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GO Ground Objects that are Translucent are Invisible in Previews


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GO Ground Objects that are Translucent are Invisible in Previews

 

I'm making, and have made hundreds of Ground Objects. But Translucent ones, are invisible in the Preview Windows. Both In-Game and in the Creation Kit...

   Currently making Tonnes of Ground Objects for my Vtaw9 Treasure Hunt mod.

 

Translucent clothing looks okay on the Ground, but are invisible in Previews in-game, same with in Creation Kit...

 

Any way to fix this... if not.

 

Would changing the Base Mod to be a non-translucent one, fix it.

If yes, would that be a Material Editor tweak, Nifskope tweak, I've tried Creation Kit changing the Default to a solid, non-translucent mod, with no luck to fixing it.

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Uugh, nope, doesn't work. I was curious, so I gave it a try. The only way to have some semi transparency in the preview - remove alpha property for the mesh, in the BGSM use default(Unknown) alpha blend mode and just reduce the Alpha. But you know, when you drop it, the mesh will look like ...um like a lot of dots and will flicker a bit.

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1 hour ago, robotized said:

First time I did a settlement decoration mod, I encountered similar problem.

RailRoad Signs - Settlement Decorations

At the workshop menu preview the signs were invisible. They appeared after I enabled Alpha Test in the material file. Not sure if you can use Alpha Test option together with alpha blending, but you can give it a try at least.

Alpha Test is already Ticked

Alpha Blend is ... Standard

On...

Vtaw Wardrobe 9 Main 2k

Gris Swimsuit ... Base

 

I tested it on...

Omod

Material Swap

Base Gris Swimsuit

 

Still no Preview... regardless of the base texture, whether it's see through or solid.

 

I must be missing something...

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1 hour ago, robotized said:

Uugh, nope, doesn't work. I was curious, so I gave it a try. The only way to have some semi transparency in the preview - remove alpha property for the mesh, in the BGSM use default(Unknown) alpha blend mode and just reduce the Alpha. But you know, when you drop it, the mesh will look like ...um like a lot of dots and will flicker a bit.

I think I've got it...

Base.bgsm

Alpha... 0.8

Alpha Blend Mode... Additive

 

Item has...

Preview that is translucent

Perfect on Ground, for Ground Object

 

I haven't tried it with various light conditions, to make sure I don't get any weirdness. But it seems to be working, now I've got to work out how to add it to my Vtaw9 Treasure Hunt mod.

As I'm currently testing it out on the main Vtaw Wardrobe 9 mod.

 

I'll have to test it out on all the other .bgsm

 

Also... I need to see if it will work on items with only parts of it that are Translucent.

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On 5/13/2024 at 8:50 PM, robotized said:

remove alpha property for the mesh, in the BGSM use default(Unknown) alpha blend mode

This is what I did for my preview mesh mod.

But if the clothing has material swaps then you still can't preview those when doing this. At least the meshes in the preview aren't invisible anymore though.

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On 5/18/2024 at 10:04 PM, mkh97 said:

This is what I did for my preview mesh mod.

But if the clothing has material swaps then you still can't preview those when doing this. At least the meshes in the preview aren't invisible anymore though.

 

You can do this for all the Materials... then when you material swap, which is Base.bgsm. You swap to other materials, and can tweak those as well.

I did this with the Gris Swimsuits, but transparency only looks good on Transparent Plastic materials. It looks terrible on Lace...

 

Eg... Lingerie

Location... Vtaw Wardrobe 9 Main 2K\Materials\vtaw\wardrobe9\Lingerie

Base.bgsm

Dmg.bgsm

Dmg2.bgsm

Fishnet.bgsm

 

I added a new materials folder to my mod, with the altered .bgsm files in it.

 

for Gris Swimsuit... materials\textures\vtaw\wardrobe9\GrisSwimsuit

You'd have to copy and rename the .bgsm files. Putting them in your new materials folder, in your mod.

Original... Base.bgsm

Original... Base_KP.bgsm

 

Then in Creation Kit... do the Material Swap and point the materials for everyone, to yours.

MSWP

Material Swap...

Edit... point to the new texture from the huge list.

 

I haven't been successful with making materials the way I want, so I am currently not doing this in my mod, until I work it out. But I've tried it... I also done it on the main Vtaw 9 mods files, and it works.

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On 5/22/2024 at 11:29 PM, Krazyman999 said:

Then in Creation Kit... do the Material Swap and point the materials for everyone, to yours.

Will this also change how the materials will look on the clothing when wearing it? Is there a way to only change the materials on the previews?

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On 5/24/2024 at 12:01 PM, mkh97 said:

Will this also change how the materials will look on the clothing when wearing it? Is there a way to only change the materials on the previews?

It seems like each Mod is linked to the Previews, GO Ground Objects, and items you wear.

But you can have all the mods working by themselves, each with their own settings.

I'd like to take out the Material Transparency... BGSM

and replace it with a Texture Map Transparency... but I haven't done much of that, and have little knowledge of it.

 

 

Make a copy of them, rename them, and put them in a folder in your own mod.

Then in Creation Kit, MSWP... Material Swap it to point to your modded version.

That way you can have each Mod, be anything you want.

 

Base... changes the Base Mod

Dmg... would change the Damaged Mod

Fishnet... would change the Fishnet Mod

 

You can pick the... BGSM for each Clothing Mod

General / Material / Effect

Material Used... possibly linking it to your own tweaked version

 

You could take out the Transparency, on the ones that don't work, and make it just a Transparency Map. ... in theory.

But I haven't messed with the Diffuse, Normal and Specular Maps .dds

So I know very little about making them...

Then it would make it just an ordinary item of clothing... in theory.

 

But I haven't messed around with the .dds art files, so I haven't tried it.

 

 

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14 hours ago, Krazyman999 said:

It seems like each Mod is linked to the Previews, GO Ground Objects, and items you wear.

But you can have all the mods working by themselves, each with their own settings.

Thanks for the info!

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