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Crash when entering building....very strange


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I have "Interior A", accessed through Worldspace B, which is in turn accessed through Worldspace C, which is accessed via Interior D. My mod takes place in A & B, but I recently added C & D as a kind of "set-up" area where the player can choose equipment and perks etc. Therefore you can't return to C & D due to how the doors are arranged.

Originally on starting a new game, the player starts in Interior A and there were no problems.

Today I added areas C & D, but I encountered a crash. When going from D -> C -> B -> A, there's a crash when loading the A cell.

Starting in A = No crash

Starting in B, then entering A= No crash

Starting in C. then B -> A = crash!

Starting in D, then C -> B -> A = crash!

 

Any idea why? It defies logic

 

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Often a bad nif is the culprit. Temporarily remove any custom nif models used in that area, then see if you can zone normally. Could be other things if that wasn't it, like something weird in a script

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I think it's related to the World Spaces.

Starting in A -> B -> C = crash!

Starting in A -> B -> Tamriel (outside Riverwood) = no crash

Starting in D -> B -> A = no crash

So I assume there was some kind of problem with C.

Never mind, as long as I can avoid the problem that's all that matters.

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