niston Posted May 25 Share Posted May 25 When looking in NIFskope at the actual data in the volume control nif with Pos2 selected, we can see knob still at angle of Pos1. Playing back the animation state, visual rotation to Pos2 angle then happens after time=0.016: Spoiler Pos2 selected, Time at 0 (not rotated yet): Pos2 selected, Time at 0.017 (knob has rotated): For some reason, MAX has created each animation state as a transition between two angles. Pos2 state starts at Pos1 angle and at time=0.016 abruptly jumps to Pos2 angle. Pos3 state starts at Pos2 angle and at time=0.016 abruptly jumps to Pos3 angle. Etc and so on. In game, it then looks like this: Spoiler Player can observe jerky movement when decreasing volume. If you can edit states for the visual rotation to desired Position angle happen at time=0 instead of time=0.016, it'll be fixed in the most convenient way. I have attached the 8 position rotary switch I made for the church clock panel, for reference. It has proper animations. RotarySwitch_8Pos.nif Link to comment Share on other sites More sharing options...
South8028 Posted May 25 Author Share Posted May 25 17 minutes ago, niston said: When looking in NIFskope at the actual data in the volume control nif with Pos2 selected, we can see knob still at angle of Pos1. Playing back the animation state, visual rotation to Pos2 angle then happens after time=0.016: Hide contents Pos2 selected, Time at 0 (not rotated yet): Pos2 selected, Time at 0.017 (knob has rotated): For some reason, MAX has created each animation state as a transition between two angles. Pos2 state starts at Pos1 angle and transitions to Pos2 angle. Pos3 state starts at Pos2 angle and transitions to Pos3 angle. Etc and so on. In game, it looks like this: Reveal hidden contents This results in the jerky movement when decreasing volume, as observable in the video. If you can edit states for the visual rotation to desired Position angle happen at time=0 instead of time=0.016, it'll be fixed in the most convenient way. I have attached the 8 position rotary switch I made for the church clock panel, for reference. It has proper animations. RotarySwitch_8Pos.nif 8.12 kB · 0 downloads https://disk.yandex.ru/d/QQsKFps03H-h2A I barely understood what you wanted to say. I should have said that you don’t need animation at all, but rather 20 static states in 20 sequences. I'm confused with your explanation of the graphs. I couldn't understand what you mean. 1 Link to comment Share on other sites More sharing options...
niston Posted May 25 Share Posted May 25 1 minute ago, South8028 said: https://disk.yandex.ru/d/QQsKFps03H-h2A I should have said that you don’t need animation at all, but rather 20 static states in 20 sequences. This is what I have meant to say about 30 posts earlier But yeah. 20 static states in 20 sequences for the volume control. 11 static states for the balance control, etc. Link to comment Share on other sites More sharing options...
South8028 Posted May 25 Author Share Posted May 25 2 minutes ago, niston said: This is what I have meant to say about 30 posts earlier But yeah. 20 static states in 20 sequences for the volume control. 11 static states for the balance control, etc. Ok, now I’ll make a balance and channel selector. Link to comment Share on other sites More sharing options...
niston Posted May 25 Share Posted May 25 Yes, please. I just tested new volume control and it works perfect. Link to comment Share on other sites More sharing options...
South8028 Posted May 25 Author Share Posted May 25 (edited) 26 minutes ago, niston said: This is what I have meant to say about 30 posts earlier But yeah. 20 static states in 20 sequences for the volume control. 11 static states for the balance control, etc. https://disk.yandex.ru/d/O-EvLNtE9AYVpQ Check, I replaced it in this folder.Balance and channel selection Edited May 25 by South8028 Link to comment Share on other sites More sharing options...
niston Posted May 25 Share Posted May 25 Balance looking good. Selector has collision problem. Link to comment Share on other sites More sharing options...
South8028 Posted May 25 Author Share Posted May 25 (edited) 56 minutes ago, niston said: Balance looking good. Selector has collision problem. This selector is strange. I did it carefully. I'll change it now. Also... How exactly will the LEDs work? For me they will be controlled by the uv offset of the glow map. 2 tracks on the same texture. For a super effect, you can make a parallel offset addOnNode with a green light. Here it is impossible to implement each LED separately. You can also do 10 sequences for small ones and 20 (or I don’t remember how many on a long scale) to search for frequencies. But, given that the frequency search scale is not used, it will be a decorative element. It will be ugly if this system does not work at all. Edited May 25 by South8028 Link to comment Share on other sites More sharing options...
niston Posted May 25 Share Posted May 25 I have fixed the source selector in nifskope and implemented all rotary controls. They are (mostly) working as desired. Spoiler Source Selector: Volume Control: Balance Control: What I noticed is that the Source Selector control only has 5 positions, but the front panel indicates 6 red dots - Not sure if intended. Link to comment Share on other sites More sharing options...
South8028 Posted May 25 Author Share Posted May 25 (edited) 10 minutes ago, niston said: I have implemented all rotary controls and they are (mostly) working as desired. Reveal hidden contents Source Selector: Volume Control: Balance Control: What I noticed is that the Source Selector control only has 5 positions, but the front panel indicates 6 red dots - Not sure if intended. https://disk.yandex.ru/d/w2UcPpWq54wuaw 5 positions - because I had animation. Now you will replace it with this one, where there is no animation and 6 static states in 6 sequences.The red dots are just markings. We can then draw anything there. For example, small icons of a tape recorder, vinyl player, radio, etc. LED panels. Edited May 25 by South8028 1 Link to comment Share on other sites More sharing options...
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