KhajitDave Posted May 9 Share Posted May 9 I have "Interior A", accessed through Worldspace B, which is in turn accessed through Worldspace C, which is accessed via Interior D. My mod takes place in A & B, but I recently added C & D as a kind of "set-up" area where the player can choose equipment and perks etc. Therefore you can't return to C & D due to how the doors are arranged. Originally on starting a new game, the player starts in Interior A and there were no problems. Today I added areas C & D, but I encountered a crash. When going from D -> C -> B -> A, there's a crash when loading the A cell. Starting in A = No crash Starting in B, then entering A= No crash Starting in C. then B -> A = crash! Starting in D, then C -> B -> A = crash! Any idea why? It defies logic Link to comment Share on other sites More sharing options...
Sphered Posted May 10 Share Posted May 10 Often a bad nif is the culprit. Temporarily remove any custom nif models used in that area, then see if you can zone normally. Could be other things if that wasn't it, like something weird in a script Link to comment Share on other sites More sharing options...
KhajitDave Posted May 10 Author Share Posted May 10 Thanks. I don't have any custom nifs but I think it might be related to disabled objects, I've had trouble with that before. I'll try removing the objects and see if that helps Link to comment Share on other sites More sharing options...
KhajitDave Posted May 10 Author Share Posted May 10 I think it's related to the World Spaces. Starting in A -> B -> C = crash! Starting in A -> B -> Tamriel (outside Riverwood) = no crash Starting in D -> B -> A = no crash So I assume there was some kind of problem with C. Never mind, as long as I can avoid the problem that's all that matters. Link to comment Share on other sites More sharing options...
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