PJMail Posted May 10, 2024 Share Posted May 10, 2024 I thought this was fixed in 2016 but I just moved a some Power Armor to an interior Holding cell then COC'd to it and found the frame there but reset to it's initial game state (lost most of it's Armor pieces). Why? The Cell has a 'no reset' Encounter Zone attached to it. If I move the PA to the Holding Cell, then move it back, it does not reset. It only resets if I actually send the player to the Holding Cell. What gives? Link to comment Share on other sites More sharing options...
PJMail Posted May 14, 2024 Author Share Posted May 14, 2024 Shame no one knows... I'll ask on discord... Link to comment Share on other sites More sharing options...
LarannKiar Posted May 14, 2024 Share Posted May 14, 2024 I have a few theories why it happens but theories are unlikely to help with actual issue. Hacking the game code to skip resetting those Power Armor frames prior to their Reference3DSet events may help but these kinds of fixes should be the last resorts. - assuming you change the inventory of the PA frame, avoid calling AddItem with LeveledItems: PAFrameRef.AddItem(PAPieceBase) is fine if called with akItemBase "T-60 Right Leg" [ARMO:00140C3F] for example but less ideal if akItemBase is a LeveledItem - avoid calling AddItem() on the PA frame ref when it is not 3D loaded - make sure the PA frame ref is set to "Respawns" if it is defined in the editor (which is preferred) and not created with PlaceAtMe() - make a similar quest to BoSMarshal and put the PA frames into Quest Aliases to hold their references persistent; don't flag this quest as Start Game Enabled, start it with a script or through a Story manager event - define the PA pieces the inventory of the PA furniture should contain in the editor ( check Furniture >> HasContainer, add something like LL_Armor_Power_T60_Set_BOSPaladin; make sure the LLI is not flagged as "Calculate", check "Use All" instead ) Link to comment Share on other sites More sharing options...
SKKmods Posted May 14, 2024 Share Posted May 14, 2024 I have also had [x] Respawn flagged LChar driven lvlActors reset in my NoReset holding cells when I have Player coc-d there to see whats happening. Even with NoReset/Workshop flagged EZ, iHoursToRespawncell 999999 iHoursToRespawncellCleared 999999 I have not tested [ ] Respawn unchecked actors tho. Link to comment Share on other sites More sharing options...
PJMail Posted May 14, 2024 Author Share Posted May 14, 2024 Larrankiar - these are just PA I have no control over how they are set up and could have been created/modified any way, so I need a general solution. However you Quest alias suggestion is something for me to experiment with - thanks! SKK - sad you confirm my findings... What is the point of the no-reset flag if you still reset Bethesda! Glitchfinder noted that cells don't reset if they are not loaded so the solution is never visit the cell to check! Link to comment Share on other sites More sharing options...
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