scorrp10 Posted May 16 Share Posted May 16 That file is an empty archive... Link to comment Share on other sites More sharing options...
wilwhitt56 Posted May 17 Author Share Posted May 17 19 hours ago, scorrp10 said: That file is an empty archive... oops, my bad https://mega.nz/file/d0RyRZpJ#lBE5SMx43zfgNh70Sbl6RO3AVS9dqkG45FCT1Lunsws Link to comment Share on other sites More sharing options...
scorrp10 Posted May 17 Share Posted May 17 Why do you keep putting the extra shapes under that Fahrbod:34 NiNode? Where are you editing this thing? So, I open your malebody_0.nif in NifScope. Ctrl+C torsofeathers mesh under Fahrbod, Ctrl+V it under SceneRoot. Ctrl+Del Both Fahrbod:34 and HIMBO Spells - Optimize - Remove Bogus Nodes and Unused Strings. Save and Close. Start OutfitStudio, File - Load Reference - HIMBO Body (SoS Phys) File - Import - From NIF - import the saved malebody_0.nif, which now only has torsofeathers. Select torsofeathers, click bones, select all bones, delete from shape. Next I turn off textures, switch HIMBO Body to wireframe, and start using Inflate/Deflate and Move brushes to make the feathers better fit the body. Then torsofeathers - copy bone weights. Then Mask Bone Weights, and then again Copy Bone weights, wit ha radius of 7. Add SkirtBBone02 and 03 from Skeleton, weight the Tail to those. Now again, I mask Weighted vertices, press Q so that vertices are highlighted. I see there are a few green dots inside the dody. I just delete those vertices. Then I save the BodySlide project, with similar prameters as the female. Them I select torsofeathers, and go Slider - Conform Selected. Now, I test out various sliders, and see that tail feathers are not responding too well. So I mask just the tail feathers, Invert mask, and then again do Slider- Conform Selected - and increase search radius to 20. Save the project again. Link to comment Share on other sites More sharing options...
scorrp10 Posted May 17 Share Posted May 17 Next, getting the arm feathers. Open the female project, right-click on arm mesh, choose Export to NIF. Same for arm001 mesh. Now in the male project, File - Import - From NIF, import both arm feather meshes. Checking their bone weights the y seem to be close enough, so I leave them as is. They can be tweaked later. However, for both arm meshes I do Slider - Conform Selected. and Save. Here is the result 1 Link to comment Share on other sites More sharing options...
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