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Melon loader not working on steam or Epic for Disney's Dreamlight Valley.


Guest deleted109908838

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Guest deleted109908838
Posted (edited)

Melon loader not working on steam or Epic for Disney's Dreamlight Valley. I have reset my pc, reinstalled everything, including all required  files. And no matter what I do i get the same thing, it crashes. But before it does, for about 5 seconds it flashes a screen with writing on it. I just happened to screen shot that sucker at just the right moment. Can someone please take a look and tell me what is wrong...ty so much.

 

 

melon1.png

Edited by SnowStorm2020
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Guest deleted109908838

Doesn't anyone respond to these posts???

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Guest deleted109908838
Posted (edited)

 Fatal Exception initializing LibCpp2IL! -

[01:33:54.460] ------------------------------
[01:33:54.462] MelonLoader v0.6.2
[01:33:54.463] OS: Windows 11
[01:33:54.463] Hash Code: 559910054525657979756489710255555657971025350979952551019998551014952
[01:33:54.477] ------------------------------
[01:33:54.477] Name: Disney Dreamlight Valley
[01:33:54.477] Developer: Gameloft
[01:33:54.477] Unity Version: 2023.2.11
[01:33:54.478] Game Type: Il2Cpp
[01:33:54.478] Game Arch: x64
[01:33:54.478] ------------------------------
[01:33:54.478] Core::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Disney Dreamlight Valley
[01:33:54.479] Game::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Disney Dreamlight Valley
[01:33:54.479] Game::DataPath = C:\Program Files (x86)\Steam\steamapps\common\Disney Dreamlight Valley\ddv_Data
[01:33:54.479] Game::ApplicationPath = C:\Program Files (x86)\Steam\steamapps\common\Disney Dreamlight Valley\ddv.exe

[01:33:56.015] Preferences Loaded!
[01:33:56.085] Loading Plugins...

[01:33:56.091] ------------------------------
[01:33:56.091] No Plugins Loaded!
[01:33:56.091] ------------------------------
[libil2cpp] Ignoring symbol file due to UUID mismatch. File contains 57323ECB832E4932B7E034592329C65E18 but expected 57323ECB832E4932B7E034592329C65E1B.

[01:33:56.570] Loading MelonStartScreen...
[01:33:56.786] [ERROR] Failed to find the signature for field m_PresentFrame in module. Signature: 40 53 48 83 ec 20 e8 ?? ?? ?? ?? 48 8b c8 48 8b d8 e8 ?? ?? ?? ?? e8 ?? ?? ?? ?? 48 85 c0 74
[01:33:56.849] [ERROR] Failed to find the signature for field m_D3D11WaitForLastPresentationAndGetTimestamp in module. Signature: 48 89 5c 24 10 56 48 81 ec 90 00 00 00 0f 29 b4 24 80 00 00 00 48 8b f1
[01:33:56.912] [ERROR] Failed to find the signature for field m_D3D12WaitForLastPresentationAndGetTimestamp in module. Signature: 48 89 5c 24 08 57 48 81 ec 90 00 00 00 0f 29 b4 24 80 00 00 00 48 8b d9
[01:33:56.978] [ERROR] Failed to find the signature for field m_SetupPixelCorrectCoordinates in module. Signature: 48 89 5c 24 08 57 48 81 ec a0 00 00 00 8b d9 e8 ?? ?? ?? ?? 48 8b f8 e8
[01:33:56.979] Loading Il2CppAssemblyGenerator...
[01:33:57.305] Contacting RemoteAPI...
[01:33:57.698] RemoteAPI.DumperVersion = null
[01:33:57.699] RemoteAPI.UnhollowerVersion = null
[01:33:57.700] RemoteAPI.ObfuscationRegex = null
[01:33:57.701] RemoteAPI.MappingURL = null
[01:33:57.701] RemoteAPI.MappingFileSHA512 = null
[01:33:57.702] Using Dumper Version: 2021.5.3
[01:33:57.702] Using Il2CppAssemblyUnhollower Version = 0.4.16.2
[01:33:57.703] Using Unity Dependencies Version = 2023.2.11
[01:33:57.704] Downloading Cpp2IL...
[01:33:57.735] Downloading https://github.com/SamboyCoding/Cpp2IL/releases/download/2021.5.3/Cpp2IL-2021.5.3-Windows-Netframework472.zip to C:\Users\butte\AppData\Local\Temp\tmpaf1b9cb.tmp
[01:33:58.509] Creating Directory C:\Program Files (x86)\Steam\steamapps\common\Disney Dreamlight Valley\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Cpp2IL
[01:33:58.511] Extracting C:\Users\butte\AppData\Local\Temp\tmpaf1b9cb.tmp to C:\Program Files (x86)\Steam\steamapps\common\Disney Dreamlight Valley\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Cpp2IL
[01:33:59.730] Downloading Il2CppAssemblyUnhollower...
[01:33:59.731] Downloading https://github.com/knah/Il2CppAssemblyUnhollower/releases/download/v0.4.16.2/Il2CppAssemblyUnhollower.0.4.16.2.zip to C:\Users\butte\AppData\Local\Temp\tmp77d31dcf.tmp
[01:33:59.920] Creating Directory C:\Program Files (x86)\Steam\steamapps\common\Disney Dreamlight Valley\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower
[01:33:59.921] Extracting C:\Users\butte\AppData\Local\Temp\tmp77d31dcf.tmp to C:\Program Files (x86)\Steam\steamapps\common\Disney Dreamlight Valley\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower
[01:34:00.441] Downloading Unity 2023.2.11 Dependencies...
[01:34:00.442] Downloading https://github.com/LavaGang/Unity-Runtime-Libraries/raw/master/2023.2.11.zip to C:\Users\butte\AppData\Local\Temp\tmp19be8054.tmp
[01:34:00.764] Creating Directory C:\Program Files (x86)\Steam\steamapps\common\Disney Dreamlight Valley\MelonLoader\Dependencies\Il2CppAssemblyGenerator\UnityDependencies
[01:34:00.770] Extracting C:\Users\butte\AppData\Local\Temp\tmp19be8054.tmp to C:\Program Files (x86)\Steam\steamapps\common\Disney Dreamlight Valley\MelonLoader\Dependencies\Il2CppAssemblyGenerator\UnityDependencies
[01:34:03.313] Checking GameAssembly...
[01:34:03.777] Assembly Generation Needed!
[01:34:03.778] Executing Cpp2IL...
[01:34:03.783] "C:\Program Files (x86)\Steam\steamapps\common\Disney Dreamlight Valley\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Cpp2IL\Cpp2IL.exe" --game-path "C:\Program Files (x86)\Steam\steamapps\common\Disney Dreamlight Valley" --exe-name "ddv" --skip-analysis --skip-metadata-txts --disable-registration-prompts
[01:34:04.976] ===Cpp2IL by Samboy063===
[01:34:04.976] A Tool to Reverse Unity's "il2cpp" Build Process.
[01:34:04.977]
[01:34:05.376] [Warn] [Program] NO_COLOR set, disabling ANSI color codes as you requested.
[01:34:05.377] [Info] [Program] Running on Win32NT
[01:34:06.098] [Warn] [Program] Fail once: Unity version of provided executable is [1, 10, 2]. This is probably not the correct version. Retrying with alternative method...
[01:34:06.100] [Info] [Program] Determined game's unity version to be 2023.2.11
[01:34:06.201] [Info] [Library] Initializing Metadata...
[01:34:06.202] [Info] [Library]         Using actual IL2CPP Metadata version 29
[01:34:08.302] [Info] [Library] Initialized Metadata in 2101ms
[01:34:08.303] [Info] [Library] Searching Binary for Required Data...
[01:34:36.165] [Info] [Library] Got Binary codereg: 0x185E96940, metareg: 0x18698E250 in 27869ms.
[01:34:36.166] [Info] [Library] Initializing Binary...
[01:34:36.248] [Fail] [Program]
[01:34:36.249]
[01:34:36.250] Cpp2IL.Core.Exceptions.LibCpp2ILInitializationException: Fatal Exception initializing LibCpp2IL! ---> System.OverflowException: Provided address, 0x75E0, was less than image base, 0x180000000
[01:34:36.253]    at LibCpp2IL.PE.PE.MapVirtualAddressToRaw(UInt64 uiAddr) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/PE/PE.cs:line 101
[01:34:36.287]    at LibCpp2IL.Il2CppBinary.Init(UInt64 pCodeRegistration, UInt64 pMetadataRegistration) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/Il2CppBinary.cs:line 62
[01:34:36.306]    at LibCpp2IL.LibCpp2IlMain.Initialize(Byte[] binaryBytes, Byte[] metadataBytes, Int32[] unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 186
[01:34:36.318]    at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, Int32[] unityVersion, Boolean allowUserToInputAddresses) in /home/runner/work/Cpp2IL/Cpp2IL/Cpp2IL.Core/Cpp2IlApi.cs:line 127
[01:34:36.336]    --- End of inner exception stack trace ---
[01:34:36.353]    at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, Int32[] unityVersion, Boolean allowUserToInputAddresses) in /home/runner/work/Cpp2IL/Cpp2IL/Cpp2IL.Core/Cpp2IlApi.cs:line 138
[01:34:36.363]    at Cpp2IL.Program.MainWithArgs(Cpp2IlRuntimeArgs runtimeArgs) in /home/runner/work/Cpp2IL/Cpp2IL/Cpp2IL/Program.cs:line 256
[01:34:36.364]    at Cpp2IL.Program.Main(String[] args) in /home/runner/work/Cpp2IL/Cpp2IL/Cpp2IL/Program.cs:line 216
[01:34:36.366]
[01:34:36.367] Waiting for you to press enter - feel free to copy the error...

And last but not least, this is what perplexity AI had to say about the issues I sent it: 

## Analysis

The error message "Fatal Exception initializing LibCpp2IL!" indicates that the Cpp2IL tool, which is used by MelonLoader to generate assemblies for Il2Cpp games, encountered a critical issue during initialization. The specific exception is "System.OverflowException: Provided address, 0x75E0, was less than image base, 0x180000000".

This error typically occurs when the Cpp2IL tool is unable to correctly map the virtual addresses of the game's code and metadata sections to their corresponding raw addresses in memory. The virtual address 0x75E0 provided to the tool is lower than the expected image base address of 0x180000000, which is causing the overflow exception.

## Possible Causes

1. **Game Update**: The game (Disney Dreamlight Valley) may have been updated, causing changes in the memory layout or addresses, which Cpp2IL is unable to handle correctly.

2. **Incompatible Cpp2IL Version**: The version of Cpp2IL being used may be incompatible with the current version of the game or the Unity engine version used by the game.

3. **Anti-Cheat or Protection Measures**: Some games implement anti-cheat or protection measures that can interfere with tools like Cpp2IL, causing address mapping issues.

## Potential Solutions

1. **Update MelonLoader and Cpp2IL**: Check if there are any updates available for MelonLoader and Cpp2IL. If updates are available, install them and try again.

2. **Use a Different Cpp2IL Version**: Try using a different version of Cpp2IL that may be more compatible with the game's current state.

3. **Disable Anti-Cheat or Protection Measures**: If the game has any anti-cheat or protection measures enabled, try disabling them temporarily and see if Cpp2IL can initialize correctly.

4. **Report the Issue**: If none of the above solutions work, you may need to report the issue to the MelonLoader and Cpp2IL developers, providing them with the error log and any relevant information about your system and the game version.

It's important to note that modifying games can sometimes lead to compatibility issues, especially when the game is updated or uses anti-cheat measures. Proceed with caution and be prepared to troubleshoot further if necessary.


 

Edited by SnowStorm2020
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Guest deleted109908838

Nope, they're never going to address this issue...wtf man? I'm not paying to support this site any longer. They treat us like this??? nope.

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Posted (edited)
On 5/9/2024 at 2:33 PM, SnowStorm2020 said:

Doesn't anyone respond to these posts???

On 5/9/2024 at 4:12 PM, SloppyNoToppy said:

Hopefully somebody responds soon.

People do respond if they have something to add.  I would've responded ages ago myself, but it's not a game I play or a loader I use.  So I have no clue what the problem is, beyond reading the Possible Causes and Potential Solutions at the bottom of that crash log.

Most likely, nobody who has an answer has found this thread yet.

Edited by AaronOfMpls
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Guest deleted109908838

Thank you for responding...I appreciate that.

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  • 3 weeks later...
Guest deleted109908838

would someone please fix melon loader for disney dreamlight valley...I've been waiting for weeks...still no response on this site....

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I think the problem is in Disney Dreamlight Valley because I use BepInEx and I have had the same problem with my mods since the new update of Disney. I believe that it is caused by the update and with the latest update it will work again

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Guest deleted109908838

Ok ty for that info, i was just about to try belpinEx....Guess I will just sit and wait.   

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