only works with whole numbers, and what's the point of paying for a quicky?)

 

I won't say I'm annoyed or depressed by it, but it is kinda sad the amount of text I'm creating that I simply don't have room for in the mod. I don't want to skimp on quality, but there are really only so many sections to each interaction that I can include. Drat and blast the 512 character limit!

 

Edit:

 

Been doing some work on the dialogue for the slave add-on (I've had a bit more time than I thought I would); and I'm going to list some of the things that will be found in the "Kinky" interactions. I've got a few reasons for this, 1) some people might want to know (that is if anyone other than myself still reads this), 2) some people might want to know so they can avoid the topic, 3) some people might want to know so that they can use this topic almost all the time. :biggrin: This aren't listed in any particular order and some might be options for one gender and not the other.

 

Dinner themes, in the sense of serving as the centerpiece or as the dishes NOT as the meal.

Incest (I wasn't going to do this, but I thought of a good Mother/Daughter Dunmer slave scene.)

Bondage; light and heavy, some with whipping, some public bondage with forced intercourse.

Situations with five or more participants, including multiple slaves, you do not need to actually own that many slaves for these to come up. (Though if you're going to buy one...and variety is what adds interest to things...)

 

Note: It is possible that not all situations under the "Kinky" heading will involve PC intercourse. Furthermore, the "Kinky" interactions will advance the game the longest, anywhere from 3-24 hours. I'll be changing the "Punish" text from previous similar mods as well, since all the slaves will be female (or have at least some female genitals), I can add in some SPS themed punishments. This is not a mod where the player will have the ability to kill the slave through dialogue, I just wanted to re-state that. If someone wants to add that option in, they are free to do so as an add-on to the slaves add-on (yes, an add-on to the add-on). However, you'll have to do the work yourself and post it yourself; I won't make or post something like that. Same goes for eating the slaves; I might want to try the Infernal Rapture mod, but the whole eating people thing is not something I'd add into one of my mods.

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Based on what I'm seeing with the Slaves dialogue and the way the mod is going, I might be re-writing the scripts for the mod. Mostly to remove the "you caught a common disease" stuff, but I keep writing dialogue and then trying to find an existing script to tack on and I end up writing a new one to fit. I think at this point it would just save time to do the re-write and call it a day. There are some scripts that I've added for dialogue that won't be used because I'm thinking of adding some features that won't be implimented in the current generation of SPS mods. (oh, hint dropping again!)

 

I'll keep posting updates as I create new dialogue and add things to the slaves mod, not that anyone other than me seems to be reading them.

 

I've decided to make another small change to Slaves. When you select the male "F&ck" options you will come to another choice menu: "F&ck" or "A$$ F&ck". This cuts down on the space of the options and is rather more realistic. I won't use the above terms, I'll do something more "in the mood". EDIT: Scratch that. If I'd thought of it to start with (know that I know of it I can do it in the future) it would have worked, but I'm so far into the number of choices that it would cause more problems than it would solve.

 

I need to open up the other mod that I'm getting my scripts from and look at the dialogue from that mod and copy it over to SPS. I'm still writing dialogue, in fact I'm trying to get at least one scene done every night, but at the moment it is limited to mostly M/F interactions in the regular f&ck catagory with a few bits of kinky thrown in. Some of the kinky scenes all I've got is a single sentence that tells me what the scene is going to be. So far I've got three Male and Female kinky scenes, but two of those will have only about 15% chance of showing up if you choose kinky, as they both move the game clock in major ways. I've got one male kinky done, and another female kinky planned. I haven't done any of the meshing work yet, I'm letting that wait til class is over as it will take some time. Only real work that has been done is the dialogue and the scripts for slaves. Guards is mostly theory at the moment, but once slaves is done it shouldn't be a problem. For the big prostitution island mod, I found a pair of tilesets I love, hopefully they will look as good in game as the texture screens do. And some desert themed pices that should allow for a proper building in the eastern half of Morrowind for the Telvanni brothel.

 

Also, if some people start to wonder as to the times that some of these scenes last, I'll explain that now. The slaves piercings are imbued with a new type of magic, this magic gives both the person pierced and their legal owner (and only their legal owner) greatly increased sexual stamina and a hightened sense of touch. It doesn't keep the slaves from getting pregnant, or do anything else that's funny or make the girls more willing to obey, it just gives them the ability to go longer, harder and get more pleasure out of the act of sex. (No the piercings you will be able to buy will not have this enchantment.)

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  • 2 weeks later...

:wallbash: Gah! Blasted professors and their assignments, you'd think that they had better things to do that sit around and read papers, but nooo...

 

I started going through the dialogue from SSlave Companions by Emperor :thanks: (which is based on Grumpy's version 3 companion mod/script). There is a heck of a lot more dialogue than I ever thought as I mostly used the slaves as eyecandy. At this point I'm simply taking the dialogue and moving it to a word file (which is already over 4 pages long) so I can paste it back into SPS Slaves. I don't plan on moving all of it, the phases of the moons for example, aren't really something that I feel needs to be moved.

 

I'm getting some of the s e x dialogue done tonight, but it is slower going than I'd like as I want to try and write something at least somewhat original for each interaction, and the creativity when it comes to this isn't as easy as I'd like. (That might explain why poronographic movies can be so boring now that I think on it. :whistling: ) If only L&L wasn't so complicated and could be used for something like this. *sigh* Might as well wish for a holodeck and voice/touch screen modding tools while I'm at it, eh? Along with a couple million dollars. (Tax free, naturally.)

 

So people know where to look for the slaves, I'll be adding a new cell to the Suran slave market.(Don't worry, it won't conflict with much--I suppose the door might get in the way--but the cell will have a unique name.) I'll also be making expanions to the other two slave markets that I know of, Tel Aruhn and Sadrith Mora (I hope I spelled that right). TA and SM (lol) won't get large expanions so I might add a new slave market to another city, but again it will be somewhere in the eastern half of Vvardenfel. I expect that in the end there will be about 10 slaves for sale, all female unless I do add the futa slaves which will be at the extra market rather than the normal female slaves it would otherwise have, bringing the total to 15.

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You can have the slave give you a massage (only one result for this per gender, it's the same every time). Done

 

Male orally...Done

 

F&ck, for men...This ended up with six, and is Done.

 

A$$ F&ck...Ended up with a total of three, and is Done.

 

Something Kinky....In progress

 

Female oral...Only two, but its Done

 

Female F&ck...Haven't started.

 

Le$bian a$$ play...Haven't started.

 

Female kinky...Semi-kinda sorta started.

 

I'm writing these in a Word doc before moving them to the CS (helps to cut down my misspellings and makes editing easier). Currently, the doc is eight pages with over 3,200words. Now, to point out, about 500 of those words have been struck though due to the dialogue being to long for the CS. Personally, (modesty going out the window here) I think this is some of the best stuff I've done so far; but I'll leave that up to those who are going to be playing the mod to decide.

 

Edit: Just one thing more; I know that in some ways this looks like a lot, but this is only the "-pleasure" dialogue. It doesn't include the five or six other topics, the cells, NPCs, chains, and possible body model that need to be done. If, and that is a big if, this comes out this month it is going to be a belated gift delivered around New Years.

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  • 2 weeks later...

I'll be making some updates to the enchantments on the "Slave Bracer" items that exist in MW. The current enchantment consists of a "Drain Magicka" for 3 points. (I think the logic behind this is to stop the slaves from unlocking eachother's bracers with magick.) To this I'll be adding a basic Restore Fatigue of 5 points. On the other hand, some of the new slave items will have more drastic enchantments. The "ball & chain" will have a massive Burden constant effect in addition to its own weight. (Due to the spell effect the actual weight will only be 20 lbs. or so, but the Burden will increase this by 250 or more.) A set of leg irons, either a set that is just the leg irons on one that combines with wrist shackels or a collar, will have a Drain Speed enchantment, probably between 25-50 points. If your slave(s) are wearing this they will move slower than you do!!! Keep that in mind when taking them places. The House of Earthly delights will sell un-enchanted piercings (Thanks Axel!) and the clothing from the main SPS mod should be sold there as well.

 

If you don't have a house mod already or would like one that really works well with the plans for SPS Slaves I would recommend Cragonmoor. This was created by Quatloos (also known as Lord Devil) before her passing, and is by far one of the best house mods I've ever seen. RIP Q.

**Please note that this mod conflicts with Suran Expanded, and Vibrant Morrowind. I don't use SE, but to fix the conflict with VM simply open the Morrowind Consturction Set; set Cragonmoor as the active file; allow the CS to load, then click the "Save" button. This should put Cragonmoor closer to the end of your load order than Vibrant Morrowind, fixing the problem.

 

If you want something a bit more basic in the s e x department than SPS Slaves, but with companions that level then try Special Slave Companions. This is the mod that SPS Slaves is really based on with most of the dialogue and scripts coming from here. (Big thanks to Emperor for all his hard work on this mod!!) The two mods shouldn't conflict, at least in terms of cells and such. And since SSC uses a special "Slave Companion" class, the scripts might not get in each others way, but I can't promise that. The dialogue WILL conflict, so I'd go with SSC until SPS Slaves comes out then switch...but I'm hardly un-biased on the issue, aren't I?

 

Edit: I've posted a teaser shot of the new piercings.

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