SonAnima Posted May 7, 2024 Share Posted May 7, 2024 So I taught myself how to animate (finally) and when exporting from 3ds to fallout there are some problems. First no sound plays at all during the animation, no bullet flies out when the bolt on the bolt rifle opens up, and the bolt handle itself becomes invisible during the animation for some reason. If theres anyone here that can help me solve these issues it would be very appreciated. I can post a video of the problem here if needed. Link to comment Share on other sites More sharing options...
SonAnima Posted May 7, 2024 Author Share Posted May 7, 2024 Reloaded the BoltChargeReady animation in 3ds opened the dope sheet and I see nothing pointing to sounds for the animation at all. Strange. Link to comment Share on other sites More sharing options...
DiodeLadder Posted May 7, 2024 Share Posted May 7, 2024 (edited) Hello SonAnima, I'm sure you've followed the Rizzler's tutorial, but that's not working for you? I don't think I do anything differently here to get the annotations to work. Just to be sure, are you selecting the "Root" (in schematic view, you can find it in the top left area) when editing the annotations? Edited May 7, 2024 by DiodeLadder Link to comment Share on other sites More sharing options...
SonAnima Posted May 8, 2024 Author Share Posted May 8, 2024 On 5/7/2024 at 1:58 PM, DiodeLadder said: Hello SonAnima, I'm sure you've followed the Rizzler's tutorial, but that's not working for you? I don't think I do anything differently here to get the annotations to work. Just to be sure, are you selecting the "Root" (in schematic view, you can find it in the top left area) when editing the annotations? Yea The Rizzler tutorial really didnt help but The Shiny Haxious tutorial did. Adding annotations is no longer a problem but now I have a new problem. During the WPNBoltChargeReady animation the weapon shakes during the animation which is weird as I never edited the stock to move only the bolt. Idk why its doing that (I didnt add annotations in the video as I was checking to see if the animations even works) but any tips would help. The simple stuff like the bolt being pulled too high is easy to fix. https://imgur.com/a/wn0IdFZ Link to comment Share on other sites More sharing options...
Shiagur42 Posted May 9, 2024 Share Posted May 9, 2024 37 minutes ago, SonAnima said: Yea The Rizzler tutorial really didnt help but The Shiny Haxious tutorial did. Adding annotations is no longer a problem but now I have a new problem. During the WPNBoltChargeReady animation the weapon shakes during the animation which is weird as I never edited the stock to move only the bolt. Idk why its doing that (I didnt add annotations in the video as I was checking to see if the animations even works) but any tips would help. The simple stuff like the bolt being pulled too high is easy to fix. https://imgur.com/a/wn0IdFZ That's because the weapon is still attached to the right hand. the weapon moves with the hand and then has to undo that movement, leading to some unfortunate shaking. Maybe you can hide the shaking by making the weapon jiggle and wobble more? Link to comment Share on other sites More sharing options...
SonAnima Posted May 9, 2024 Author Share Posted May 9, 2024 54 minutes ago, Shiagur42 said: That's because the weapon is still attached to the right hand. the weapon moves with the hand and then has to undo that movement, leading to some unfortunate shaking. Maybe you can hide the shaking by making the weapon jiggle and wobble more? Thanks. I should be able to detach the right hand in 3ds without breaking the skeleton? Link to comment Share on other sites More sharing options...
SonAnima Posted May 9, 2024 Author Share Posted May 9, 2024 And in theory I should be able to add as many annotations as I want while in 3ds max? I want to add an extra sound to the bolt action. Link to comment Share on other sites More sharing options...
Shiagur42 Posted May 9, 2024 Share Posted May 9, 2024 4 hours ago, SonAnima said: Thanks. I should be able to detach the right hand in 3ds without breaking the skeleton? No, it should stay attached, since that is the skeleton the game uses. What I was suggesting was that you should distract from the shaking in your animation. Link to comment Share on other sites More sharing options...
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