Raspysalsa Posted May 7, 2024 Share Posted May 7, 2024 (edited) Posted in troubleshooting, but wanted to see if any NV wizards or folks who have experienced this prob before are on this forum as well. Post was: I was getting my modlist all rounded out, have many mods and just installed weightless hardcore ammo and manual reload and ammo count. I'll load into a save, play for about a minute or two and then once getting into combat, and it seems on enemies throwing out combat quips will make everything else in the game go silent. Load order is as follows: Spoiler FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm NavmeshOverhaul.esm fixy crap ue.esp Landscape Texture Improvements.esm Vanilla Enhancements.esm Landscape Texture Improvements - YUP Patch.esm Bad Touch.esm Uncut Wasteland.esm Functional Post Game Ending.esm TLD_Travelers.esm Better Brotherhood.esm mil.esp Cyberware.esm CIBS-Customizable-Integrated-Backpack-System.esm zl_Armaments_Remastered.esm mil_Add-On.esp Functional Post Game Ending - YUP Patch.esm Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp OX Toolkit.esm WMVM.esm [NVWO]Editor.esm Helmet Overlay.esm Frontier Cars.esp Molerat.esm MyNavmeshCompatibilityPatch.esm Unofficial Patch NVSE Plus.esp YUP - NPC Fixes (Base Game + All DLC).esp NVMIM.esp AWSOME.esp Crafting Consistency Fix.esp Impostors and LOD Flicker Fix.esp ExRB.esp The Mod Configuration Menu.esp Vanilla UI Plus.esp JustAssortedMods.esp ImmersiveRecoil.esp Follower Tweaks.esp DelayDLCRedux.esp Cyberware OWB.esp EVEM - YUP Patch.esp EVEM - Crafting Consistency Fix Patch.esp Trap Tweaks.esp Uncut Wasteland - YUP Patch.esp Little More Lamplight.esp DLC Enhancements.esp More Perks v3.esp Combat Armors Replacer.esp floatersmod.esp QwibNewBackpacks.esp Casino Crowds.esp M19.esp HitVector.esp King of the Radio.esp Cowboy Radio - Now with VA.esp Cowboy Radio - Songs Only.esp thejoeroganexperience.esp Uncut Wasteland (VNV) - EVEM Patch.esp Misc Content Restoration.esp Misc Content Restoration - YUP Patch.esp Misc Content Restoration - UW (VNV) Patch.esp FPGE - EVEM Patch.esp NewVegasQuickStart.esp Better Brotherhood - FPGE Patch.esp Better Brotherhood - YUP Patch.esp FNV FaceGen Fix.esp B42Inertia.esp Atmospheric Lighting Tweaks - EVEM Patch.esp Interior Rain.esp Enhanced Movement.esp Quickthrow.esp AidUI.esp B42Dropmag.esp NPC Use Aid.esp B42Bash.esp B42Inspect.esp Pipboy2501.esp RoniPiplight.esp MCMetalArmor.esp NCR Commando.esp HoneyBadger.esp walther mpk.esp FOVSlider.esp NVRA - ASVAL VSS.esp B42 RWMS.esp Bash_Spread.esp AWO - TrenchRepeater.esp Enhanced Vision.esp Cyberware-Quickthrow Patch.esp M.U.X. Series - Interface Overhaul.esp BLEEDLESSNV.esp MWRWPUSP45.esp Wicked Pistols.esp High Frequency Murasama Blade.esp MP9N.esp Malorian Arms 3516.esp DLC Weapon Integration.esp Veronica Outfit Replacer.esp JIP Companions Command & Control.esp More Classic Fallout Outfits.esp Titans of The New West.esp Pip-Boy Glove Removeable.esp WeightlessAmmo.esp Atmospheric Lighting Tweaks.esp Strip Lights Region Fix.esp DNWeathers.esp CC - Rain.esp CC - 3D Rain.esp 1st Vid is just the bug happening in regular gameplay, 2nd is the bug happening when paying attention to console, sounds die after "flipper flipped #2" pops up. After some experimentation i guessed that "Somehow, And i might be 110% wrong and dumb for this, but it seems like this flipper flipped thing is related to some kind of incompatibility relating to animations? I disabled sprint on companions in enhanced movement and got about a minute and a half longer of playtime before flipper flipped back up. Turned off the animations in titans and i feel like it got longer. Keeps happening though." If anyone has any insight as to what's causing this, or just lmk if i should just do a fresh reinstall, i'd appreciate. Edited May 7, 2024 by Raspysalsa Link to comment Share on other sites More sharing options...
laclongquan Posted May 7, 2024 Share Posted May 7, 2024 (edited) Is, Idunno, Navmesh Overhaul playing fine with various other navmesh mods? Because for Doc to step up and ask you, he would need to use AI package. And if navmesh is buggered up, then no package firing, and nothing gonna happen. The very description page of NavmeshOverhaul.esm say some thing of Uncut is not compatible and I see you have quite~ Edited May 7, 2024 by laclongquan Link to comment Share on other sites More sharing options...
Raspysalsa Posted May 7, 2024 Author Share Posted May 7, 2024 Sure as s#*!, disabling improved AI (navmesh overhaul) did it. Ty. Link to comment Share on other sites More sharing options...
Raspysalsa Posted May 7, 2024 Author Share Posted May 7, 2024 Syke it just happened again after 5 minutes. Link to comment Share on other sites More sharing options...
laclongquan Posted May 9, 2024 Share Posted May 9, 2024 But can you complete (ASAP) that tuto quest? Because to fix would be longsome~ It would need xedit to check all that possible source of bugs 1. Open xedit. 2. Checking cell GSdocmitchellhouse Check to see which mods affect it. Disable them and leave only vanilla setting 3. Checking NPC section, DocMitchell. Checking its AI package Trace each AI package to its section and checking to see if it is affected by what mod. Disable those mods leaving only vanilla setting. There also might be something to do with that specific sequence at start. I dont know what, though. hidden quest running? Script running? But checking above points to see if it help. There's a method call completing tuto quest ASAP and checking other parts. There's another method call using Alternate Start mod to start the game. It would allow us to circumvent said sequence. Link to comment Share on other sites More sharing options...
Recommended Posts